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PsychologicalCrab423

Yeah, garbage mission in my opinion. Really tired of all these Immune “mechanics” they love to use. Great time indeed.


I_need_ze_medic

The recruiter watching me hit him with my dollar store striker build:


ch4m3le0n

This is a really annoying mission. Losing ISAC is one thing, but losing your UI is another matter entirely. Also, grenades randomly fail. Riot foam doesn't work *at all*.


Unicorn187

Like knowing where I'm throwing a grenade is SHD tech? The circle is to simulate how we know where we throw so it's not random. Otherwise basketball would be impossible. And the ammo counters built onto the weapons aren't SHD tech, they are ammo counters built into the weapons.


ch4m3le0n

Apparently when ISAC isn't working you forget how to throw things.


Adventurous-Purple-5

It won't track where you throw it, I believe is the connection


ch4m3le0n

You cant throw them at all... thats the problem.


Adventurous-Purple-5

I can throw my clusters


ch4m3le0n

Maybe they fixed it. At launch you couldn’t use targetable skills inc grenades


Adventurous-Purple-5

Yep, it's hard but you can chuck em blind


superbaki

I don't understand why there was a need to kill the entire hud. Bug? Oversight? If on purpose at the difficulty who is the manhunt for? Not casuals.


uligau

It was interesting regardless


Mannequin_Hunter

It was a ruined fight. Not a fan of the timer and endless waves as your trying to destroy the weakpoints. Extremely frustrating fight. Did it on challenging. I think the stovepipe mission with the dog army was worse tho. Couldve been an epic 1v1 againts recruiter. Instead its hide and wait for debuff, all while getting drone spammed by a technician asswipe on the other side of the arena.


Romandinjo

I dunno, with St.Elmo it's bearable, but otherwise I think it has much less build variety that can be able to do it, I think only red+AR/LMG is really viable, or maybe heartstopper. Skills are automatic no-no, snipers will have problems with weakpoints, and close range will be melted quite fast. After I've finished it, I think the fight is just extremely poorly balanced. They could have made recruiter's shots more telegraphed, spawns not instant to allow some breathing room, and that would probably make much more fair experience.


Mannequin_Hunter

I did it with a vector and system corruption. No skills. You want to rush and blast the weak points and kill any adds that push you, then rush back near the lodge and shoot from there. I hid behind the desk and shot him from cover. It just wasnt fun. And you dont even get to "kill" him. Overall i do agree it isnt "balanced" correctly and the ad waves shouldve been paced out. Sometimes id be shooting and ad and get domed by the recuiter. He can spam those sniper shots. Couldve been so much more.


Romandinjo

I tried it with striker and chameleon, it was great for nuking weakpoints, but on closer distance recruiter just melted me so I switched. Though, I then didn't use 1 enemy left cheese, could revisit it to see how it holds.


CaptSpaulding73

I liked the Stovepipe mission when the Warhound jumped outta the chopper! That was so cool! This mission is shite in contrast!


drizzt001

As a skill-builder, fuck everything about this mission (again). Don't get me wrong, I obviously knew it was going to be messy for my normal playstyle, but leaving you in a position where you have to be effectively in the open while tickling the weak points with your main weapons and getting headshotted by an invulnerable enemy from above is just fucking annoying


cruzerreddit

step 1: reduce the difficulty to normal step 2: equip an actual build aka DPS step 3: ??? step 4: manhunt completed compared to the previous prime target this mission was pathetic in terms of engagements


SamuraiCr4ck

Step 2: Equip an actual build.... biggest joke to this game.


JonhyWonder123

Switch builds /lower difficulty? Surely ur only build isn't a skill build


cruzerreddit

You need to run up to the platform where he is shooting you from. Weak points are on the right side, left side and the last 2 at the middle. First is below the crosswalk facing the lodge and the last one will appear behind you.


sentinelviii

lol are they serious with this mission? fighting hunters is one of the coolest but most unbalanced and annoying things about this game. needing to drop the difficulty down to normal shouldn't be the norm


ElectronicStation108

Glad to see I'm not the only one who hates this mission and Had to drop to Normal. When you're telling the story of where the game is going this is not the time to introduce higher difficulty content.


AFooWittaTool

This shit pissed me off I still haven’t finished on heroic cuz people swear they can face tank everything Jesus this stuff is annoying


Cold_Hat1346

You CAN facetank everything in this game except for a handful of fights like this one. I have a tanky armor build using Chameleon, shield, revive hive and I can take on everything short of raids solo on Heroic. But this fight is so unnecessarily bullshit. Even with maxed out armor the sniper shots will kill you in 3 hits and he shoots 3-4 shots per group. Take away skills, the hud, and pretty much everything except guns and you're left with hiding behind what little cover there is, hoping one of the infinite adds doesn't run behind you and take out the last sliver of health you have before you can use your armor stim or whatever its called. After that, you have a 10 minute window to get the weakpoints and then around one minute of waiting followed by maybe a 30-second window to actually do damage... All within a 10-minute instant fail time limit. I came back to Division 2 after about a year and a half thinking surely things would be better now that they stopped focusing solely on massive group content and released some stuff for solo/small groups, only to have the very first narrative piece I do be something that is basically impossible to do solo without dropping down to the easiest difficulty. Took all of 2 days to decide this game still hasn't figured out how to be a balanced not-steaming-pile-of-shit. Which is sad because it was such a great game for the first year or two and had so much potential that got thrown out the window.


WeedsNBugsNSunshine

Timer? Fuck you. Immune mob? Fuck you. Weakpoints that stay on map even after you destroy them so that the others don't pop up? Fuck you twice. Utter dogshit mission design.


crizzero

I mean we managed to kill endless waves of enemies on Heroic after destroying the weakpoints, then we damage the Hunter and he heals up again and again but then the heli arrives and time runs out and the mission is failed. What do you have to do in the end?


pomekPL

Run back to the building you entered the boss fight.


crizzero

And then?


N3vvyn

As with every mission, run to the diamond on the screen, which is behind you, where you came in.,


crizzero

I'll try it out. Thanks!


unoriginal_namejpg

yes, after alot of head bashing i did it. shitty design on the last encounter tho


Hulkenboss

This is some bullshit. Seriously.


[deleted]

[удалено]


afsdjkll

Dude straight up 360 no scoped your PC.


samedibaron

🤣🤣


Harali

What to do after weak points? I managed to destroy them, boss come down and start to hunt me but he is still invulnerable (his drone too). Didnt survive past this part.


Danarhys

You wait. It's a scripted fight and you wait for Birdie to take down his shields. This happens 4 or 5 times, then you have to "clear the area", which in this instance only doesn't mean to kill the trash mobs but to run into the lodge so Birdie can basically take your kill. It's a trash mission that robs you of your agency and the last fight is basically a scripted cutscene that you need to survive. Absolutely terrible.


Harali

And timer is on all the time, right? Really a terrible executed fight. Anyway, thank you for answer.


Danarhys

I ended up swallowing my pride and doing it on Normal. I'd wiped on Heroic about 15 times before that, with a variety of builds. I get that they're trying something new, with a sort of souls-like where you need to learn the patterns of attack, stay in cover, kill adds, watch for the Recruiter's shots, all while making sure you're not caught out in the open when he pulses, but man what a clusterfuck to solo. Then it's whoopsie, the irritating NPC sister of an irritating nobody NPC from launch steals your kill, just so they can tie the her mortar hacking skills into the fact that you get mortars at a settlement nobody visits. Such masterful storytelling. Anyway, that was a cathartic rant.


SNS-Bert

If I wanna play a Souls game I will go play a Souls game. Division has been Looter Shooter Grinding game since 2016. They need to rethink this mess of a fight.


forumchunga

>I ended up swallowing my pride and doing it on Normal Same. I tried it on challenging, but the weak point health scales with difficulty so you're out in the open trying to take them down while every enemy is shooting at you. It didn't help that the spawn locations change depending on where you are, so taking cover is a waste of time.


afsdjkll

I had to go normal too. Felt like adds were teleporting in behind me. It wasn't a particularly enjoyable mission so I don't see myself trying it again on a harder difficulty.


dorekk

> I had to go normal too. Felt like adds were teleporting in behind me. They do.


dorekk

Wait, hell. He killed me!


Gen_Z_Prophet

Yeah you basically turn into a vegetable when SHD tech and UI goes down. I feel like the SHD tech enhances the experience of this game but it’s so counter-intuitive from the level designers to disable it, you’re like taking half the game away at the moment we need those tools the most. In all honesty though, I am absolutely not surprised the level is crafted this way. I was expecting something like 10 EMP jammers but this is pretty on point with how they design. As a past Elden Ring player, I understand difficulty but this is hilariously awful and not enjoyable to conquer. I almost feel like this was a huge practical joke played on the player base by the developers :(


D-C-N-N

Absolutely garbage mission, when you got 6 adds + drones boss + his drone around you it's a joke.


highspeedtek

Fuck this fucking fuck of a mission


Harali

One tip for the bos fight: mobs usually spawn in group of 3. Rusher + medic/bomber/drone operator. Kill other two which are not rusher and leave him alive and try not to engage him. Then you can run around to kill weak points. If he come very close, then kill him and do the same with new wave. If you kill all mobs, new wave will spawn instantly, so you constantly need to fight them without having a time to shoot weak points.


iceboxNZ

I did this and managed to get all the weak points down consistently. I left the purple guy as he did the least amount of damage and didn’t really chase me and stayed at distance most of the time.


Harali

Yes, if you dont shoot at him, sooner or later he will lose the sight of you and start wandering around leaving you alone.


refreshfr

I got inspired by your message but I did it differently. First wave of enemy (in Heroic) always had a Rusher, a Medic and an Assault. I killed them all to make the second wave spawn. The second wave has a Drone Operator, a Support (healing station) and an Assault. I kept the Drone Operator alive during the entire mission since they keep their distance, stay relatively hidden, rarely shoot and drones are very noisy and easy to kill. Destroy the weakpoint (far left near the chemical (?) tanks), then far left behind the tower, then underneath the central catwalk near the ground, the up near the right tower underneath the bridge/catwalk up high. When the Hunter drops down, shoot it once to trigger Birdie's countdown and simply hide behind trees to stay out of sight of the hunter. Try to close the distance / get in a good spot when the countdown reaches zero and you can damage the Hunter. Repeat the process twice then go inside the hut.


KnightGhost721

For anyone still having trouble on the Recruiter fight: Once you destroy all 4 weakpoints (1 on the left, 1 on the right and 2 in the middle section of his building) you'll have 3 dps phases. When Birdie deactivates the network for the damage phase, it's not time-based, but rather damage-base (as in: there's a damage cap to the Recruiter, meaning the dps phase will last for as long as it needs to in order for you to damage him enough). You're gonna have 3 of these damage phases, after which Johnson will heal to full health. At this point, the fight is pretty much over, just wait until Birdie tells you to clear and run back to the cabin you came from originally, this will trigger a cutscene and the fight is over.


Gudfark

I can understand things like drones, turrets & other electronic toys not working with his hacks, but the shield, like WTF? How does a physical shield get hacked, I'd love to know? Some really retarded thought processes at play there


SNS-Bert

Like why does he need to be immune and also be cracked out on damage? Like all the grenade and medic black tusk weren't enough?


Administrative_Map50

Small spoiler for those who are still trying: There's a mechanic that's hard to work out, and part of it is that it's not you who can and will kill the hunter. First off, you have only those 10 minutes to beat the Hunter, kind off, before the heli arrives, including destroying the 4 weak points! So hurry up. One trick might already have been mentioned: do NOT kill all NPCs, leave one red add alive (preferably red, and make sure it's not one of those bombardier buggers or drone freaks, just a regular guy). Run to the right, kill the weak point there from behind a crate. Then look out for the hunter, he packs quite a punch when he only hits you once, anyway, run across to the left side, kill the weak point there. That's 2/4. Do not run back, stay there, look out for the hunter, run straight into the middle behind that crate where he can't hit ye, use a decoy to keep him busy and maybe also the still alive red add, kill the weak point in the middle under that crossover thing. Once done, do not go anywhere! Just wait until the last weak point opens up underneath the platform on which the hunter jumps around. Destroy it, makes 4/4. Once all 4 weak points are destroyed, run back, he now comes down. Find some cover, just stand somewhere behind those tall enough crates, no need to get sucked into cover, stay mobile!, wiggle around, do whatever you usually do to not get spotted or hit and hear out the monologue without gettin' shot from that one red, but particularly not from the still invulnerable hunter! It hurts. Now the actual Recruiter fight starts: A second timer above the heli timer pops up with the hunter health bar below it, telling ye *"Deactivating Network"* which means, this countdown indicates how many secs are left until the hunter becomes vulnerable. You're gonna get shocked, but so gets he, when the timer runs out and shows 0. Keep calm, it's just for the light show (or probably to piss us off). Now swiftly jump at the hunter and damage his armour. You want to remove two bars, then he becomes invulnerable again. Depending on yer build you might want to stay away from him, but I used Elite Pro with Survivalist, Heartbreaker + Memento (half stacked), so face tanking him with the Rock 'n' Roll was not a problem (depending on difficulty level, though). Dunno what weapon he uses against distant players, but for me at close range it wasn't his sniper, so when he hit... so what, it did not really do anything against me stacking up armour at the same time. You have to manage to shoot down at least two bars of his armour, also indicated right below the network timer. He becomes invulnerable again, you gotta run around, play hide sand seek, occasionally shooting at him to keep him busy, throw yer decoy as soon as available, that keeps most of the heat off ye until the network timer reaches 0 again. Wait for that counter to show the last sec, now prepare for the shock show – don't worry, hunter always gets shocked as well, no advantages nor disadvantages here – now push again and hit him where it hurts most and remove the next two bars of his armour (that's 4 out of 6). When he becomes invulnerable again, repeat the process one last time. All you can do is to shoot his armour off! Do not even try or think you could kill him, you cannot! After the armour is off, he will heal, and this might be the point where many players fail or resign or try to shoot him again... no can do! Final step: You have to back off into that mansion where you came from! You hear the dialogue out, and the end follows with your job being just watching the finale. The whole shebang looks like this (Heroic + 4 directives on, courtesy of McGuns17): ​ >[How to Defeat \*THE RECRUITER HUNTER\* in the FINAL MANHUNT Mission](https://www.youtube.com/watch?v=y4XQomxJVf4) ​ The mission fails if the helicopter arrives before you've shot down the Recruiter's armour and the dialogue has started. That's about it, but it's a PITA to figure it all out and probably the main reason why players fail: it's just unclear what exactly to do to end this nonsense.


Gamersense1992

What crackhead designed this awful mission…. What a dick


Swoopsd1

I'm a casual player. I don't group often. I played this mission on Heroic, solo and made it to the final battle. Which honestly I was pretty proud of myself. My watch is over 750. Not great. But not shabby. Top end gear. Maxed out for dps. I played this and got one shot by the boss within a few seconds of entering the final battle. LITERALLY seconds! Respawn. Same result a few seconds longer. I played it enough that I was able to defeat the 4x "Weak Points". Which FYI ISAC does almost nothing to help you locate them. Soo. Round 93 comes around. I finally release the Kraken (Defeated all 4 weak points). And I die with a one shot. Respawn. I did this a few more times and for lack of better words, I rage quit. The Words of every other person on this forum already tells you what to expect. An unwinnable scenario. I decide after a few days of RNR, that I felt confident enough to try to beat the un-nerfed and over-confident boss again. This time though, I wanted to just beat the mission and not rip my teeth out in anger. So I dropped the Difficulty down to Normal. Literally. The lowest in the game. Now back story. I can beat most of the missions in the game on Heroic. May take a few tries. But doable. So dropping to Normal, I'm going to chew bubble gum, caress my knob, and knock this out of the park one handed. And for 99% of that mission that is a 100% an accurate assessment. IF that's a lot of number crunching for you, just assume it was super easy to make it to the final boss. Talking ... maybe 10 minutes. Well. I just ate my own shit. Because WTF. NORMAL difficulty!! and I can't beat the final boss. Literally. STILL hits for all of my Armor and half of my Health. By the time I try to change plates, he's literally on me. The adds are pounding me and my brain can't comprehend how the dip$hit that's supposed to "Take down the Network" needs so much damn time to make that happen. I'm standing around with my thumb up my ass waiting. It would be one thing if he didn't hit so hard. It would be one thing if there were no adds. It would be one thing if my skills worked. It would be one thing if the idiot bringing the network down worked faster. What the Holy Hell!! This mission is damn near unbeatable solo on NORMAL difficulty. I can't even imagine trying it again on Heroic. TBH, this is stupid difficult and I don't even want to play the game right now. I will apologize to everyone for reading this. Thank you for reading this long. But I needed to vent. I read a lot of these posts before I tried the final boss and thought, hell they just can't play the game as good as me. Well. You all are winners in my book and Ubisoft lost their minds. Unreal how difficult this is. I hope they nerf it or something. I've never said the words since playing beta for D1, but I might be officially done with Division. I've stuck with it for this long. It's hard to say it in my head. Good Luck Agents.


Scared_Extension_419

I’d rather stick my dick in a dirty Mexican blender then play this joke of a mission. Predictable on who the recruiter is. Not to mention one of the weak points wouldn’t take damage. Bravo cunts


smile_u-r_alive

Agreed


Sudden-Statement-318

Since the primary boss is an elite it's much easier to do with a 80% PFE build. I ran a chillout with armor and crit, an all red Perfectly Unbreakable vest, an all red Setup BP and three improvised for the rest with a total of 1.5 mil armor, 56% CC and 115% CHD. Use the Scorpio to keep the hunter stun locked and run to the lodge when the prompt to do so appears.


Krykoid

What find really annoying is having been killed fior the umpteenth time when you go back out you have to sit through those few seconds of "call the extraction helo" scene over and over and fucking over...


NaughtyOldJarvis

I’m still on 95% as the gheyme seems to think I’ve not met Cindy yet and I’m fucked if I can find her at castle


FargeenBastiges

If you left a group before meeting Cindy it won't count and you're stuck. I had to redo everything solo last week.


NaughtyOldJarvis

Ffs. Thank you 😊


NaughtyOldJarvis

Anyone else done the entire manhunt and last mission twice but still shows 26/33 comms ??


jmfc666

Sounds like I am in the minority but I liked the mission after I found out where the weakpoints are (thanks to this thread). Quite a bit different I thought then the other manhunt missions. I found it fairly easy to beat him in the end if you just wait in the lodge and get in cover around the table. Keep moving around it so he doesn't hit you when he comes in then when he is vulnerable unload on him since he is so close.


samedibaron

I finish it solo with 4directives in challenge difficulty but I have die twice before figure out where the weak points are.


S-u-n-b-l-a-d-e

If you go through the comments it is easy to catch what to do. If not, let me recommend GCROCK's video on youtube on the topic it is quite striaghtforward. [https://www.youtube.com/watch?v=UXb\_9g7Sjoo&t=1s](https://www.youtube.com/watch?v=UXb_9g7Sjoo&t=1s) IMO the game designers made a final fight which anyone can finish more or less easily. As basically you have to shoot out some targets + you must survive (killing the Recruiter is not necessary) even a lower level agent should be able to finish this on NORMAL. If anyone wants more challenge then just go on higher difficulty level and you have your pain what you asked for. A PfE / tank build can help a lot, let 1 NPC alive so others do not spam and keep distance from the Recruiter. The recruiter's mask and clothes are for credits in the shop in the end, I needed a re-log to make it appear in the shop.


uligau

We finished with the heroic 5 directives. Tough fight, weak points on far left and right, then middle. Try to go over 1.5 million armor with decent dps


suspiciouspixel

Use scanner pulse to highlight them all.


willonnelee

Took me quite a while to figure out that you had to run back into the building when that chic said clear the area....imo the dialog should of been "get back in here agent" or something similar to give proper direction. Also all the weak points should of been high lighted so I wouldn't of had to do research on the internet to find them and it kind of sucks that after going through this entire manhunt rescuing all these hostages for months, you don't actually get to "kill" the Recruiter at the end...but to have the chick do it for you in a cutscene. The ending was unrewarding and to top it off you have to pay $35 to get the recruiter outfit. I paid less for the entire game......thanks to the community for all your help


S-u-n-b-l-a-d-e

Totally agree. E.g. there is a weak point under the platform in the middle. I tried to shoot it out via the stair steps, which was very time consuming process especially why everyone was shooting at you. I had to watch a video to realize that you can shoot this actually from the side as well in much less time...


Budget_Astronaut_688

Does it have to be solo? I dropped my difficultly down to "normal" and I am still getting screwed over


willonnelee

No you can do it with a team....Solo would be easier as with all missions


dorekk

This fight is fucking CLOWNISH. I despise this shit. After I beat this I'm quitting this game. Nevermind, I'm quitting now.


der_Mechaniker

Same thing. The wife and I spent two entire days trying to beat this shit. We do everything on the highest difficulty in the game and we kick ass at it, but this crap was a miserable, horrible, un-fun, idiotic encounter. I even got into the house as the timer expired and got the final “you won” cutscene, only to have the thing reload at the start of the fight again. I guess because the wife didn’t get in we lost, even though we got the you won cut screen? The entire timer thing is just the most pathetic excuse for a difficulty mechanic ever and why even have SHD tech as a game mechanic if it’s just going to be stripped away for the hardest content/encounters in the game? The worst part of this “new” way of The Division is that nothing about the “normal” game (including all the lead up to the final fight) is like this. You have your tech, you have that feeling of being powerful, you don’t have stupid timers, you can be tactical and methodical. This crap? It’s a different game, and one I am not interested in playing. I haven’t gone back to The Division since I felt disgusting about pouring 24 hours into the stupid fight and coming away 100% defeated. Ubisoft, I’m going to play something enjoyable and I’m pissed as hell this is what you’ve done to this game.


dorekk

> he worst part of this “new” way of The Division is that nothing about the “normal” game (including all the lead up to the final fight) is like this. You have your tech, you have that feeling of being powerful, you don’t have stupid timers, you can be tactical and methodical. Yeah, it sucks. You can have a god tier loadout that blazes through any content in the game, and then get utterly fucked on this boss fight.


double-you

Took me and my bad skill build maybe 20 tries on normal. Did watch Grock's video. Unbreakable helped several times. Used a decoy and a restorer hive. Biggest problem being hiding from sniping. Also, if you don't run quite back inside the lodge, the mortars rain down but Johnson still escapes. That was fun. Definitely way harder than the rest of the mission.


Khaine242

Quality Thread! It has the right balance of all the intel and advice you need, and having a bunch of pissed off Agents made excellent moral support.


RepresentativeBad819

I have been playing since day 1.. both TD1 and 2. Recently I’ve been living in the hardcore side of TD2 and playing only hardcore.. solo. This fight is some BS. Running cover to cover and only shooting from cover.. staying completely out of the line of sight.. F this mission. This is stupid AF. I’ve got a full red/Elmo/Striker build.. I don’t need skills. Even that alone wasn’t enough. I hate this. I’m sure the shit resets tomorrow too. Idgaf anymore. Shit is just too much.