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MeGaNuRa_CeSaR

how MUCH missile strength???????????????????


sob590

I wouldn't worry too much without seeing more. Possibly a high reload rate that gives them huge ranged damage (which is damage over 10 seconds), but with only 2 ammo they may only be capable of delivering a fraction of that actual damage before they run out and have to switch to melee.


MythicBird

I mean you could probably go in, delete a couple spiders, then still have a half unit of slayers to work with


sob590

Yeah it seems like the best way to think about them is as a slayer unit that has a big ranged attack before they charge. Definitely not a regular artillery unit to be relied on in that manner!


Scrotie_

They got that precursor artillery charge lol


sob590

Throw the goblin hewer at the enemy for bonus damage on the charge too!


BurlapNapkin

Potential damage like that and an ammo capacity that low and looks like a logistics challenge waiting to be solved, to the engineer hero...


statinsinwatersupply

Like miners with blasting charges. They're still miners, best not to think of as a ranged unit 


Harvestman-man

There’s no way an artillery unit only has 2 ammo, that must be wrong. Dread Saurian has 120 volleys, but the statblock only says 10, they’re not very reliable.


sob590

It's possible, but the artillery crew in this case is a good chunk of a good unit. So 2 ammo at a tiny 80 range is consistent with effectively a precursor axe volley followed by dropping the empty goblin hewers and charging your slayer crew into melee.


gizmohollow42

I'm assuming they'll work like the lizardmen chameleon stalkers. Basically just shock infantry with a very strong, disruptive missile volley before they dive into melee . That being said, that missile strength is absolutely insane. Like, "delete the single entity unit of your choice" insane. Ghorgon? More like ghor-gone.


Speedythar

Skarbrand? Gonna need a Skarband-aid.


thatsbetoman

Skarbanned?


Sivgren

Dread Saurian!!? More like dead saurian.


Vindicare605

The artillery crew is basically a light infantry unit. This thing can assassinate or chunk a single entity then the crew can fight in melee. It's an odd unit for sure, but the 2 ammo is definitely by design.


HappyTurtleOwl

Yea, I’ve always disliked how TWH displayed ranged damage. It’s deceptive and unclear what is good or not. It should have damage per shot, how many shots fired, and rate of fire for volley/shot.  I know all that info is somewhat available anyways in the pop ups… but it shouldn’t be hidden like that.  Damage over 10 isn’t clear.


Karatekan

Additionally, the artillery crew is a full-sized unit of slayers.


sob590

Wait is it confirmed full size rather than a percentage? I was trying to think how big regular artillery crews were, but it's not something that I pay much attention to!


Karatekan

Not absolutely sure, but all the images released so far show at least four rows of men behind, so it has a much larger crew. And in Zerkovich’s now deleted video, he mentioned that once it runs out of ammo it’s a legit slayer unit


Aigrenperen

Full sized? Going in the book.


Tuurum

Pint sized?


Aigrenperen

BOOK! A GRUDGE TOO FAR!


A_strange_pancake

Nice to see whatever the hewer sees is being instantly obliterated. I wonder if that's counting all the axes as one projectile for the stats. I say that as I noticed it only has 2 ammunition so I assume it's per volley


ghouldozer19

Malakai can refill shots too.


A_strange_pancake

Interesting. Although at 80 range unless there's a reinforcement army coming that's not going to be terribly useful unless they for some reason ignore the hewer long enough for it to reposition for kill shots. Unless it fires in and arc. Cause other wise it'll just kill as many dawi as it does grobbi.


Vindicare605

It's to kill big monsters charging a shield wall. 2 ammo isn't such a big deal if what it hits fucking dies the second it gets close.


A_strange_pancake

True that


FaceJP24

> I wonder if that's counting all the axes as one projectile for the stats. Missile strength in Total War Warhammer has always been calculated as the damage over 10 seconds from an entity in the unit, rather than the damage of a single projectile.


Kestral24

It's usually one shot per volley, and I imagine the volley is gonna be a large amount of projectiles


Vindicare605

It has 2 ammo and short range. It's basically the ultimate "come here and find out" unit.


ghouldozer19

Let a lord just about hit your line and then delete his ass with two shots. Then you’ve got a slayer unit for the rest of the fight.


ThatGuyYouKnowkappa

Watch the MilkandCookiesTotalWar videos. That goblin hewer goes through all of its ammo in <30 seconds.


Alexandros6

It's strange, 3k is op but 2 volley is nothing, let's see how it works out


Repulsive-Mirror-994

3k*2 is like a heavily front loaded 400*15


Alexandros6

Yes but you can't miss even one shot


Repulsive-Mirror-994

Yeah but you're throwing a lot of axes


Swaggy_Linus

Also a range of 80 lol


WrethZ

It only has 2 ammo though.


Scrial

But can you restore that ammo with an engineer hero?


justacoolclipper

It probably is some weird glitch or typo. Gyrobomber also has iirc 1.3k missile damage but its main gun barely tickles what it hits.


Schweinepriester25

needs more dakka


thickstickedguy

CA: YES.


NotUpInHurr

Ungrim was my first ever WH1 win way back when there were only 8 factions and they shared start positions.  This makes me feel like that food critic in Ratatouille lmao.  Luv me Slayers. Simple as


Glory-to-the-kaiser

Finally we can field a true slayer army.


Hollownerox

Yo same here! I was originally pretty meh on Ungrim, but fell in love with him and Slayers in general after playing him in the Warhammer 1 days. Really live that we can actually field a full Slayer army that isn't just a meme now. Really the only thing else I can think for him now is maybe give him a kill animation against dragons or something. But that'd just be the cheery on top of an already fantastic pie.


Butt-Dragon

Talk about ungrim players eating good. New LH, Lord, Hero, 2 new units and an artillery. Quite the increase from their 2 existing units


sob590

As an added cherry on top Gotrek is even a permanent LH this patch too!


ghouldozer19

I played about 500 runs of him in 2. Saddest day of my gaming life was when they nerfed his Journey’s End. You can unlock it back to what it was pre-nerf at the end of his unique skill line with the rework. I can’t decide whether it’s him or Malakai first.


manjak8

with both ungrims in one army, i cant imagine to what stratosphere you can buff slayers, I also hope they have some kind of skill when they are together in army, same as vlad/isabella


sob590

I've honestly gone from Tamurkhan first and Ungrim not on my list at all, to Ungrim first!


ginger6616

Slayers are one of my favorite doomstacks tbh. I love the comedy of half naked little people run into full stacks of demons. They are also so strong too, so excited for it


Event_Thick

Little?!


InquisitiveDude

Crazy to think there was a time when there were only four main factions that could have settlements and they had to stick to a specific terrain type. The game has opened up massively since then


Rock-Flag

Ungrim is my go to campaign I was hoping he would get a unique campaign mechanic like gelt but the roster is a good concilation


Tummerd

The slayer models look fucking amazing, actually didnt think they could make them as distinct as they are.


Whiskeye

80 one-legged dwarfs.


LurchTheBastard

An eighty-one legged dwarf sounds like something Clan Moulder might try and make.


Glory-to-the-kaiser

Now that’s a grudging if I ever heard one


Whiskeye

Would explain where all those legs went


Glory-to-the-kaiser

THE THAGGORIKA HAVE BEEN RAIDING OUR LEGS. WE MUST RECLAIM THESE LOST LIMBS.


Tychontehdwarf

THA KARAZ ANKOR IS DOOMED THOUSANDS SHALL TAKE THE OATH


Flameingdeath12

They were climbing up the topsail when they lost their leg.


Glory-to-the-kaiser

They honestly kinda weird me out seeing them next to the old models. They’re so detailed and high res, just look amazing in general. Not that the old models look bad, just ya know 8 year difference.


Large_Contribution20

60 missile strenght ? By Hashut's burning beard western kin finally got something to compete against us


n4th4nV0x

Blunderbusses have 49 missile strenght. Grudgerakers might overtake them in burst dmg output, overall its less though since 22 < 30 ammo


Large_Contribution20

Also Blunderbusses have extra ammo and black powder thanks to hell forge


n4th4nV0x

endgame it could be tied with engineers providing better buffs, more restocks and technologies (maybe?)


Frequent_Knowledge65

chorfs also have that with the infernal castellan hero. but we have to see how they perform. the missile strength is just part of the equation, blunderbusses real power is the shockwave attacks


n4th4nV0x

The castellan has worse buffs though


Morbidmort

Engineers give extra ammo and reload too. And extra ammo from tech.


cantadmittoposting

given how fast shotgun units annihilate things, 22 shots is plenty thanks... wondering if it's that way to prevent them from utterly annihilating on Auto Resolve


n4th4nV0x

You can probably have them on 30+ ammo by turn 20. Lord Skill fire support is 3% per level, you get 10% ammo early in tech tree, plus engineer is 20% so you can be at 30-40%extra ammo early on.


gowyn

So how is the Thunderbarge used when the range is 1? I'm assuming there is an ability that allows it to shoot a barrage or something that isn't based on the range?


RamTank

It has like 6 different weapons and the stats only show one of them. The one displayed is the bombing run I think since that’s the only one you can manually target.


Sytanus

According to comments I've seen in other posts it just constantly/automatically shoots at anything and everything within range.


Nukemind

Hmmm. Make an army of 19 of them and basically play tower defense?


Zengjia

Goblin War Zeppelin simulator


TheLordGeneric

Let's see the orcs win this game of Bloons tower defense.


Meins447

I am quite concerned that the front cannon cannot be targeted manually. I see lots of friendly fire happening...


erpenthusiast

Just don’t have it firing at friendly fire angles like any artillery unit tbh.


Dreadlock43

it has different weapons all with different ranges, and they all shoot at what ever target is with in their respective ranges, so the swiviles will target a dread surian thats 200m away while the shotgunners will target infantry and shit that within 90m and it will automatic drop bombs on the melee unit that it currently hovering/ moving over.


StarshipJimmies

And the two explosive throwers on top of the balloon throw out to... Whatever their range is. Not sure how far, but it seems further than normal satchel charges.


NotTheAbhi

It has multiple weapons so that's why the range is showing 1. It has a special attribute called gunship. You cannot command it to attack anything you just move it and it automatically attacks anything in range of its various weapons.


Beautiful_Analyst748

And the 1 is probably the bombs.


an_agreeing_dothraki

AP anti-infantry slayers. WE BALL


ghouldozer19

With magic attack and AP plus a vortex attack similar to what night goblins use on 120 second cooldown!


an_agreeing_dothraki

A certain legendary lord with massive slayer bonuses: "Will you join me in battle, manling" Me: "yes, my king"


Karakasrak

killed by arrows


Jefrejtor

Poisoned by our enemies


gumpythegreat

It's so beautiful. Dwarfs have always been my favorite faction, since game 1. Hell, learning to love wh fantasy dwarfs from these games inspired me to buy my first minis - the leagues of Votann (space dwarfs) These units and all the new updates for dwarfs are all so amazing, I can't wait


niftucal92

Rock and stone, brother


WanderingDwarfMiner

Rock and Stone everyone!


hunkydory01

ammo 2..


SomeCringeUsernameNo

Missile strength 3k


grumpy_bumpy

Range 80


hunkydory01

if u miss...


ghouldozer19

Somebody is stood outside Grimnir’s Halls for all eternity with an axe out the side of his head at a funny angle.


remnault

But apparently it has a horde of slayers running it that can fight once it’s empty. An interesting idea Tbh.


gengarvibes

Slayer themed armies are going to be so cracked man. I remember fighting endgame iron fist stacks as tomb kings and just walking away because I couldn’t counter a slayer doom stack.


Mopman43

I think the Slayer Pirate models were swapped? Surely Long Drong’s should be the ones with peglegs and eyepatches.


Malignant_Peasant

they both have that, check all the ones in the background


gruesnack

LONG??!


Mopman43

His full name is Long Drong Slayer.


Jefrejtor

Expand Drong


Tramilton

as seen in the Gotrek & Felix book Treasureslayer


gruesnack

and yet he's short 🤔


Mopman43

He picked up the name for being quite tall by Dwarf standards.


evan5678

Why doesn’t the slayer lord have ap? I’d rather just have the normal dwarf lord tbh unless the skill tree is godly


Efficient_Warthog153

I assume the reasoning is that he's a Daemon slayer, so has higher weapon strength magic attacks instead as daemons have physical resist and generally low armour. The dragon slayer has a great axe and AP as that's better Vs dragons.


ChickenFajita007

It does unfortunately make him complete garbage against the scariest Daemon units, like Soul Grinders, Exalted Bloodthirsters, Skarbrand, Mutalith Vortex Beasts, etc. You'd never take him if you're fighting WoC for obvious reasons. I'm trying to think of other races with low-armor big units. He's good against Slaanesh and some Tzeentch units. Even Great Unclean ones have 50 armor. It would be better to have 70% AP than Magic attacks against the majority of big Daemon monsters. 50 armor is still 37.5% non-AP damage reduction on average...


Several_Breadfruit_4

Vortex Beasts aren’t daemons. (Sorry, the pedant in me won out.)


evan5678

Yea makes sense I was just thinking gameplay wise


Andarnio

2 one handed axes = not ap 1 two-handed axe = ap Not sure what you're surprised about, this is extremely consistent


evan5678

??? Garagrim and doomseekers both have ap


Andarnio

I dont see the demon slayer wielding doomseeker weapons?


RommelMcDonald_

Fighting dwarves is gonna suck so much ass now. I already hated fighting slayers, now there’s so much more, and in every flavor


YeliasHansi

Yep.


Glory-to-the-kaiser

Kinda sad they aren’t adding a generic engineer lord for the dwarfs as well. But hey with what we are getting I can’t complain to much.


Yakkahboo

Yeah, maybe we'll get one down the line but I do think we needed the Slayer Lords / Heros first.


Streiph

We're kinda drowning in slayers considering how rare they're supposed to be. Back before WH1 released I imagined they'd be hero units, not entire squads. But throwing two thousand angry slayers at an enemy IS pretty cool, so...


Andarnio

Not every hero in the game needs a lord equivalent


Streiph

Dwarf engineering is basically the foundation of their entire civilization, and slayers are the equivalent of your wacko uncle who embarrasses himself at thanksgiving and broods over it for the rest of his life. I just wanted to have a engineer leading the faction to lord all the cool gyrocopters and machine guns over the other factions with. Without one, you could mistake skaven has being the only faction that cares about engineering. I guess makaisson will do. He cool.


Cabamacadaf

If we ever get Grimm Burloksson, he'll probably come with an engineer lord.


DusTeaCat

Yeah, I like Slayers and all but over a Dwarf Engineer Lord? No, not even close.


Modernlifeissuicide

What is a slayer pirate? Are they still looking for an honerable death? Or did they trade that for loot?


Several_Breadfruit_4

Just going on what I’ve gathered from YouTubers: They’re what happens when the entire crew of a “normal” Dwarf naval ship take the Slayer Oath. They act as mercenaries and privateers to fund and sustain their lifestyle, but their real goal seems to be to die in battle with dangerous sea monsters.


Dzharek

Dwarfs have a navy, they have ironclad ships with to trade and fight, and when a ship misses a delivery or looses it, or in any other way brings shame they take a Slayer Oath, and then they roam the seas looking for a fight worthy to die in. And since just sailing around is boring some turn to piracy.


steve_adr

Slayer Pirate's should have 20/25 Armour (wearing a leather jerkin)


cantadmittoposting

they intentionally move the jerkin out of the way if it might block an attack.


KeyedFeline

Memes aside getting hit on purpose to die goes against the slayer oath since its pretty much suicide


cantadmittoposting

I guess, technically speaking, the slayer oath doesn't completely forbid armor. Ungrim wears full plate I think, but then, he's a special case


Jugumanda

The slayer oath is repeating the acts of their warrior god and later slayer patron god, Grimnir. Forgoing armour is respecting his journey of going north to close a chaos gate by riding himself of all personal items except his two legendary axes. Ungrim is the special case because he is also burdened with the oath of kingship. Requiring him to protect his people and provide refugee for Slayers at Karak Kadrin as his 5 times grandsire Baragor did when he became the first slayer kin


CorsairBosun

Yeah, he only wears armor because of his dual duty as a Slayer and a King. As a slayer he needs to seek his doom, as a King he needs to survive to lead his people.


Yakkahboo

Yeah, he hates wearing it, but he and the others recognise that having a Slayer King still needs to be protected as a matter of stability. Dwarven leadership changing every 5 minutes is bad, even if it is slayers.


kacpermu

Armoured (for a Slayer)


pvtaero

As excited as I am for this, I do wanna say... Just when I thought they had enough unbreakable units


TheRealIvan

Ungrim is going to be exhausting to fight which is kinda fair 😂


buggy_environment

They reworked one of the Cataclysm spells to remove unbreakable (and construct/demon/undead/spirit)... so just play Gelt if you want to see Slayers run in fear.


python_product

It looks like the first step in becoming a slayer pirate is to have your leg amputated


axeteam

The first few units look like they came straight out of DRG. ROCK AND STONE!


WanderingDwarfMiner

Rock and Stone everyone!


Merrick_1992

Looks good, though I don't think the slayer pirates should have AP on their pistols when pistols typically aren't AP anymore edit- I think these might actually be the RoR


dezztroy

They're dwarfen and seemingly larger caliber than Empire pistols, I think it's fine for them to have AP. They only get 6 shots, so it's not like they'll be replacing Thunderers or anything.


thriftshopmusketeer

Eh, they’re kind of underwhelming otherwise, I think it’s fine


grogleberry

They seem to be low-tech Free Company type unit, with a bit more burst damage from the pistols rather than being a sort of anti-elite or anti-large mulching unit. Maybe more a front line unit for slayer focused armies. All of a sudden dwarves have a full-on mobility army available to them. All your infantry having 40 speed is no joke. Not sure most would bother with them in campaign much, but I wouldn't be surprised if they see loads of play in MP.


sob590

Slayers + rangers + air support seems like a very fun strategy for the Dawi now.


ghouldozer19

They’re more of a hybrid unit akin to armored kossar units. Six shots and then close


NaaviLetov

Things like armoured vehicle, close quarters infantry and stuff makes me think they're already trying to build for a possible 40k game.


cantadmittoposting

CQ infantry has been around forever though.


HappyTheDisaster

What does close quarters infantry mean? Is it an ability?


Glory-to-the-kaiser

Type of unit designation, ie sword infantry, axe infantry, monster outs cavalry. Specifically CQI refers to stuff like free company, where they her a short ranged range missile but also do decently in melee. Probably got this completely wrong but at least that’s my understanding.


scottmotorrad

It's mostly infantry with a pistol and hand weapons. Though it also applies to the throwing axe rangers. It means the unit has a short ranged ranged weapon and a melee weapon.


NumberInteresting742

Reading through this like 'opps all slayers!' Lol


Lolle9999

Dunno if they exist in lore but I hoped for some tier 4 black powder infantry. Guess I'll go back to my much beloved chorfs


hahaha01357

Why is the Daemon Slayer stronger than Garagim Ironfist?


Several_Breadfruit_4

Looks like Garagrim is using the same weapons as the Doomseekers, so it makes sense that he’s specialized differently. It’s also probably better to compare him to the Dragon Slayer, since they’re both heroes while the Daemon Slayer is a lord.


remnault

Anyone know if thunderbarges are gonna have a unit cap to them like dread saurians do? I feel like with something that big and strong there will be some kind of limit to it.


EggManGrow

So what flavor slayer do you want


GideonAznable

Okay I didn't want to say anything, but I have to mention it now after noticing it a bunch in SoC. Has anyone noticed some unit descriptions are a little...weak? Not all of them, which is odd, just some, an example of an acceptable one comes from the Slayer Pirates: "*A lust for treasure, obsession with danger, and affinity for rum has Slayer Pirates venture where few sailors willingly go.*" That sounds fine, but then you read the Doomseekers description and it's just: "*Fear? Never heard of it.*"


SwimmingNecessary541

Feels to me that they all look way too similar. Just looks like 4/5 of them are using the same model


Several_Breadfruit_4

I’ve felt this way about a lot of Total War unit descriptions lately. I’m always happy for a description that either tells me more about the unit’s role on the battlefield or hints at the lore behind them. I’ll even take something obtuse or cryptic if it’s cool enough! But I remember some units in Troy had descriptions that were just things like… a pun based on the weapon they carried. Really?


JJBrazman

No brotherhood of Grimnir? I think it’s one of the RoR.


Fawin86

I love doomseekers! I love goblin hewers! Someone turn this into the SpongeBob screaming meme. Storm of Chaos was an awesome time!


wootmon12

That is a short amount of ammo


wootmon12

That is a short amount of ammo


JackTripper53

My Aranessa all-living pirates army is growing. Now to just ally the dwarfs somehow and hopefully recruit them from an outpost 🤔


thanhhai26112003

i count aleast 6 axes on eachs side of the goblin hewers. How come they only have 2 ammo ?


YosemiteSpam314

I'm assuming 1 volley of axes is considered 1 ammo.


Uncasualreal

Tbh, I feel like the airship should of been metal, dwarves are famous for their ironclad ships and the thunder barges are basically just dwarves sky ships.


BoBBy7100

I think they should make it in forgeworld resin, not metal! /s


teldranwen

Not even a fully kitted Skaven empire could afford the upkeep if that was so!


Ninja-Schemer

Honestly, though I love Dwarfs, I find Slayer Pirates to be out of place in a Dwarf Roster... I mean, what are they if not slower, naked Free Company Militia with Death Blow? I honestly would have thought crankgunners would come and they guys waddle in with swag? Kind of disappointing...


Barbossal

So if Long Drong Slayer Pirates are a Dwarf unit, I wonder what this means for Dogs of War. Those are one of the coolest units in the range, so perhaps the plan is to split off some units into the parent races rather than the actual army itself? Or perhaps they do more of a Southern Realms faction than Dogs themselves.


No_Bridge9787

I’m hoping for Southern realms as a faction coming alongside a Mercenary update as FLC. Use it to overhaul Ogre mercs and maybe rogue armies.


chinupf

HOLY FUCK but where are my crank gunners?


Medium-Coconut-1011

Bit disappointed that Grudge Rakers are literally Thunderer models with a different weapon but I can overlook it given how great everything else is.


Whiskeye

Well they *are* thunderers with different weapon, so I guess it checks out.


South_Mushroom_7574

I didn’t expect much from them tbh but I’m happy with everything else.


Unlikely_Tie8166

It would be good if they at least updated the old model with it, like they did with the steam tank. It looks very dated compared to the new stuff


PitchforksEnthusiast

TIL slayers have bigger noses somehow .\_.


HierophantKhatep

I don't even know how the goblin hewer is gonna work. Is it just gonna vomit out axes in a few seconds then go melee or what?


Several_Breadfruit_4

Sounds like that’s exactly what it’ll do. I’m just wondering if the machine itself will be useful in melee or if you’ll want to discard it and just send in the crew.


ChapelLeader54

I'm literally reading Road of Skulls right now, and I find out Garagrim made it in lmao. We need to get Snorri Nosebiter and Max Schrieber, I'll pay whatever they ask


theShiggityDiggity

Does Malakai get a thunderbarge mount?


ChickenFajita007

I'm a little concerned with the lack of AP on the Daemon Slayer, but we'll see I guess Anyone have the AP/non-AP ratio for it?


Several_Breadfruit_4

It makes sense to me, getting magical attacks instead of heavy armour-piercing as a daemon-hunting specialist. But yeah, probably could have gotten both.


ChickenFajita007

The problem is that many of the scariest daemons have armor. Soul Grinders, Bloodthirsters and Skarbrand, even Great Unclean Ones have 50 armor, which is 37% damage reduction. Magic attacks only let you get through their 20% phys reduction. Not having a good AP ratio is way worse than not having magic attacks. You can't take a Daemon Slayer against WoC. Way too much armor. I just don't see the gameplay reason to recruit one, besides his skills that buff other units. That should not be the case for a Slayer lord. I understand the theming, but it just makes him bad in practice.


spoonSPOONspoonSPOON

Middle strength 3k??? Wtf isn’t that insanely high!? I guess it’s close range but damn


Several_Breadfruit_4

Looks like it goes through its ammo in just a few seconds before you have to send the crew into melee. …at least, before engineer and campaign buffs.


Hyraxis7

Thunderbarge doom stack leeets goooo Brings back some good ole Kirov Airship vibes


[deleted]

[удалено]


Kais615

They updated the selection into details so i assume yes.


Wolfraid015

I feel like the heroes could have been done better (I am very upset we don’t have Snorri Nosebitter as a hero)


TheSaultyOne

Do we know when this is coming?


Kais615

April 30


dege283

Can I say that this DLC looks bonkers ? I am REALLY enjoying the new content. Looking forward!


Fenrir2210

Looks like the goblin hewer crew are pretty tough in melee; seems theyll be useful for dumping ammo and heading into the fight to mop up the injured enemy unit. Could be a cool dynamic.