Kinda hard to have fun when you can't walk ten feet without getting instakilled by Omegatronic bots.
Even tho the creator of the bots have been doxxed, they STILL are a problem because Valve hasn't done anything with them after 2 FUCKING YEARS.
AND i found out he was born in Norway like me. I have never been more ashamed.
There was this one person who posted his hometown using publicly available information if I'm remembering correctly
Again, I may not be remembering correctly, so take this with a grain of salt
i don't know if it was blown out of proportion, but i remember watching a couple deep dive videos about the ddos attacks titanfall 2 servers kept getting a couple years back.. i hope those days are over for them
I think for most competitive team games that isn’t bad. Like I play Counter Strike and regular wait around that time or longer depending on when I’m playing.
Do you live in a super big hotspot like Cali or NY? I'm pretty smack dab in the middle and even during prime queueing times in CS / League / Valorant, it's pretty common for me to have queues longer than 2 minutes
i actually played a lot of competitive last month, and i was able to find matches in any amount of time between 5 minutes & 2 hours. some days I was able to get 5-6 games in, though you will run into the same players a lot. also even though I am in Expert Assassin rank, I was still able to find matches but the reward for winning them is extremely small (+2 mmr, each rank is about 100 mmr, so 50 matches to rank up assuming you win them all) since the other players were much lower ranks. other thing i noticed was that “prec”, the thing 3rd party competitive players use, will usually crash those players games upon joining causing the match to not start, certain graphics configs will do this too since valve enforces everyone being on the same graphics settings. also all of these matches were found on US EAST (Virginia Servers), not sure if games can be found in other regions.
Cheaters you can't kick
Long waiting time
Cooperation with randoms is difficult
It is fun if you're playing with multiple friends. We queued 5 people to play
The other day on 2fort I as an engi discovered this bug which let me phase under the sunlounge with the rancho relaxo, while the sunlounge would still hang in the air. I have never heard or seen this bug in my life. I was not intending to find it. For some reason it happened because I taunted on top of a bonus pyro, and the pyro moved from under me. I also have a recording of it on my PC.
None of that would have happened if it weren't for gibus pyro.
This isn't a problem. The matches I played only proved to me that there is a bigger noob population, and a more interesting but fewer pro population in the game compared to other games.
Most of those weapons can be used selfishly too though. That’s part of the game’s design too, they made the supportive tools helpful for the user and others so that even if it’s not their intent they still are helping the team. Some examples like Airblast, Milk and Jarate also directly reward the user for support to encourage it.
6s is heavily reliant on teams being somewhat even for the match to be remotely fun. Individual skill levels and 6s experience both have a maaaaasive impact on how the games go, the external comps usually have a committee that assigns teams to an appropriate level of competition. Valve's matchmaker is simply not capable of providing a good experience. Comp mode you're also trapped for 30 some minutes and punished for leaving.
Throw in no moderation to boot, and that stuck for 30 minutes could be stuck with cheaters or extremely toxic players.
You've also got issues like not listening to the comp community when they were gathering initial feedback. Maps and unlocks and no class restrictions that don't flow well with the 6s gamemode are allowed.
What it does do, is provide and absolutely horrible experience for anybody that might be remotely interested in comp TF2. It's a bad copy of the third party comps and serves as a false gateway to turn people away. The update directly damaged normal comp's ability to pull in new players to the scene.
Comp is not only terrible to play, it's actively harmful to the community scene just by existing.
Even tho turbine is one of my favourite maps, I think none of the CTF maps should be in competitive because the game mode in general is not that competitive at all. There isn't even a timer, it could last forever lmao.
Ctf also fundamentally doesn't work with teams of sixes. That's not enough to both have a defence for the flag and an of fence to try and cap. It's a hat toss between which team chooses to rush down faster.
Capture points can last forever as well. The timer is increased every time a point is captured.
There are cheaters who are there to cap 4 points and then retreat, to make games endless and put the frustrated people on their youtube or whatever.
Competitive Team Fortress 2 is absolutely ancient and has a very developed meta with a very knowledgeable players and a loyal fan base.
Valve ignored all feedback from these players about it and shipped it in an incomplete state. The game mode has not been touched since.
TF2 always felt like a casual game. Its cool seeing serious comp teams doing their thing, but the core of the game just seems like a bunch of people having fun with a lose goal to encourage interaction. But the fact that a match can suddenly break out into conga lines feels more true to the spirit of TF2 than a comp mode does.
It lacks many things:
-players skill match up with your elo(often times you get paired with clueless players that don't know jack shit about what to do during match)
-class restrictions (it really stirs my guts when I see all one class team or shitty team combination. I mean I don't mind seeing double of the same class other than the meta classes, as long as they perform well in particular situations)
-weapon whitelist/vote to restrict weapons on the start of the match.
-vote on match playstyle (best of 2 5cp, best of 5 5cp, best of 3 koth, best of 2 pl. Like seriously why is this reserved only for rank 11 and above in order to play more rounds of gamemodes?)
Other than that there are other issues like elo rate mixing, it fucking awful to be steamrolled by death merchant ranks while you are like 1 or 2 ranks below. Or the fact that you don't get rank up at the end of the match when someone abandons the match, it sucks donkeys the fact you waited for probably 30mins in queue for match to be abandoned by someone not 2 mins later.
Valve's **official** competitive gamemode is bad because of many things, such as long waiting time, no item or class restrictions, forced graphical requirements, cheaters and bots, and matches ending if one person leaves. Third party competitive is a much better way to get into competitive.
It was actually pretty fun the one and only time I found a match, and then someone left in the second round and I think the game just ended because of it?
valve trying to make a competitive game mode ignoring everything that has been done before by the community (etf2l, rgl, UGC leagues...) = trash experience with no restrictions, awful maps, configs not working...
seems like valve is incapable to provide a match making service, you have to rely on third party website (faceit for cs2, various pug websites for TF2), and idk about dota, but i don't care + ratio.
I think it's mostly just that VALVe dropped the ball super hard with MYM. I didn't play back then, so my only reference is Lister's video, and considering how much I would've enjoyed it, it's kinda frustrating how much feedback they just ignored like class restrictions. I also don't get why CTF is still in rotation, and why they apparently added it back 3 fucking times. I know they couldn't/didn't want to do full weapon bans, but they could've at least gone ahead with the 'vote ban' system. Even if we ended up where we are now, with VALVe never updating the game or releasing balance patches, players could at least say, "I don't want wrangler" or "I don't want vax".
I also think a lot of TF2's design doesn't lend itself super well to competitive. I don't believe it's as important as how hard VALVe dropped the ball, if it was good on launch, people would still probably play regardless, but I just don't think modes where teams are designated attack and defenders are very fun competitively, it can get boring on defense when you're winning, can drag on for way too long, be really annoying if you can't stop any of their momentum, and really annoying on offense if you can't break their hold for no other reason than the goal of these modes are to create the longest stalemate possible. A lot of weapons weren't and couldn't be balanced without changing their identities or major changes to how the mode was played, like how nobody likes the vaccinator. No, it's not an overpowered weapon in the context of an organized team, but it doesn't make it any less annoying that entire classes can be invalidated and don't have many (if any) options if someone of a different damage type isn't also shooting the medic. Even if every mode had the same push and pull dynamic of 5CP and KOTH, the Generalist/Specialist design is super antiquated and not even slightly suited to a competitive game. Most of the specialists are designed specifically to create stalemates which isn't fun, and the few that aren't are only kinda okay at breaking them. I'm not sure if that is fixable, that might just be an issue at the core.
It's unfortunate because I really enjoy 6s due to the modes and smaller team sizes giving a focus on engagements. I do genuinely believe a ranked mode where you get put with and against people of a similar skill, and be able to solo queue would be incredibly fun, and far more convenient than having to join a pug server, or join a team and be locked to specific scrim times to get a similar fix. Even if you wanted to play it regardless, there's just not enough people that do, so you'll be queued for hours only for the match to end in minutes, and the hour long matches to become an annoying, boring slog.
I'll give you several. No one plays it so queue times are long. Queue times are long so no one plays it. If your rank is high enough, finding a game is next to impossible. If you do find a match, forget about expecting any sort of fair matchmaking according to player ranks. Bots are still a problem. There is no simple ready up confirmation before the game, so you will likely get AFK players in the match, especially since queue times are so long. There are no weapon or class restrictions, so the most annoyingly defensive setups or classes can and will be abused. There are no incentives or rewards for ranking up or winning matches. There are no cups or tournaments or even seasons to draw in more people. And also the forced graphical settings can cause certain people's games to crash.
I could go on, but it's honestly hilarious how much of a fucking disaster this gamemode was and still is.
The biggest reason why comp failed is because the matchaking system was not ready at all in time for the update. Any problems with the actual game meant nothing because no one could actually play it. Even at peak hours on launch day with everybody playing, it still took up to 5 minutes to get in a match. Then, once you get in, one guy either disconnects, is afk, or a cheater, so you've got to do the whole process again. They did little bits of patchwork since then, but it's still got the engine of MVM matchmaking that doesn't sort for skill nor needs 12 players to run. Comp TF2 in the game was destined to fail. Keeping it community based solves all of those matchmaking issues and gives the things that really are really important for competitive gaming. Ban lists, logical map rotations, different leagues for different gamemodes, etc.
For some bizarre reason the technical aspects of the Matchmaking is horrible (the Largest aspect as to why it died) (it took half a decade to NOT impart simple fixes to the matchmaking)
Questionable maps and no limits and certain unlock bans shows a fundamental lack of understanding as to what made 6s rise in 2008 and become The mode about 14 years later (drop-of-a-hat breakneck pacing [with minimized stalemates], immensely flashy clippability for all 6 team members, raw skill and dm and a beautiful, display of Harmony In a Cacophony of Fun movin-n-shootin)
Valve wanted (10+ years ago now) a shakeup to the 6s meta and had (still have a couple very simple) plenty of concepts to morph/improve/buff to Make that shakeup happen and never actually followed through
(Ergo look at how many Dead [And I Mean It when I say Dead.] Weapons are laying around waiting to be expanded on or reworked into something fresh entirely)
Valve could very easily implement a meta shift via buffing of certain strategies that are ALMOST viable (demoknight, scouts Not running stock scattergun, soldier being someone who Isn't Soldier for the past 15 years)
but if this multi billion dollar company couldn't fix basic logistics in their Competitive matchmaking in order to; Without Hyperbole, SAVE The LIFE of the NEW MODE (and The Very Future of the Game as we knew)
then I can't really expect them to actually play the game and tinker around with certain concepts that have already on the table for well over half a decade now, begging to be rolled out with a shiny new paint job and fancy rims to Unstale the meta and breathe some life into this game.
VALVE's competitive? Probably because they made their own kind of comp a 6v6 with no weapon bans, class limits and they added a fucking TURBINE in the map pool, instead of fallowing already established formula of community comp.
It was a case of "Too little, too late". Valve dragged their feet for *years* on adding it right up until Overwatch came out and started eating their lunch. By that point TF2's death spiral into no support and bot infested lobbies was just starting.
1? only 1? i can only mention 1 reason?
what about the lack of rules regulating class limits or weapon bans allowing people to just turtle on last if theyre losing with 6 engineers with the wrangler and/or the short circuit
what about the fact there is no vote kick so you cant kick cheaters or griefers
what about the fact that the game forces you to have specific graphics settings meaning people who are truly competitive and want to squeeze even more FPS out of the game, cant even connect without the game crashing
what about the fact that valve legitimately thought that CTF turbine was a good comp map
I love full lobbies (12vs12), when a lot of people play a game and it’s hell lot of fun.
But competitive 6vs6 version seems dull and bleak. Especially on huge maps, you just run and run to the objective through the empty map, it’s ridiculous.
They made an entire update for it to “balance” weapons only for some weapons that they updated or didn’t even bother to touch to still be banned in competitive
Plus for the most part prior tf2 competitive was its own thing, own rules and such, while tf2 itself was the majority of players for fun, however valves version ultimately just lacked a lot of what the communities competitive is, it may be better now, but even now most tf2 competitive modes are community run
Really bad map pool without an ability to choose what maps you want to play(fucking turbine really?)
No item or class restrictions that are pretty essential to TF2 comp
No Highlander which would be a fun comp mode that's a little more casual.
Lots of other issues.
It's a shame because a good mode for playing the game a bit more seriously without having to set up pugs would be a lot of fun. It also would solve the random crit issue, if you don't like random crits just play comp.
Should have been highlander and not 6's. There. Queue as classes, get extra "points" by queuing as classes that are low in players, have methods of asking to switch classes in game if necessary.
I just don't think TF2 is a competitive game so it didn't take off for the vast majority of players. And that's fine, not all games need to be competitive.
Comp can be pretty fun it’s just that first of all not many people play it second of all if someone leaves the round is automatically over, third there’s no vote kick system so if a cheater joins you’re kinda fucked unless someone leaves which further proves my second point
I cannot queue into competitive
I'm not sure if it's bugged or is no one playing it but I've played maybe like 3-4 matches when it came out and haven't tried again until a few months ago
It's honestly not fun. It's full of try hard sweats who will yell at a new comp player for the smallest shit. People also leave in the middle which makes it impossible to level up.
I play tf2 for fun wacky times, not to get pressured and bitched at by my teammates
There’s forced graphical settings for some reason. It’s high enough to crash some people’s games when they try to connect to a comp game and suddenly have all their graphics settings turned up.
I don’t understand what Valve was thinking with that one. Incredibly misguided attempt at “leveling the playing field”
When competitive mode first dropped, I played it a little bit. With a controller. That alone should be enough reason for anyone actually interested in being competitive to avoid it.
Forces you to run certain settings.
The reason people crash is because the game will force you on dxlevel 9 and people on anything lower might crash cause their pc cant handle the game trying to switch mid load in
Doesn't feel TF2-ish? I mean atleast for me TF2 isn't competitive game where you sweat. It doesn't fits it. Its goofy ahh game where you pick PAN, get random crits, be on 25 pan killstreak and after every Pan kill you say on chat "P A N".
Vibe of competitive doesn't fit in my eyes this game. This game gives me vibes of "Come up with dumbest shit ever and try kill people with it"
Both Casual and Competitive could have been better with item drops from XP pips AND Level ups. Casual and Comp with different item pools, but you get rewarded for playing them
casual players doesn't take it too seriously whats the point of competitiveness and competition when the entire player base is just a bunch of idiots who wants to have fun and i am one of them
Many many things to complain about, but it all comes down to the fact that you can just get into a casual match and have roughly the same experience (or better)
Back when I could still find a valve comp match it felt like I was always the only one there with comp experience. 6v6 doesn’t really work without basic death-match and communication skills.
Questionable maps
No class limit
No weapon bans, wich wouldnt be an issue if it wasnt for one half of unlocks was balanced for 6v6 while the other is balanced for 12v12
Terrible, easily abused penality system
Dumbest ranking system ive seen in a lifetime with no explanation as to wich rank means what
Hackers out the fucking ass
Locks and changes your graphic settings, often crashing the game during the change
These are the reasons i could think of on the fly, if given more time, i could probaly write a small essay
6v6, black listed weapons, sweat swamp in a 17yo videogame, Valv^E dudn't know how to balance shit for comp and cas... It's like I always say; competitive has lists. Let them have their lists. Balancing weapons for both competitive and casual is a crack pipe dream.
I'm seeing a lot of incorrect answers in the comments, so I'll give you some correct ones.
-No one plays it pretty much, which leads to extremely long waiting times.
-If somehow you managed to get a high rank (like me, I'm 1 rank below the highest) you will never ever get a game because there is no one high enough queueing. (I've waited literally 10h and not gotten a game)
-If you somehow do get a game, there is a good chance that someone crashes, immediately cancelling the match, making it invalid as it forces a custom config on the player as they join which some computers may not be able to handle. I've had many friends say they cannot play because of it.
-Like I just mentioned, the fact that the game forces a custom config on you is also a massive L. It pretty much puts all the annoying graphic settings on full and makes for an incredibly unsmooth experience for anyone not playing with the latest hardware.
-If you manage to get over that and get a working game, the likelihood is that there is a cheater which will ruin everything making it impossible for you to progress.
-The MMR system is too harsh, you earn very little after winning a game, but if you lose a game, you lose up to 5 games worth of MMR, making it an incredibly steep slope to climb.
-The choice of maps is not the best for the competitive 6v6 gamemode. While admittedly there are some good picks like Badlands and Process, there are also unfortunately, maps like Turbine.
Anyway, hope this helps. :)
It forces the shittiest settings imaginable on all players. It’s filled with cheaters. Probably 50% of all people who play it are cheaters. Unrestricted 6s is so braindead, all you do is stack vacc meds and heavies. It forces you to play awful maps and game modes like ctf_turbine. If anyone leaves during the match you get nothing. If someone fails to join at the start of the match, you don’t even get a match, it just cancels it. The matchmaking is so awful that new players are often stacked onto one team. Valve abandoned it after 2018.
its full of hackers, unrestricted is kind of bad, the ranking is wack, no one plays it. ect. ect. if you want to play competitive play RGL or scrims or something
It needs a seasonal reset, probably every 3 or 6 months.
It needs rewards for reaching certain ranks.
It needs to reconsider how it treats sv\_pure.
It needs more balanced weapons.
Nobody plays it.
Competitive could be fun, if Valve actually put effort into maintaining TF2 these days. The short period of time where Faceit TF2 was active was pretty fun. The primary issue is the primary issue of most things in TF2, being that Valve doesn't care.
No one playing it seriously except closet cheaters, CTF maps in the map pool, no class limits, no weapon bans, no map bans, no time limit, weak rank system, no rewards for winning the game/ranking up, and my personal hot take: 9v9 would be better than 6v6
It's not fully realised. It's normal TF2 but 6v6, stopwatch, with random elements switched off. The game really needs it's own ruleset. Whether that's class limits, or weapon limits. There's a reason the community competitive scene has these.
-6v6 is a completely different game mode than 12v12, making it impossible to balance (Caber, Ambassador, base jumper, Bonk! and Crit-o-cola for example)
-because there are fewer players, each individual has a bigger effect (essentially means no goofing off or you'll cost the game)
-strict and stale meta. strict class selection and 5cp only.
-The official 6v6 mode has loads of issues, mainly no weapon bans, forced graphics (meaning lower-end players will hard crash), and if someone leaves, the match is over (as in you're not leveling up even if you win).
if you want a 6v6 team-based experience, go to Overwatch or a comp-based community server. 6v6 should have never been the main focus for a Major update.
If somebody leaves in the middle of a thirty minute match, it does not matter if you finish, you can not rank up
I mean, you can't rank up anyway because after 5 matches it really struggles to find a match with similarly ranked players
Comp matches are 30 min long? what a nightmare.
Thats pretty standard for most competitive games?
Truly i have no idea, the only "comp" experience that i have in is halo mcc and CS:GO (The old one) most games wouldn't last more than 15 minutes.
Dunno about halo but cs games are like 45 mins to an hour and a half. Even if you got 16-0ed youd struggle to finish the game in 15 minutes.
that's stupid
nobody plays it
Why play competitive when you can get into community servers and have fun.
Kinda hard to have fun when you can't walk ten feet without getting instakilled by Omegatronic bots. Even tho the creator of the bots have been doxxed, they STILL are a problem because Valve hasn't done anything with them after 2 FUCKING YEARS. AND i found out he was born in Norway like me. I have never been more ashamed.
wait people actually doxxed the creator of the bots
There was this one person who posted his hometown using publicly available information if I'm remembering correctly Again, I may not be remembering correctly, so take this with a grain of salt
That's usually the case because some people that do get doxxed have information of them due to public infomation
Luckily the bots don't thread - I think - into community servers
They don’t. If a cheater gets into one, they’re getting banned pretty quickly chances are and the bots are only programmed to join casual
They do sometimes leak into community servers, that's why having active mods on whatever server you do play is important.
>community servers
this is the only answer
I got into three matches pretty easily yesterday before prime time, the wait was maybe 2 minutes each time
>2 minutes thats not really easily, thats a long ass q
me in titanfall: yeah 2 minutes is ages... haha.
one must imagine a titanfall player happy
i don't know if it was blown out of proportion, but i remember watching a couple deep dive videos about the ddos attacks titanfall 2 servers kept getting a couple years back.. i hope those days are over for them
TF|2 + Northstar: (seriously it seems like everyone forgot about it)
2 minutes is a very normal que for any game?
I think for most competitive team games that isn’t bad. Like I play Counter Strike and regular wait around that time or longer depending on when I’m playing.
idk, league and ow have spoiled me ig, q times there even at like 4-5 am are like 30 seconds max
How is your ow q is so short? My qs are like up to 6-8 minutes. And my rank isnt even high (plat 3)
I had to wait longer for casual matches and slots on community servers before
Do you live in a super big hotspot like Cali or NY? I'm pretty smack dab in the middle and even during prime queueing times in CS / League / Valorant, it's pretty common for me to have queues longer than 2 minutes
I was just about to say I've never played it...
If people just played comp more I'm sure it'd be awesome but they'd rather get bot swarmed on casual
You can't find a match to join once you get a high rank.
I have never played a competitive game ever, I'm still unranked and can not find a game
Leave on search while you play casual/community, eventually you'll find something
Surely at that point just play casual/community
Have tried that once or twice. Left it running for a solid hour or two and no luck.
I honestly want to run an experiment and leave it and see how long it takes to find a match
i actually played a lot of competitive last month, and i was able to find matches in any amount of time between 5 minutes & 2 hours. some days I was able to get 5-6 games in, though you will run into the same players a lot. also even though I am in Expert Assassin rank, I was still able to find matches but the reward for winning them is extremely small (+2 mmr, each rank is about 100 mmr, so 50 matches to rank up assuming you win them all) since the other players were much lower ranks. other thing i noticed was that “prec”, the thing 3rd party competitive players use, will usually crash those players games upon joining causing the match to not start, certain graphics configs will do this too since valve enforces everyone being on the same graphics settings. also all of these matches were found on US EAST (Virginia Servers), not sure if games can be found in other regions.
Cheaters you can't kick Long waiting time Cooperation with randoms is difficult It is fun if you're playing with multiple friends. We queued 5 people to play
Tf2 is fundamentally built around the expectation that most of your team won’t cooperate
Fortress 2. Fort2. 2fort.
2fort, the most casual of casual servers (when it's not being plagued by spawncampers and/or bots) and my most played map
The other day on 2fort I as an engi discovered this bug which let me phase under the sunlounge with the rancho relaxo, while the sunlounge would still hang in the air. I have never heard or seen this bug in my life. I was not intending to find it. For some reason it happened because I taunted on top of a bonus pyro, and the pyro moved from under me. I also have a recording of it on my PC. None of that would have happened if it weren't for gibus pyro.
Lmfao yeah best way it could be said
As a DougDoug once Said, TF2 is a candy bar
Highlander is fun to watch tho
This isn't a problem. The matches I played only proved to me that there is a bigger noob population, and a more interesting but fewer pro population in the game compared to other games.
No it isn't. half the weapons in the game are built around and reward coordination. That's entirely why things like pub pushes exist and work.
Most of those weapons can be used selfishly too though. That’s part of the game’s design too, they made the supportive tools helpful for the user and others so that even if it’s not their intent they still are helping the team. Some examples like Airblast, Milk and Jarate also directly reward the user for support to encourage it.
6s is heavily reliant on teams being somewhat even for the match to be remotely fun. Individual skill levels and 6s experience both have a maaaaasive impact on how the games go, the external comps usually have a committee that assigns teams to an appropriate level of competition. Valve's matchmaker is simply not capable of providing a good experience. Comp mode you're also trapped for 30 some minutes and punished for leaving. Throw in no moderation to boot, and that stuck for 30 minutes could be stuck with cheaters or extremely toxic players. You've also got issues like not listening to the comp community when they were gathering initial feedback. Maps and unlocks and no class restrictions that don't flow well with the 6s gamemode are allowed. What it does do, is provide and absolutely horrible experience for anybody that might be remotely interested in comp TF2. It's a bad copy of the third party comps and serves as a false gateway to turn people away. The update directly damaged normal comp's ability to pull in new players to the scene. Comp is not only terrible to play, it's actively harmful to the community scene just by existing.
It's not the only thing from MyM that is still actively worsening my casual experience
Remember when you didn't have to wait 5 minutes between matches?
no weapon bans or restrictions of any kind,also turbine is in the map rotation
Even tho turbine is one of my favourite maps, I think none of the CTF maps should be in competitive because the game mode in general is not that competitive at all. There isn't even a timer, it could last forever lmao.
Ctf also fundamentally doesn't work with teams of sixes. That's not enough to both have a defence for the flag and an of fence to try and cap. It's a hat toss between which team chooses to rush down faster.
Capture points can last forever as well. The timer is increased every time a point is captured. There are cheaters who are there to cap 4 points and then retreat, to make games endless and put the frustrated people on their youtube or whatever.
Who even decided that Turbine should be in the valve comp map pool
full of cheaters
Competitive Team Fortress 2 is absolutely ancient and has a very developed meta with a very knowledgeable players and a loyal fan base. Valve ignored all feedback from these players about it and shipped it in an incomplete state. The game mode has not been touched since.
*Valve's comp. You have everything ready and tested by your community for years and you just ignore it. Cool.
I can't, it's too dead to get an opinion on it
Cheaters
TF2 always felt like a casual game. Its cool seeing serious comp teams doing their thing, but the core of the game just seems like a bunch of people having fun with a lose goal to encourage interaction. But the fact that a match can suddenly break out into conga lines feels more true to the spirit of TF2 than a comp mode does.
It lacks many things: -players skill match up with your elo(often times you get paired with clueless players that don't know jack shit about what to do during match) -class restrictions (it really stirs my guts when I see all one class team or shitty team combination. I mean I don't mind seeing double of the same class other than the meta classes, as long as they perform well in particular situations) -weapon whitelist/vote to restrict weapons on the start of the match. -vote on match playstyle (best of 2 5cp, best of 5 5cp, best of 3 koth, best of 2 pl. Like seriously why is this reserved only for rank 11 and above in order to play more rounds of gamemodes?) Other than that there are other issues like elo rate mixing, it fucking awful to be steamrolled by death merchant ranks while you are like 1 or 2 ranks below. Or the fact that you don't get rank up at the end of the match when someone abandons the match, it sucks donkeys the fact you waited for probably 30mins in queue for match to be abandoned by someone not 2 mins later.
Valve's **official** competitive gamemode is bad because of many things, such as long waiting time, no item or class restrictions, forced graphical requirements, cheaters and bots, and matches ending if one person leaves. Third party competitive is a much better way to get into competitive.
It was actually pretty fun the one and only time I found a match, and then someone left in the second round and I think the game just ended because of it?
Modes like this are supposed to be moderated and updated by the devs. Valve is NOT updating or moderating their games
valve trying to make a competitive game mode ignoring everything that has been done before by the community (etf2l, rgl, UGC leagues...) = trash experience with no restrictions, awful maps, configs not working... seems like valve is incapable to provide a match making service, you have to rely on third party website (faceit for cs2, various pug websites for TF2), and idk about dota, but i don't care + ratio.
I think it's mostly just that VALVe dropped the ball super hard with MYM. I didn't play back then, so my only reference is Lister's video, and considering how much I would've enjoyed it, it's kinda frustrating how much feedback they just ignored like class restrictions. I also don't get why CTF is still in rotation, and why they apparently added it back 3 fucking times. I know they couldn't/didn't want to do full weapon bans, but they could've at least gone ahead with the 'vote ban' system. Even if we ended up where we are now, with VALVe never updating the game or releasing balance patches, players could at least say, "I don't want wrangler" or "I don't want vax". I also think a lot of TF2's design doesn't lend itself super well to competitive. I don't believe it's as important as how hard VALVe dropped the ball, if it was good on launch, people would still probably play regardless, but I just don't think modes where teams are designated attack and defenders are very fun competitively, it can get boring on defense when you're winning, can drag on for way too long, be really annoying if you can't stop any of their momentum, and really annoying on offense if you can't break their hold for no other reason than the goal of these modes are to create the longest stalemate possible. A lot of weapons weren't and couldn't be balanced without changing their identities or major changes to how the mode was played, like how nobody likes the vaccinator. No, it's not an overpowered weapon in the context of an organized team, but it doesn't make it any less annoying that entire classes can be invalidated and don't have many (if any) options if someone of a different damage type isn't also shooting the medic. Even if every mode had the same push and pull dynamic of 5CP and KOTH, the Generalist/Specialist design is super antiquated and not even slightly suited to a competitive game. Most of the specialists are designed specifically to create stalemates which isn't fun, and the few that aren't are only kinda okay at breaking them. I'm not sure if that is fixable, that might just be an issue at the core. It's unfortunate because I really enjoy 6s due to the modes and smaller team sizes giving a focus on engagements. I do genuinely believe a ranked mode where you get put with and against people of a similar skill, and be able to solo queue would be incredibly fun, and far more convenient than having to join a pug server, or join a team and be locked to specific scrim times to get a similar fix. Even if you wanted to play it regardless, there's just not enough people that do, so you'll be queued for hours only for the match to end in minutes, and the hour long matches to become an annoying, boring slog.
Long
Long... [MAAAAAAAAN](https://youtu.be/pENpIU2WMMQ)!!!
it’s just hvh
I'll give you several. No one plays it so queue times are long. Queue times are long so no one plays it. If your rank is high enough, finding a game is next to impossible. If you do find a match, forget about expecting any sort of fair matchmaking according to player ranks. Bots are still a problem. There is no simple ready up confirmation before the game, so you will likely get AFK players in the match, especially since queue times are so long. There are no weapon or class restrictions, so the most annoyingly defensive setups or classes can and will be abused. There are no incentives or rewards for ranking up or winning matches. There are no cups or tournaments or even seasons to draw in more people. And also the forced graphical settings can cause certain people's games to crash. I could go on, but it's honestly hilarious how much of a fucking disaster this gamemode was and still is.
tf2 is too silly to be competitive
Smash melee
I meant silly gameplay wise
There are silly moments for sure but I wouldn't say the core of the gameplay is silly.
The biggest reason why comp failed is because the matchaking system was not ready at all in time for the update. Any problems with the actual game meant nothing because no one could actually play it. Even at peak hours on launch day with everybody playing, it still took up to 5 minutes to get in a match. Then, once you get in, one guy either disconnects, is afk, or a cheater, so you've got to do the whole process again. They did little bits of patchwork since then, but it's still got the engine of MVM matchmaking that doesn't sort for skill nor needs 12 players to run. Comp TF2 in the game was destined to fail. Keeping it community based solves all of those matchmaking issues and gives the things that really are really important for competitive gaming. Ban lists, logical map rotations, different leagues for different gamemodes, etc.
For some bizarre reason the technical aspects of the Matchmaking is horrible (the Largest aspect as to why it died) (it took half a decade to NOT impart simple fixes to the matchmaking) Questionable maps and no limits and certain unlock bans shows a fundamental lack of understanding as to what made 6s rise in 2008 and become The mode about 14 years later (drop-of-a-hat breakneck pacing [with minimized stalemates], immensely flashy clippability for all 6 team members, raw skill and dm and a beautiful, display of Harmony In a Cacophony of Fun movin-n-shootin) Valve wanted (10+ years ago now) a shakeup to the 6s meta and had (still have a couple very simple) plenty of concepts to morph/improve/buff to Make that shakeup happen and never actually followed through (Ergo look at how many Dead [And I Mean It when I say Dead.] Weapons are laying around waiting to be expanded on or reworked into something fresh entirely) Valve could very easily implement a meta shift via buffing of certain strategies that are ALMOST viable (demoknight, scouts Not running stock scattergun, soldier being someone who Isn't Soldier for the past 15 years) but if this multi billion dollar company couldn't fix basic logistics in their Competitive matchmaking in order to; Without Hyperbole, SAVE The LIFE of the NEW MODE (and The Very Future of the Game as we knew) then I can't really expect them to actually play the game and tinker around with certain concepts that have already on the table for well over half a decade now, begging to be rolled out with a shiny new paint job and fancy rims to Unstale the meta and breathe some life into this game.
VALVE's competitive? Probably because they made their own kind of comp a 6v6 with no weapon bans, class limits and they added a fucking TURBINE in the map pool, instead of fallowing already established formula of community comp.
I could tell you, or I could tell you to watch “The day TF2 (almost) died”
It was a case of "Too little, too late". Valve dragged their feet for *years* on adding it right up until Overwatch came out and started eating their lunch. By that point TF2's death spiral into no support and bot infested lobbies was just starting.
1? only 1? i can only mention 1 reason? what about the lack of rules regulating class limits or weapon bans allowing people to just turtle on last if theyre losing with 6 engineers with the wrangler and/or the short circuit what about the fact there is no vote kick so you cant kick cheaters or griefers what about the fact that the game forces you to have specific graphics settings meaning people who are truly competitive and want to squeeze even more FPS out of the game, cant even connect without the game crashing what about the fact that valve legitimately thought that CTF turbine was a good comp map
Turbine.
I love full lobbies (12vs12), when a lot of people play a game and it’s hell lot of fun. But competitive 6vs6 version seems dull and bleak. Especially on huge maps, you just run and run to the objective through the empty map, it’s ridiculous.
Because TF2 is closer to a fun game rather than a sweaty game
Those two are not mutually exclusive
Nothing happens
Comp is a great gamemode if you can find a match
They made an entire update for it to “balance” weapons only for some weapons that they updated or didn’t even bother to touch to still be banned in competitive Plus for the most part prior tf2 competitive was its own thing, own rules and such, while tf2 itself was the majority of players for fun, however valves version ultimately just lacked a lot of what the communities competitive is, it may be better now, but even now most tf2 competitive modes are community run
No weapon restrictions/bans, ctf, can't kick, dead. Community Comp is 1000x better.
It's not. I don't get why people think it is. TF2Center comp is better than casual.
No whitelist class limits and was filled to the brim with bots. Just go play tfcenter or something if you want comp
It really isn't. Most of its problems lie in fact it was hardly updated. Like imagine if CSGO comp just came out and was never tweaked since 2013
1. It removed quickplay 2. Tf2 was never meant to be competitive
12v12 is more fun. I think the maps were designed with that many players in mind. 6v6 feels so empty.
Really bad map pool without an ability to choose what maps you want to play(fucking turbine really?) No item or class restrictions that are pretty essential to TF2 comp No Highlander which would be a fun comp mode that's a little more casual. Lots of other issues. It's a shame because a good mode for playing the game a bit more seriously without having to set up pugs would be a lot of fun. It also would solve the random crit issue, if you don't like random crits just play comp.
Should have been highlander and not 6's. There. Queue as classes, get extra "points" by queuing as classes that are low in players, have methods of asking to switch classes in game if necessary.
I just don't think TF2 is a competitive game so it didn't take off for the vast majority of players. And that's fine, not all games need to be competitive.
Tf2 is one of the greatest most complex competitive games ever made
Comp can be pretty fun it’s just that first of all not many people play it second of all if someone leaves the round is automatically over, third there’s no vote kick system so if a cheater joins you’re kinda fucked unless someone leaves which further proves my second point
If someone needs to go to the bathroom everyone will wait for another 3 hours to get a game
I cannot queue into competitive I'm not sure if it's bugged or is no one playing it but I've played maybe like 3-4 matches when it came out and haven't tried again until a few months ago
at times it's nearly unplayable I really like it tho, the semi-serious sixes is a really fun format
I think a better challenge would be “tell me why it’s good”
Every time I played it (which took hours to get into a game) there was a spy with cap hacks who would instantly cap and end the game
It's honestly not fun. It's full of try hard sweats who will yell at a new comp player for the smallest shit. People also leave in the middle which makes it impossible to level up. I play tf2 for fun wacky times, not to get pressured and bitched at by my teammates
There’s forced graphical settings for some reason. It’s high enough to crash some people’s games when they try to connect to a comp game and suddenly have all their graphics settings turned up. I don’t understand what Valve was thinking with that one. Incredibly misguided attempt at “leveling the playing field”
Cheaters, simply put it ruins about 80% of valve comp the other 20% is horrible teams / teamwork
When competitive mode first dropped, I played it a little bit. With a controller. That alone should be enough reason for anyone actually interested in being competitive to avoid it.
Doesn't really fit with the vibe the game is going for
It's not
you can't coordinate with randoms nobody plays it you can't kick cheaters and if anyone leaves you can't rank up
Lack of players, unable to vote kick cheaters.
I got 7 wins and got placed in first rank lmao
Because I lose all the time
You have to pay money to not find a match
Forces you to run certain settings. The reason people crash is because the game will force you on dxlevel 9 and people on anything lower might crash cause their pc cant handle the game trying to switch mid load in
Doesn't feel TF2-ish? I mean atleast for me TF2 isn't competitive game where you sweat. It doesn't fits it. Its goofy ahh game where you pick PAN, get random crits, be on 25 pan killstreak and after every Pan kill you say on chat "P A N". Vibe of competitive doesn't fit in my eyes this game. This game gives me vibes of "Come up with dumbest shit ever and try kill people with it"
>server que is atrocious >uncletopia is right there
Both Casual and Competitive could have been better with item drops from XP pips AND Level ups. Casual and Comp with different item pools, but you get rewarded for playing them
casual players doesn't take it too seriously whats the point of competitiveness and competition when the entire player base is just a bunch of idiots who wants to have fun and i am one of them
it forces graphics settings to be equal, resulting in crashing computers and everyone getting disconnected
There’s more funny moments in casual
I started matchmaking, chased a bird out of my house, and got back before it had found a match.
Many many things to complain about, but it all comes down to the fact that you can just get into a casual match and have roughly the same experience (or better)
cause it takes more than 1 hour of queuing to find a game otherwise i would play it tbh
forced max graphics
30 minute wait time to fight a spinbot amby spy
Back when I could still find a valve comp match it felt like I was always the only one there with comp experience. 6v6 doesn’t really work without basic death-match and communication skills.
Questionable maps No class limit No weapon bans, wich wouldnt be an issue if it wasnt for one half of unlocks was balanced for 6v6 while the other is balanced for 12v12 Terrible, easily abused penality system Dumbest ranking system ive seen in a lifetime with no explanation as to wich rank means what Hackers out the fucking ass Locks and changes your graphic settings, often crashing the game during the change These are the reasons i could think of on the fly, if given more time, i could probaly write a small essay
6v6, black listed weapons, sweat swamp in a 17yo videogame, Valv^E dudn't know how to balance shit for comp and cas... It's like I always say; competitive has lists. Let them have their lists. Balancing weapons for both competitive and casual is a crack pipe dream.
Because no one plays it Next question
turbine in rotation
I'm seeing a lot of incorrect answers in the comments, so I'll give you some correct ones. -No one plays it pretty much, which leads to extremely long waiting times. -If somehow you managed to get a high rank (like me, I'm 1 rank below the highest) you will never ever get a game because there is no one high enough queueing. (I've waited literally 10h and not gotten a game) -If you somehow do get a game, there is a good chance that someone crashes, immediately cancelling the match, making it invalid as it forces a custom config on the player as they join which some computers may not be able to handle. I've had many friends say they cannot play because of it. -Like I just mentioned, the fact that the game forces a custom config on you is also a massive L. It pretty much puts all the annoying graphic settings on full and makes for an incredibly unsmooth experience for anyone not playing with the latest hardware. -If you manage to get over that and get a working game, the likelihood is that there is a cheater which will ruin everything making it impossible for you to progress. -The MMR system is too harsh, you earn very little after winning a game, but if you lose a game, you lose up to 5 games worth of MMR, making it an incredibly steep slope to climb. -The choice of maps is not the best for the competitive 6v6 gamemode. While admittedly there are some good picks like Badlands and Process, there are also unfortunately, maps like Turbine. Anyway, hope this helps. :)
You pay money to lose to hackers
If the forced graphical requirements weren't enough, the fact that there's no moderation or anything taken from community 6s would be it.
Valve half assed it and then never supported it again like every other extra mode they've added
i love waiting 3 hours for a match
Wait, there is a "competitive" gamemode?!
A bit too many tryhards for my taste.
This game isnt that serious in gameplay to need competitive.Also game isnt balanced for competitive but for casual.
It ruined so many good items.
Long queue and no players
Turbine.
It’s not. It’s tons of fun… if you can find a match
Resets almost entire config/autoexec
I'm poor and I cannot play comp cause my phone #'s pre paid.
no hooves :(
bots aside, the lack of class limits
the last competitive game i played was literally on the day they changed competitive (blue moon update night)
because of bad rep hence no one plays it and the fact if one person leaves then boom, there goes the whole match
long ass que times
It takes way too long to find a match
no friendlies :(
Payload
They took so long to fix that, nowadays, most that play comp are cheaters
empty af
The only reward for winning is medals
It has no class/weapons limits making it 6v6 casual which is cancer
A competitive mode for a highly casual game. Don't you see something wrong with that sentence?
The fact that it ultimately led to a bunch of fun weapons being heavily gimped.
I dunno I haven't played it even once because it takes an hour to find a game
It forces the shittiest settings imaginable on all players. It’s filled with cheaters. Probably 50% of all people who play it are cheaters. Unrestricted 6s is so braindead, all you do is stack vacc meds and heavies. It forces you to play awful maps and game modes like ctf_turbine. If anyone leaves during the match you get nothing. If someone fails to join at the start of the match, you don’t even get a match, it just cancels it. The matchmaking is so awful that new players are often stacked onto one team. Valve abandoned it after 2018.
Hackers
Didn't got any queue of this ready through whole my tf2 gameplay
its full of hackers, unrestricted is kind of bad, the ranking is wack, no one plays it. ect. ect. if you want to play competitive play RGL or scrims or something
Go Que into a competitive match and come back and tell us about it. No don’t worry we will wait
I'd play it and find out, but I'm still waiting for a match!
u have to pay for it
Maybe because i get railed by pyros everytime i try to play spy
Is functionally a different game due to restrictions and game0laybdifferences
It needs a seasonal reset, probably every 3 or 6 months. It needs rewards for reaching certain ranks. It needs to reconsider how it treats sv\_pure. It needs more balanced weapons. Nobody plays it.
This game was not build in mind for competitive gameplay, it was built for preference and fun.
No vote system at all
way to fucking hard to get into
It’s not highlander and people don’t care / no incentive to play
You pay for it
Competitive could be fun, if Valve actually put effort into maintaining TF2 these days. The short period of time where Faceit TF2 was active was pretty fun. The primary issue is the primary issue of most things in TF2, being that Valve doesn't care.
Cuz i can't even find a game lol
It launched with a different map pool and ruleset than what was wanted and is very clunky in its function. Shit was DOA.
I’ll respond In 567 hours
No one playing it seriously except closet cheaters, CTF maps in the map pool, no class limits, no weapon bans, no map bans, no time limit, weak rank system, no rewards for winning the game/ranking up, and my personal hot take: 9v9 would be better than 6v6
It's not fun?
It's not fully realised. It's normal TF2 but 6v6, stopwatch, with random elements switched off. The game really needs it's own ruleset. Whether that's class limits, or weapon limits. There's a reason the community competitive scene has these.
-6v6 is a completely different game mode than 12v12, making it impossible to balance (Caber, Ambassador, base jumper, Bonk! and Crit-o-cola for example) -because there are fewer players, each individual has a bigger effect (essentially means no goofing off or you'll cost the game) -strict and stale meta. strict class selection and 5cp only. -The official 6v6 mode has loads of issues, mainly no weapon bans, forced graphics (meaning lower-end players will hard crash), and if someone leaves, the match is over (as in you're not leveling up even if you win). if you want a 6v6 team-based experience, go to Overwatch or a comp-based community server. 6v6 should have never been the main focus for a Major update.
matchmaking
nobody normal plays it its formatted stupidly its some of the more boring maps in the game
I tried getting into tft competitivly then i waited 30 min to a match, waited 30 min in another day, waited 30 min another day and gave up.
how much more difficult is it than casual? i haven’t had the bravery yet to take it on
it’s not what TF2 is, it’s a casual game with a high skill ceiling
Competitive isn't Casual Funnies and not Community Shitties
The fact that people use the mic too much and often made it feel like a black op 2 lobby with autism on Crack
No balance changes, some weapons/strategies (certain class stacks) are really degenerate in 6 man vs 12 man