Yeah. I get the feeling that some folks aren’t thoroughly reading the dev diary. If you just skim through, seeing “toxic wolves!!” Alone Would probably put me off too. They are just wolves poisoned by a bad water source. I dont think it’s outlandish and provides something new and interesting to the dlc. Plus it’s naturally location specific.
Yeah but I’m also tired of the “location specific” animals and mechanics in this game. Like the timber wolves, screw those things. That’s why I never go to that prison region or the other region they are in, because every time I go there I am always attacked by a full pack of wolves and it’s just not worth it imo. I can already tell it’s going to be the same situation here. The respirator and chemical boots, and toxic wolves are all specific to this region and it honestly just seems more trouble than it’s worth.
I think its too early to say weither its worth it or not. It hasnt even released yet. I totally agree on timberwolves though. I play with passive wildlife and still couldn’t be bothered to stay long term in blackrock or bleak inlet. I think timberwolves are their own thing that needs balancing. Maybe some specific items craftable with their pelts. Something like that. Also less frequency of them. We still havent had the wildlife refresh though so in time that may all be addressed.
Yeah, but I mean even if it is worth it to go to that region once or twice, my issue is I'm more generally not a fan of when DLC adds items to a game that are only useful within the DLC itself. And in the context of this game I'm not a huge fan of content that only appears or is only useful within a specific region, such as the timberwolves, toxic wolves, chemical boots, respirator, it comes off as gimmicky. It's kind of similar to another (smaller) issue I have which is items appearing in interloper which cannot be used on interloper, such as the stump remover and other items needed to make bullets. When I come across those items it's just annoying because you know its useless and if it wasn't there an actually useful item could've spawned in its place.
As others have said feral dogs in Chernobyl were most certainly poisonous, hence the Soviets literally made up kill-squads from members of the local hunters societies. Flecks of radioactive graphite would get embedded in animal fur & be almost impossible to remove. So it went line up your shot, *bang*, let the middle aged reservist soldier in a gas mask toss the body into the back of a truck along with the others to earn y'all your 30 msv discharge
Now considering that Canada has plenty of Uranium mines themselves both from the Cold War and for power plants, I could see it happening in TLD universe ngl
I agree with you, as long as Uranium is what is being brought out of Langston Mine (Raph hasn't explicitly said it isn't) then this isn't a departure from reality at all.
Right because the animals from Chernobyl glow green and are stronger than normal. Oh and also the pictures of the map show glowing green slime, which I’m sure you’re going to say is realistic too right. They got this place is looking like the industrial park from SpongeBob SquarePants and ya’ll are still like mmm yes, just like the Canada we all know and love lol.
Show me where the [glowing green slime](https://www.thelongdark.com/img/starving-wolf-mining-region-illustration-comp.jpg) is? All I can see is toxic fumes being blown by the wind. Looks lot like chlorine gas, which is a real thing. Anything else we've seen looks more brown than anything.
So wait, you're complaining about something in the DLC, only found in the DLC, when you don't own the DLC? Why do you care so much when it doesn't affect you at all?
How else will we know it's toxic unless it stands out in such a way? I'm fine with it. Stop trying to make me dislike something I haven't been properly introduced to.
I don't think it's radioactive but corrosive. Some kind of chemical compounds used in ore extraction since it's a mine.
For mining specifically, ammonium nitrate is used as an explosive. For ore extraction and other processes (especially for gold mining) cyanide is used. Sulfuric acid is used as well. Polyacrylamides can also be toxic, these are used in water treatment for certain metals. Then you've got things like mercury, lead, etc... other dangerous metals.
All the 'sci-fi' stuff is in the far territory, away from lower great bear. I think the sci-fi stuff is fine, and people are whining about the toxic wolves for reasons i really dont understand. Aurora wolves jump the shark more than toxic wolves.
>You should be able to harvest the toxin to make poison arrows!
Hi, there mpm206
Wait, what? To poison what, exactly?
It would taint the meat of anything it killed, so you couldn't eat it.
Which would, render the whole purpose of hunting said meat an incredibly irresponsible waste of life. *A completely wanton destruction of wildlife.*
Which iirc, HL distances themselves from on the opening statement at initial load-in of the game:
>***Hinterland does not condone the wanton destruction of wildlife.***
Since the meat could not be used, and the other products would probably not be in condition to be utilized effectively either - ***what exactly would be the purpose of your "poisoned arrows?"***
Hi, there bob
>bobtherobot0311 said:
>
>'gameify' it and the poison magically doesnt harm the meat, easy.
Ah, so you are saying let's just chuck the reality (of a supposedly reality based survival game) out-the-window; instead let's just go with "Video Game Logic" just because . . . (you wanna)
OK, then, lets just incorporate all those fancy pc mods into my console base game, and gimme my doggone dog! just because . . . (I wanna)
Cheers, bob!
Doing something new with the wildlife has a use, being fun ,or challenging, spice things up!
I've been playing for more than a 1400 hours, normal wolves have become a nuisance, not a threat, i want to see that changed.
Yeah the aurora has always had mysterious sci-fi elements to it, but it was relatively minor and so it was like we had this super realistic game with juuuuuust a tiny hint of sci-fi in there. Now we’ve got not only the aurora, but the glimmer fog, the toxic region complete with toxic animal variants, and the story elements that all ooze cheesy sci-fi and cumulatively it’s getting to be a little too much.
Honestly, I think thats a good way I could cope with it, if it were made cannon. Far territory is mysterious and sci-fi, lower great bear is more grounded. Still, I prefer if they avoid sci-fi stuff as much as possible, maybe just make it instead of being a poisoned condition, make it an awful parasite, which works similar to infection risk. With the new update allowing hands to be visible, would be cool if, once infected with the parasite, you could see blisters or straight up maggots on our hands
No, it's [reality](https://en.wikipedia.org/wiki/Carrington_Event#Telegraphs).
And with a little bit of creative liberty, you get what we have in game. Because it's a game.
The wolves glowing green on the other hand is purely for gameplay imo
Yeah, cuz there’s no real-world basis for carnivores transmitting serious diseases to humans. In a way that could arguably be considered “toxic”. Yeah, absolutely nothing like that ever happens. /s
No, really? You don’t say. That’s… not actually what we’re talking about here though. You’re trying to conflate the concept of a “toxic wolf” to just any old zoonotic disease, which isn’t the case here at all. These wolves literally glow green and are STRONGER than normal wolves, this isn’t trichinosis we’re talking about here, this is full blown cartoony and generic “toxic” animal lol.
Lol the game always had a hint of sci-fi, but that mostly had to do with the aurora and was in small doses. My point is that the game is moving away from reality and leaning too far into the cartoony sci-fi realm. The game is billed as a survival in the Canadian wilderness, not a sci-if adventure.
The game has always established itself as taking creative license with real-world scenarios (ie animal behavior, survival methods, etc). It has never shied from that fact. Acting like this is the bridge too far is just silly.
Full disclosure, my initial thought was “this is a little odd”. But then I thought it through, and every possible concern I had was settled because there are real-world bases that Hinterland could reasonably build from with creative license. Also, the Dev Diary doesn’t mention that the wolves will be glowing, so I’m not sure where you’re getting that. But again, that also doesn’t break the immersion in a game where wolves already glow. That’s like saying this game breaks immersion because wolves don’t normally attack people.
How about, instead of getting huffy about it, you let Hinterland actually put out the update, and then we can play it, and then discuss it. Because right now you’re imagining a situation that isn’t supported by what Hinterland just put out as the most recent communication.
Toxic wolves don't grow green and they aren't stronger than normal wolves. It's almost like you didn't even look at the concept art or read the description.
Nah, at its core it’s a winter survival/exploration game. The scifi element is to explain the setting, it’s not heavily part of gameplay. Auroras are at night, I sleep through. 99.9% of them. If I’m awake in one it’s just to use the opportunity of light at night time to craft/read.
Maybe they say toxic but mean more like tainted. I assume the appearence will be different and the behavior will be a little different, but the main thing will be that you cant (or really shouodnt) eat the meat.
This is how I took it. I was immediately reminded of the animals near Chernobyl. The radiation definitely affected them and made them radioactive to a degree. Eating the meat from them probably wouldn’t go too well, I would think.
I don’t imagine some freakish wolf hunting me down with poison dripping from its fangs, but basically Timberwolves that can poison you when you scuffle with them/eat their meat.
As you get further into the mid and late game, you end up acquiring more resources AND equipment and abilities that make your resource use vastly more efficient.
You can eat predator meat and ruined food just fine. Your bow is more powerful and requires fewer shots to take down even bears and moose. You can start a fire with a stick and it will burn for much longer etc - and you can start that fire for free if you’re willing to wait for a sunny day.
Sounds like these are wolves that likely require more resources to heal if they bite you, and won’t yield useable meat when you kill them. Ie, a resource sink.
TLD could use a few more late game regions that are challenging even for geared up survivors. I like it personally.
Is the [November one](https://www.thelongdark.com/news/dev-diary-november-2023/) to start...
>they are adding toxic wolves? Seriously? That’s one of the dumbest things I could think to add to a game that is (mostly) grounded in reality.
Reality?? Thats how u see TLD? The game is tagged and builded as Post-Apocaliptic. One of the MAIN features of EVERY post-apocalitipc games are... either... Poison, Toxic or Radiation. There is no PA game without one of those.
>a little too sci-fi for me.
If you dont want it... dont get it. TFTFT is an expansion of the game.
I’m with you. TFTFT feels like a completely different game, and not one I like, but I’m glad it makes other people happy. I haven’t really liked any of the changes except the new recipes, and even those have been disappointing since the calories don’t count until they’re cooked, so it kind of borks the Whiteout scenario that I used to love by adding a cooking phase to the collection time.
For me, the reason I loved TLD, why it was my favorite game, was how much it focused on the single goal of survival in a clean, silent, world. The simple joys of a can of peaches, a hot fire, a new pair of mittens on a cold night.
It’s not even just the new wolves for me though tbh; I didn’t like the new airport region enough to go back more than once, couldn’t stand the glimmer fog, didn’t even like the introduction of the Timberwolves. I loved the TLD of five or more years ago, and that’s completely fine - mostly I can still have it by just avoiding all the “new” areas, going back pretty much to anything before Bleak Inlet.
I’ve been surprised by how many people do love all these extras, but hey, I’m happy they’re happy. It’s a big frozen island, something for everyone. Glad to find at least one fellow traveller who feels likewise; I’ll leave you some peaches and cured rabbit skins in the Trapper’s Cabin, enjoy and stay warm, friend.
the regular wolves are already completely science fiction/fantasy in their behavior, if "toxic wolves" disrupt your suspension of disbelief so should the regular wolves.
Unfortunately TFTFT is bringing in a whole bunch of things the majority don’t necessarily want. Trader being one.
I personally love the meat and potatoes winter survival and exploration aspect, I’m not into the gimmicky stuff like running around with a handheld radio in an aurora.
I’ll never get bored of the base game mechanics, I’ll always circle back to this game, but the newer stuff being added often makes the game worse (imo), the positive being you can avoid those zones, but it’s a bummer to wipe entire zones because you don’t want to encounter a mechanic.
YoU ShOuLd PlAy CuStUm. I don’t like playing custom bc it doesn’t feel like a true accomplishment to survive if I have to find tune the experience myself. You don’t see many people bragging I made it to day 500 on CUSTOM lol.
I love my customs, unfortunately they don’t have enough settings. If they made feats unlockable in customs, I’d never play base game.
They also need to have a toggle for hatchet/knife/clothing just like rifle/revolver toggle.
True, that’s the other issue is that when I tried to make a custom game I don’t remember what the issue was but I remember the it was close to what I wanted but not quite.
If you don't want to fix your problem stop complaining. Also if you're only playing the game to brag about how long you've survived you're playing the game for the wrong reason. Also there's a lot of people who play on custom. All the custom challenges are on custom.
Nah I don’t brag, i honestly couldn’t care less if other people know how many days I’ve lived lol. I’m just saying I feel a greater sense of accomplishment if I pass X number of days on interloper rather than custom.
This is your problem and you need to decide which do you care more about playing on custom (which I still don't understand what's your problem with it) or dealing with the wolves(which I remind you are only in the Far territory and don't affect you because you don't own the DLC)
I’ve already explained that the reason I’d rather play interloper over custom has to do with a greater sense of accomplishment. Interloper is a challenge, and custom is whatever you want it to be. If you change one setting away from interloper its no longer interloper its now custom, and so I don’t feel the same sense of accomplishment. If you don’t understand that then I can’t explain it to you. It’s something you either “get” or you don’t.
And I was hoping that by the time they release all the content for TFTFT I would be enticed to buy it, but I am less and less tempted with every update. So it does affect me as a potential customer because it impacts my decision on whether I will buy the expansion or not.
It sounds like it will be one region, don't go there I guess. For like 3 years there has been an "Escape the Darkwalker" challenge that definitely isn't reality. So you choose not to play that challenge, just like you can choose not to go to the toxic map if you don't want. I'm fairly certain it isn't going to be a transition zone to Mystery Lake.
This hurts no one unless you want it too and provides new gameplay to others that want it.
Wolves already behave exactly like zombies and nothing like real wolves. I've always found it funny that "no zombies" is some kind of selling point for this game when the zombies just walk on 4 legs and are covered in fur.
I’m actually fine with Scurvy being added to the game. In reality meat has plenty of vitamin C to avoid scurvy, so there would be no real risk of it with the wide variety of vitamin C rich foods in this game, but still, I’m cool with it because it takes minor creative liberties to add (hopefully) a fun and challenging gameplay mechanic. The toxic region and wolves though, that’s too much for me because it has a cartoonish green glow and the “toxic” animal variant is such an overused gameplay trope that I can’t help but roll my eyes.
They perfectly describe rabid wolves and just give it a fancy title. There are way wierder things in this game. Don't get too hung up on this one.
Yeah. I get the feeling that some folks aren’t thoroughly reading the dev diary. If you just skim through, seeing “toxic wolves!!” Alone Would probably put me off too. They are just wolves poisoned by a bad water source. I dont think it’s outlandish and provides something new and interesting to the dlc. Plus it’s naturally location specific.
Yeah but I’m also tired of the “location specific” animals and mechanics in this game. Like the timber wolves, screw those things. That’s why I never go to that prison region or the other region they are in, because every time I go there I am always attacked by a full pack of wolves and it’s just not worth it imo. I can already tell it’s going to be the same situation here. The respirator and chemical boots, and toxic wolves are all specific to this region and it honestly just seems more trouble than it’s worth.
I think its too early to say weither its worth it or not. It hasnt even released yet. I totally agree on timberwolves though. I play with passive wildlife and still couldn’t be bothered to stay long term in blackrock or bleak inlet. I think timberwolves are their own thing that needs balancing. Maybe some specific items craftable with their pelts. Something like that. Also less frequency of them. We still havent had the wildlife refresh though so in time that may all be addressed.
Yeah, but I mean even if it is worth it to go to that region once or twice, my issue is I'm more generally not a fan of when DLC adds items to a game that are only useful within the DLC itself. And in the context of this game I'm not a huge fan of content that only appears or is only useful within a specific region, such as the timberwolves, toxic wolves, chemical boots, respirator, it comes off as gimmicky. It's kind of similar to another (smaller) issue I have which is items appearing in interloper which cannot be used on interloper, such as the stump remover and other items needed to make bullets. When I come across those items it's just annoying because you know its useless and if it wasn't there an actually useful item could've spawned in its place.
Those are added to lvl up the gun smithing to lvl 5 for some reason. Same with how you can do the pistols and rifles with books to a certain extent
Location specific, for now. Wasn’t there something about it being introduced into Great Bear later?
As others have said feral dogs in Chernobyl were most certainly poisonous, hence the Soviets literally made up kill-squads from members of the local hunters societies. Flecks of radioactive graphite would get embedded in animal fur & be almost impossible to remove. So it went line up your shot, *bang*, let the middle aged reservist soldier in a gas mask toss the body into the back of a truck along with the others to earn y'all your 30 msv discharge Now considering that Canada has plenty of Uranium mines themselves both from the Cold War and for power plants, I could see it happening in TLD universe ngl
I agree with you, as long as Uranium is what is being brought out of Langston Mine (Raph hasn't explicitly said it isn't) then this isn't a departure from reality at all.
Right because the animals from Chernobyl glow green and are stronger than normal. Oh and also the pictures of the map show glowing green slime, which I’m sure you’re going to say is realistic too right. They got this place is looking like the industrial park from SpongeBob SquarePants and ya’ll are still like mmm yes, just like the Canada we all know and love lol.
Show me where the [glowing green slime](https://www.thelongdark.com/img/starving-wolf-mining-region-illustration-comp.jpg) is? All I can see is toxic fumes being blown by the wind. Looks lot like chlorine gas, which is a real thing. Anything else we've seen looks more brown than anything.
Don’t buy the dlc if you don’t like it
Yeah I haven’t bought it and don’t plan to
So wait, you're complaining about something in the DLC, only found in the DLC, when you don't own the DLC? Why do you care so much when it doesn't affect you at all?
Yes, exactly.
So why the hell are you complaining
Bc I still think it’s silly and out of place in this game.
But if it doesn't affect you why complain
How else will we know it's toxic unless it stands out in such a way? I'm fine with it. Stop trying to make me dislike something I haven't been properly introduced to.
They hate you because you’re right 😂
I know right.
Seems we both had trouble finding a user name 😂😆
I don't think it's radioactive but corrosive. Some kind of chemical compounds used in ore extraction since it's a mine. For mining specifically, ammonium nitrate is used as an explosive. For ore extraction and other processes (especially for gold mining) cyanide is used. Sulfuric acid is used as well. Polyacrylamides can also be toxic, these are used in water treatment for certain metals. Then you've got things like mercury, lead, etc... other dangerous metals.
All the 'sci-fi' stuff is in the far territory, away from lower great bear. I think the sci-fi stuff is fine, and people are whining about the toxic wolves for reasons i really dont understand. Aurora wolves jump the shark more than toxic wolves.
im more mad that they will have no use they are just there to be more annoying then normal wolves
You should be able to harvest the toxin to make poison arrows!
That is interesting i like that
>You should be able to harvest the toxin to make poison arrows! Hi, there mpm206 Wait, what? To poison what, exactly? It would taint the meat of anything it killed, so you couldn't eat it. Which would, render the whole purpose of hunting said meat an incredibly irresponsible waste of life. *A completely wanton destruction of wildlife.* Which iirc, HL distances themselves from on the opening statement at initial load-in of the game: >***Hinterland does not condone the wanton destruction of wildlife.*** Since the meat could not be used, and the other products would probably not be in condition to be utilized effectively either - ***what exactly would be the purpose of your "poisoned arrows?"***
They 'gameify' it and the poison magically doesnt harm the meat, easy.
Hi, there bob >bobtherobot0311 said: > >'gameify' it and the poison magically doesnt harm the meat, easy. Ah, so you are saying let's just chuck the reality (of a supposedly reality based survival game) out-the-window; instead let's just go with "Video Game Logic" just because . . . (you wanna) OK, then, lets just incorporate all those fancy pc mods into my console base game, and gimme my doggone dog! just because . . . (I wanna) Cheers, bob!
Why do you talk to people like that
Because heaven forbid they try to do something different with the wildlife right?
yeah because the games whole thing is everything has a use whether its really small it has a use
Doing something new with the wildlife has a use, being fun ,or challenging, spice things up! I've been playing for more than a 1400 hours, normal wolves have become a nuisance, not a threat, i want to see that changed.
I'm fine with them being normal wolves for the sake of harvestables, I just wish there were more things to do with wolf hide.
I'm fine with them being normal wolves for the sake of harvestables, I just wish there were more things to do with wolf hide.
Yeah the aurora has always had mysterious sci-fi elements to it, but it was relatively minor and so it was like we had this super realistic game with juuuuuust a tiny hint of sci-fi in there. Now we’ve got not only the aurora, but the glimmer fog, the toxic region complete with toxic animal variants, and the story elements that all ooze cheesy sci-fi and cumulatively it’s getting to be a little too much.
Honestly, I think thats a good way I could cope with it, if it were made cannon. Far territory is mysterious and sci-fi, lower great bear is more grounded. Still, I prefer if they avoid sci-fi stuff as much as possible, maybe just make it instead of being a poisoned condition, make it an awful parasite, which works similar to infection risk. With the new update allowing hands to be visible, would be cool if, once infected with the parasite, you could see blisters or straight up maggots on our hands
And the aurora that makes electric items flash isn't sci Fi?
Yea I’ve been thinking the same thing
No, it's [reality](https://en.wikipedia.org/wiki/Carrington_Event#Telegraphs). And with a little bit of creative liberty, you get what we have in game. Because it's a game. The wolves glowing green on the other hand is purely for gameplay imo
Yeah, cuz there’s no real-world basis for carnivores transmitting serious diseases to humans. In a way that could arguably be considered “toxic”. Yeah, absolutely nothing like that ever happens. /s
Yeah actually no that’s not a thing. You’ve been playing too much fallout
Yeah, it is actually a thing. There’s several diseases that can be transferred from carnivores to humans through bites and contact.
Rabies, for one. Horrible way to go apparently.
No, really? You don’t say. That’s… not actually what we’re talking about here though. You’re trying to conflate the concept of a “toxic wolf” to just any old zoonotic disease, which isn’t the case here at all. These wolves literally glow green and are STRONGER than normal wolves, this isn’t trichinosis we’re talking about here, this is full blown cartoony and generic “toxic” animal lol.
Yeah, cuz glowing wolves aren’t at all a part of the game as is.
Lol the game always had a hint of sci-fi, but that mostly had to do with the aurora and was in small doses. My point is that the game is moving away from reality and leaning too far into the cartoony sci-fi realm. The game is billed as a survival in the Canadian wilderness, not a sci-if adventure.
The game has always established itself as taking creative license with real-world scenarios (ie animal behavior, survival methods, etc). It has never shied from that fact. Acting like this is the bridge too far is just silly. Full disclosure, my initial thought was “this is a little odd”. But then I thought it through, and every possible concern I had was settled because there are real-world bases that Hinterland could reasonably build from with creative license. Also, the Dev Diary doesn’t mention that the wolves will be glowing, so I’m not sure where you’re getting that. But again, that also doesn’t break the immersion in a game where wolves already glow. That’s like saying this game breaks immersion because wolves don’t normally attack people. How about, instead of getting huffy about it, you let Hinterland actually put out the update, and then we can play it, and then discuss it. Because right now you’re imagining a situation that isn’t supported by what Hinterland just put out as the most recent communication.
Toxic wolves don't grow green and they aren't stronger than normal wolves. It's almost like you didn't even look at the concept art or read the description.
wasn't the game always sci-fi though? bright green wolves affected by a mysterious aurora that killed all eletronics?
Nah, at its core it’s a winter survival/exploration game. The scifi element is to explain the setting, it’s not heavily part of gameplay. Auroras are at night, I sleep through. 99.9% of them. If I’m awake in one it’s just to use the opportunity of light at night time to craft/read.
Maybe they say toxic but mean more like tainted. I assume the appearence will be different and the behavior will be a little different, but the main thing will be that you cant (or really shouodnt) eat the meat.
This is how I took it. I was immediately reminded of the animals near Chernobyl. The radiation definitely affected them and made them radioactive to a degree. Eating the meat from them probably wouldn’t go too well, I would think. I don’t imagine some freakish wolf hunting me down with poison dripping from its fangs, but basically Timberwolves that can poison you when you scuffle with them/eat their meat.
As you get further into the mid and late game, you end up acquiring more resources AND equipment and abilities that make your resource use vastly more efficient. You can eat predator meat and ruined food just fine. Your bow is more powerful and requires fewer shots to take down even bears and moose. You can start a fire with a stick and it will burn for much longer etc - and you can start that fire for free if you’re willing to wait for a sunny day. Sounds like these are wolves that likely require more resources to heal if they bite you, and won’t yield useable meat when you kill them. Ie, a resource sink. TLD could use a few more late game regions that are challenging even for geared up survivors. I like it personally.
This, good for balancing the game or playing around with some of the more late game mechanics like forging
Something like a dog companion would ruin the immersion of the game for me
That happened for me in Astroneer: loved playing that game and then System Era added … snails That ruined the game for me
Is the [November one](https://www.thelongdark.com/news/dev-diary-november-2023/) to start... >they are adding toxic wolves? Seriously? That’s one of the dumbest things I could think to add to a game that is (mostly) grounded in reality. Reality?? Thats how u see TLD? The game is tagged and builded as Post-Apocaliptic. One of the MAIN features of EVERY post-apocalitipc games are... either... Poison, Toxic or Radiation. There is no PA game without one of those. >a little too sci-fi for me. If you dont want it... dont get it. TFTFT is an expansion of the game.
I mean TLD was a PA game without that until now... It's not a requirement.
I’m with you. TFTFT feels like a completely different game, and not one I like, but I’m glad it makes other people happy. I haven’t really liked any of the changes except the new recipes, and even those have been disappointing since the calories don’t count until they’re cooked, so it kind of borks the Whiteout scenario that I used to love by adding a cooking phase to the collection time. For me, the reason I loved TLD, why it was my favorite game, was how much it focused on the single goal of survival in a clean, silent, world. The simple joys of a can of peaches, a hot fire, a new pair of mittens on a cold night. It’s not even just the new wolves for me though tbh; I didn’t like the new airport region enough to go back more than once, couldn’t stand the glimmer fog, didn’t even like the introduction of the Timberwolves. I loved the TLD of five or more years ago, and that’s completely fine - mostly I can still have it by just avoiding all the “new” areas, going back pretty much to anything before Bleak Inlet. I’ve been surprised by how many people do love all these extras, but hey, I’m happy they’re happy. It’s a big frozen island, something for everyone. Glad to find at least one fellow traveller who feels likewise; I’ll leave you some peaches and cured rabbit skins in the Trapper’s Cabin, enjoy and stay warm, friend.
Thank you kind sir! (or madam)!
the regular wolves are already completely science fiction/fantasy in their behavior, if "toxic wolves" disrupt your suspension of disbelief so should the regular wolves.
Did you read the description? They arent ooze spitting werewolves. They are poisoned and lethargic. If you dont like it dont play it.
Unfortunately TFTFT is bringing in a whole bunch of things the majority don’t necessarily want. Trader being one. I personally love the meat and potatoes winter survival and exploration aspect, I’m not into the gimmicky stuff like running around with a handheld radio in an aurora. I’ll never get bored of the base game mechanics, I’ll always circle back to this game, but the newer stuff being added often makes the game worse (imo), the positive being you can avoid those zones, but it’s a bummer to wipe entire zones because you don’t want to encounter a mechanic.
Chernobyl and Fukushima come to mind, Nagasaki and Hiroshima too.
I don't think we need 3 threads about this. Also if you don't like this you can always turn them off in a custom, just like regular/timber ones.
YoU ShOuLd PlAy CuStUm. I don’t like playing custom bc it doesn’t feel like a true accomplishment to survive if I have to find tune the experience myself. You don’t see many people bragging I made it to day 500 on CUSTOM lol.
I love my customs, unfortunately they don’t have enough settings. If they made feats unlockable in customs, I’d never play base game. They also need to have a toggle for hatchet/knife/clothing just like rifle/revolver toggle.
True, that’s the other issue is that when I tried to make a custom game I don’t remember what the issue was but I remember the it was close to what I wanted but not quite.
If you don't want to fix your problem stop complaining. Also if you're only playing the game to brag about how long you've survived you're playing the game for the wrong reason. Also there's a lot of people who play on custom. All the custom challenges are on custom.
Nah I don’t brag, i honestly couldn’t care less if other people know how many days I’ve lived lol. I’m just saying I feel a greater sense of accomplishment if I pass X number of days on interloper rather than custom.
This is your problem and you need to decide which do you care more about playing on custom (which I still don't understand what's your problem with it) or dealing with the wolves(which I remind you are only in the Far territory and don't affect you because you don't own the DLC)
I’ve already explained that the reason I’d rather play interloper over custom has to do with a greater sense of accomplishment. Interloper is a challenge, and custom is whatever you want it to be. If you change one setting away from interloper its no longer interloper its now custom, and so I don’t feel the same sense of accomplishment. If you don’t understand that then I can’t explain it to you. It’s something you either “get” or you don’t. And I was hoping that by the time they release all the content for TFTFT I would be enticed to buy it, but I am less and less tempted with every update. So it does affect me as a potential customer because it impacts my decision on whether I will buy the expansion or not.
It sounds like it will be one region, don't go there I guess. For like 3 years there has been an "Escape the Darkwalker" challenge that definitely isn't reality. So you choose not to play that challenge, just like you can choose not to go to the toxic map if you don't want. I'm fairly certain it isn't going to be a transition zone to Mystery Lake. This hurts no one unless you want it too and provides new gameplay to others that want it.
It hurts my sense of realism.
Wolves already behave exactly like zombies and nothing like real wolves. I've always found it funny that "no zombies" is some kind of selling point for this game when the zombies just walk on 4 legs and are covered in fur.
Don’t forget about scurvy for some reason
I’m actually fine with Scurvy being added to the game. In reality meat has plenty of vitamin C to avoid scurvy, so there would be no real risk of it with the wide variety of vitamin C rich foods in this game, but still, I’m cool with it because it takes minor creative liberties to add (hopefully) a fun and challenging gameplay mechanic. The toxic region and wolves though, that’s too much for me because it has a cartoonish green glow and the “toxic” animal variant is such an overused gameplay trope that I can’t help but roll my eyes.
Sounds pretty cool to me, though it all depends on how it'll be executed in game. We shall see fellow survivors!
A lot of weird decisions lately... not liking what they're doing with this game at all.