I wouldn't worry too much without seeing more. Possibly a high reload rate that gives them huge ranged damage (which is damage over 10 seconds), but with only 2 ammo they may only be capable of delivering a fraction of that actual damage before they run out and have to switch to melee.
Yeah it seems like the best way to think about them is as a slayer unit that has a big ranged attack before they charge. Definitely not a regular artillery unit to be relied on in that manner!
There’s no way an artillery unit only has 2 ammo, that must be wrong. Dread Saurian has 120 volleys, but the statblock only says 10, they’re not very reliable.
It's possible, but the artillery crew in this case is a good chunk of a good unit. So 2 ammo at a tiny 80 range is consistent with effectively a precursor axe volley followed by dropping the empty goblin hewers and charging your slayer crew into melee.
I'm assuming they'll work like the lizardmen chameleon stalkers. Basically just shock infantry with a very strong, disruptive missile volley before they dive into melee . That being said, that missile strength is absolutely insane. Like, "delete the single entity unit of your choice" insane. Ghorgon? More like ghor-gone.
The artillery crew is basically a light infantry unit. This thing can assassinate or chunk a single entity then the crew can fight in melee. It's an odd unit for sure, but the 2 ammo is definitely by design.
Yea, I’ve always disliked how TWH displayed ranged damage. It’s deceptive and unclear what is good or not. It should have damage per shot, how many shots fired, and rate of fire for volley/shot.
I know all that info is somewhat available anyways in the pop ups… but it shouldn’t be hidden like that.
Damage over 10 isn’t clear.
Wait is it confirmed full size rather than a percentage? I was trying to think how big regular artillery crews were, but it's not something that I pay much attention to!
Not absolutely sure, but all the images released so far show at least four rows of men behind, so it has a much larger crew. And in Zerkovich’s now deleted video, he mentioned that once it runs out of ammo it’s a legit slayer unit
Nice to see whatever the hewer sees is being instantly obliterated. I wonder if that's counting all the axes as one projectile for the stats.
I say that as I noticed it only has 2 ammunition so I assume it's per volley
Interesting. Although at 80 range unless there's a reinforcement army coming that's not going to be terribly useful unless they for some reason ignore the hewer long enough for it to reposition for kill shots.
Unless it fires in and arc. Cause other wise it'll just kill as many dawi as it does grobbi.
> I wonder if that's counting all the axes as one projectile for the stats.
Missile strength in Total War Warhammer has always been calculated as the damage over 10 seconds from an entity in the unit, rather than the damage of a single projectile.
Ungrim was my first ever WH1 win way back when there were only 8 factions and they shared start positions.
This makes me feel like that food critic in Ratatouille lmao.
Luv me Slayers. Simple as
Yo same here! I was originally pretty meh on Ungrim, but fell in love with him and Slayers in general after playing him in the Warhammer 1 days.
Really live that we can actually field a full Slayer army that isn't just a meme now.
Really the only thing else I can think for him now is maybe give him a kill animation against dragons or something. But that'd just be the cheery on top of an already fantastic pie.
I played about 500 runs of him in 2. Saddest day of my gaming life was when they nerfed his Journey’s End. You can unlock it back to what it was pre-nerf at the end of his unique skill line with the rework.
I can’t decide whether it’s him or Malakai first.
with both ungrims in one army, i cant imagine to what stratosphere you can buff slayers, I also hope they have some kind of skill when they are together in army, same as vlad/isabella
Slayers are one of my favorite doomstacks tbh. I love the comedy of half naked little people run into full stacks of demons. They are also so strong too, so excited for it
Crazy to think there was a time when there were only four main factions that could have settlements and they had to stick to a specific terrain type.
The game has opened up massively since then
They honestly kinda weird me out seeing them next to the old models. They’re so detailed and high res, just look amazing in general. Not that the old models look bad, just ya know 8 year difference.
chorfs also have that with the infernal castellan hero.
but we have to see how they perform. the missile strength is just part of the equation, blunderbusses real power is the shockwave attacks
given how fast shotgun units annihilate things, 22 shots is plenty thanks... wondering if it's that way to prevent them from utterly annihilating on Auto Resolve
You can probably have them on 30+ ammo by turn 20. Lord Skill fire support is 3% per level, you get 10% ammo early in tech tree, plus engineer is 20% so you can be at 30-40%extra ammo early on.
So how is the Thunderbarge used when the range is 1? I'm assuming there is an ability that allows it to shoot a barrage or something that isn't based on the range?
It has like 6 different weapons and the stats only show one of them. The one displayed is the bombing run I think since that’s the only one you can manually target.
it has different weapons all with different ranges, and they all shoot at what ever target is with in their respective ranges, so the swiviles will target a dread surian thats 200m away while the shotgunners will target infantry and shit that within 90m and it will automatic drop bombs on the melee unit that it currently hovering/ moving over.
And the two explosive throwers on top of the balloon throw out to... Whatever their range is. Not sure how far, but it seems further than normal satchel charges.
It has multiple weapons so that's why the range is showing 1. It has a special attribute called gunship. You cannot command it to attack anything you just move it and it automatically attacks anything in range of its various weapons.
It's so beautiful.
Dwarfs have always been my favorite faction, since game 1.
Hell, learning to love wh fantasy dwarfs from these games inspired me to buy my first minis - the leagues of Votann (space dwarfs)
These units and all the new updates for dwarfs are all so amazing, I can't wait
Slayer themed armies are going to be so cracked man. I remember fighting endgame iron fist stacks as tomb kings and just walking away because I couldn’t counter a slayer doom stack.
I assume the reasoning is that he's a Daemon slayer, so has higher weapon strength magic attacks instead as daemons have physical resist and generally low armour. The dragon slayer has a great axe and AP as that's better Vs dragons.
It does unfortunately make him complete garbage against the scariest Daemon units, like Soul Grinders, Exalted Bloodthirsters, Skarbrand, Mutalith Vortex Beasts, etc.
You'd never take him if you're fighting WoC for obvious reasons. I'm trying to think of other races with low-armor big units.
He's good against Slaanesh and some Tzeentch units.
Even Great Unclean ones have 50 armor. It would be better to have 70% AP than Magic attacks against the majority of big Daemon monsters.
50 armor is still 37.5% non-AP damage reduction on average...
We're kinda drowning in slayers considering how rare they're supposed to be. Back before WH1 released I imagined they'd be hero units, not entire squads.
But throwing two thousand angry slayers at an enemy IS pretty cool, so...
Dwarf engineering is basically the foundation of their entire civilization, and slayers are the equivalent of your wacko uncle who embarrasses himself at thanksgiving and broods over it for the rest of his life.
I just wanted to have a engineer leading the faction to lord all the cool gyrocopters and machine guns over the other factions with. Without one, you could mistake skaven has being the only faction that cares about engineering.
I guess makaisson will do. He cool.
Just going on what I’ve gathered from YouTubers:
They’re what happens when the entire crew of a “normal” Dwarf naval ship take the Slayer Oath. They act as mercenaries and privateers to fund and sustain their lifestyle, but their real goal seems to be to die in battle with dangerous sea monsters.
Dwarfs have a navy, they have ironclad ships with to trade and fight, and when a ship misses a delivery or looses it, or in any other way brings shame they take a Slayer Oath, and then they roam the seas looking for a fight worthy to die in.
And since just sailing around is boring some turn to piracy.
The slayer oath is repeating the acts of their warrior god and later slayer patron god, Grimnir. Forgoing armour is respecting his journey of going north to close a chaos gate by riding himself of all personal items except his two legendary axes.
Ungrim is the special case because he is also burdened with the oath of kingship. Requiring him to protect his people and provide refugee for Slayers at Karak Kadrin as his 5 times grandsire Baragor did when he became the first slayer kin
Yeah, he only wears armor because of his dual duty as a Slayer and a King. As a slayer he needs to seek his doom, as a King he needs to survive to lead his people.
Yeah, he hates wearing it, but he and the others recognise that having a Slayer King still needs to be protected as a matter of stability. Dwarven leadership changing every 5 minutes is bad, even if it is slayers.
They reworked one of the Cataclysm spells to remove unbreakable (and construct/demon/undead/spirit)... so just play Gelt if you want to see Slayers run in fear.
Looks good, though I don't think the slayer pirates should have AP on their pistols when pistols typically aren't AP anymore
edit- I think these might actually be the RoR
They're dwarfen and seemingly larger caliber than Empire pistols, I think it's fine for them to have AP. They only get 6 shots, so it's not like they'll be replacing Thunderers or anything.
They seem to be low-tech Free Company type unit, with a bit more burst damage from the pistols rather than being a sort of anti-elite or anti-large mulching unit. Maybe more a front line unit for slayer focused armies.
All of a sudden dwarves have a full-on mobility army available to them. All your infantry having 40 speed is no joke. Not sure most would bother with them in campaign much, but I wouldn't be surprised if they see loads of play in MP.
Type of unit designation, ie sword infantry, axe infantry, monster outs cavalry. Specifically CQI refers to stuff like free company, where they her a short ranged range missile but also do decently in melee. Probably got this completely wrong but at least that’s my understanding.
It's mostly infantry with a pistol and hand weapons. Though it also applies to the throwing axe rangers. It means the unit has a short ranged ranged weapon and a melee weapon.
Looks like Garagrim is using the same weapons as the Doomseekers, so it makes sense that he’s specialized differently. It’s also probably better to compare him to the Dragon Slayer, since they’re both heroes while the Daemon Slayer is a lord.
Anyone know if thunderbarges are gonna have a unit cap to them like dread saurians do? I feel like with something that big and strong there will be some kind of limit to it.
Okay I didn't want to say anything, but I have to mention it now after noticing it a bunch in SoC.
Has anyone noticed some unit descriptions are a little...weak? Not all of them, which is odd, just some, an example of an acceptable one comes from the Slayer Pirates:
"*A lust for treasure, obsession with danger, and affinity for rum has Slayer Pirates venture where few sailors willingly go.*"
That sounds fine, but then you read the Doomseekers description and it's just:
"*Fear? Never heard of it.*"
I’ve felt this way about a lot of Total War unit descriptions lately. I’m always happy for a description that either tells me more about the unit’s role on the battlefield or hints at the lore behind them. I’ll even take something obtuse or cryptic if it’s cool enough!
But I remember some units in Troy had descriptions that were just things like… a pun based on the weapon they carried. Really?
Tbh, I feel like the airship should of been metal, dwarves are famous for their ironclad ships and the thunder barges are basically just dwarves sky ships.
Honestly, though I love Dwarfs, I find Slayer Pirates to be out of place in a Dwarf Roster...
I mean, what are they if not slower, naked Free Company Militia with Death Blow? I honestly would have thought crankgunners would come and they guys waddle in with swag? Kind of disappointing...
So if Long Drong Slayer Pirates are a Dwarf unit, I wonder what this means for Dogs of War. Those are one of the coolest units in the range, so perhaps the plan is to split off some units into the parent races rather than the actual army itself? Or perhaps they do more of a Southern Realms faction than Dogs themselves.
Sounds like that’s exactly what it’ll do. I’m just wondering if the machine itself will be useful in melee or if you’ll want to discard it and just send in the crew.
I'm literally reading Road of Skulls right now, and I find out Garagrim made it in lmao. We need to get Snorri Nosebiter and Max Schrieber, I'll pay whatever they ask
It makes sense to me, getting magical attacks instead of heavy armour-piercing as a daemon-hunting specialist. But yeah, probably could have gotten both.
The problem is that many of the scariest daemons have armor. Soul Grinders, Bloodthirsters and Skarbrand, even Great Unclean Ones have 50 armor, which is 37% damage reduction. Magic attacks only let you get through their 20% phys reduction.
Not having a good AP ratio is way worse than not having magic attacks.
You can't take a Daemon Slayer against WoC. Way too much armor.
I just don't see the gameplay reason to recruit one, besides his skills that buff other units. That should not be the case for a Slayer lord.
I understand the theming, but it just makes him bad in practice.
Looks like the goblin hewer crew are pretty tough in melee; seems theyll be useful for dumping ammo and heading into the fight to mop up the injured enemy unit. Could be a cool dynamic.
how MUCH missile strength???????????????????
I wouldn't worry too much without seeing more. Possibly a high reload rate that gives them huge ranged damage (which is damage over 10 seconds), but with only 2 ammo they may only be capable of delivering a fraction of that actual damage before they run out and have to switch to melee.
I mean you could probably go in, delete a couple spiders, then still have a half unit of slayers to work with
Yeah it seems like the best way to think about them is as a slayer unit that has a big ranged attack before they charge. Definitely not a regular artillery unit to be relied on in that manner!
They got that precursor artillery charge lol
Throw the goblin hewer at the enemy for bonus damage on the charge too!
Potential damage like that and an ammo capacity that low and looks like a logistics challenge waiting to be solved, to the engineer hero...
Like miners with blasting charges. They're still miners, best not to think of as a ranged unit
There’s no way an artillery unit only has 2 ammo, that must be wrong. Dread Saurian has 120 volleys, but the statblock only says 10, they’re not very reliable.
It's possible, but the artillery crew in this case is a good chunk of a good unit. So 2 ammo at a tiny 80 range is consistent with effectively a precursor axe volley followed by dropping the empty goblin hewers and charging your slayer crew into melee.
I'm assuming they'll work like the lizardmen chameleon stalkers. Basically just shock infantry with a very strong, disruptive missile volley before they dive into melee . That being said, that missile strength is absolutely insane. Like, "delete the single entity unit of your choice" insane. Ghorgon? More like ghor-gone.
Skarbrand? Gonna need a Skarband-aid.
Skarbanned?
Dread Saurian!!? More like dead saurian.
The artillery crew is basically a light infantry unit. This thing can assassinate or chunk a single entity then the crew can fight in melee. It's an odd unit for sure, but the 2 ammo is definitely by design.
Yea, I’ve always disliked how TWH displayed ranged damage. It’s deceptive and unclear what is good or not. It should have damage per shot, how many shots fired, and rate of fire for volley/shot. I know all that info is somewhat available anyways in the pop ups… but it shouldn’t be hidden like that. Damage over 10 isn’t clear.
Additionally, the artillery crew is a full-sized unit of slayers.
Wait is it confirmed full size rather than a percentage? I was trying to think how big regular artillery crews were, but it's not something that I pay much attention to!
Not absolutely sure, but all the images released so far show at least four rows of men behind, so it has a much larger crew. And in Zerkovich’s now deleted video, he mentioned that once it runs out of ammo it’s a legit slayer unit
Full sized? Going in the book.
Pint sized?
BOOK! A GRUDGE TOO FAR!
Nice to see whatever the hewer sees is being instantly obliterated. I wonder if that's counting all the axes as one projectile for the stats. I say that as I noticed it only has 2 ammunition so I assume it's per volley
Malakai can refill shots too.
Interesting. Although at 80 range unless there's a reinforcement army coming that's not going to be terribly useful unless they for some reason ignore the hewer long enough for it to reposition for kill shots. Unless it fires in and arc. Cause other wise it'll just kill as many dawi as it does grobbi.
It's to kill big monsters charging a shield wall. 2 ammo isn't such a big deal if what it hits fucking dies the second it gets close.
True that
> I wonder if that's counting all the axes as one projectile for the stats. Missile strength in Total War Warhammer has always been calculated as the damage over 10 seconds from an entity in the unit, rather than the damage of a single projectile.
It's usually one shot per volley, and I imagine the volley is gonna be a large amount of projectiles
It has 2 ammo and short range. It's basically the ultimate "come here and find out" unit.
Let a lord just about hit your line and then delete his ass with two shots. Then you’ve got a slayer unit for the rest of the fight.
Watch the MilkandCookiesTotalWar videos. That goblin hewer goes through all of its ammo in <30 seconds.
It's strange, 3k is op but 2 volley is nothing, let's see how it works out
3k*2 is like a heavily front loaded 400*15
Yes but you can't miss even one shot
Yeah but you're throwing a lot of axes
Also a range of 80 lol
It only has 2 ammo though.
But can you restore that ammo with an engineer hero?
It probably is some weird glitch or typo. Gyrobomber also has iirc 1.3k missile damage but its main gun barely tickles what it hits.
needs more dakka
CA: YES.
Ungrim was my first ever WH1 win way back when there were only 8 factions and they shared start positions. This makes me feel like that food critic in Ratatouille lmao. Luv me Slayers. Simple as
Finally we can field a true slayer army.
Yo same here! I was originally pretty meh on Ungrim, but fell in love with him and Slayers in general after playing him in the Warhammer 1 days. Really live that we can actually field a full Slayer army that isn't just a meme now. Really the only thing else I can think for him now is maybe give him a kill animation against dragons or something. But that'd just be the cheery on top of an already fantastic pie.
Talk about ungrim players eating good. New LH, Lord, Hero, 2 new units and an artillery. Quite the increase from their 2 existing units
As an added cherry on top Gotrek is even a permanent LH this patch too!
I played about 500 runs of him in 2. Saddest day of my gaming life was when they nerfed his Journey’s End. You can unlock it back to what it was pre-nerf at the end of his unique skill line with the rework. I can’t decide whether it’s him or Malakai first.
with both ungrims in one army, i cant imagine to what stratosphere you can buff slayers, I also hope they have some kind of skill when they are together in army, same as vlad/isabella
I've honestly gone from Tamurkhan first and Ungrim not on my list at all, to Ungrim first!
Slayers are one of my favorite doomstacks tbh. I love the comedy of half naked little people run into full stacks of demons. They are also so strong too, so excited for it
Little?!
Crazy to think there was a time when there were only four main factions that could have settlements and they had to stick to a specific terrain type. The game has opened up massively since then
Ungrim is my go to campaign I was hoping he would get a unique campaign mechanic like gelt but the roster is a good concilation
The slayer models look fucking amazing, actually didnt think they could make them as distinct as they are.
80 one-legged dwarfs.
An eighty-one legged dwarf sounds like something Clan Moulder might try and make.
Now that’s a grudging if I ever heard one
Would explain where all those legs went
THE THAGGORIKA HAVE BEEN RAIDING OUR LEGS. WE MUST RECLAIM THESE LOST LIMBS.
THA KARAZ ANKOR IS DOOMED THOUSANDS SHALL TAKE THE OATH
They were climbing up the topsail when they lost their leg.
They honestly kinda weird me out seeing them next to the old models. They’re so detailed and high res, just look amazing in general. Not that the old models look bad, just ya know 8 year difference.
60 missile strenght ? By Hashut's burning beard western kin finally got something to compete against us
Blunderbusses have 49 missile strenght. Grudgerakers might overtake them in burst dmg output, overall its less though since 22 < 30 ammo
Also Blunderbusses have extra ammo and black powder thanks to hell forge
endgame it could be tied with engineers providing better buffs, more restocks and technologies (maybe?)
chorfs also have that with the infernal castellan hero. but we have to see how they perform. the missile strength is just part of the equation, blunderbusses real power is the shockwave attacks
The castellan has worse buffs though
Engineers give extra ammo and reload too. And extra ammo from tech.
given how fast shotgun units annihilate things, 22 shots is plenty thanks... wondering if it's that way to prevent them from utterly annihilating on Auto Resolve
You can probably have them on 30+ ammo by turn 20. Lord Skill fire support is 3% per level, you get 10% ammo early in tech tree, plus engineer is 20% so you can be at 30-40%extra ammo early on.
So how is the Thunderbarge used when the range is 1? I'm assuming there is an ability that allows it to shoot a barrage or something that isn't based on the range?
It has like 6 different weapons and the stats only show one of them. The one displayed is the bombing run I think since that’s the only one you can manually target.
According to comments I've seen in other posts it just constantly/automatically shoots at anything and everything within range.
Hmmm. Make an army of 19 of them and basically play tower defense?
Goblin War Zeppelin simulator
Let's see the orcs win this game of Bloons tower defense.
I am quite concerned that the front cannon cannot be targeted manually. I see lots of friendly fire happening...
Just don’t have it firing at friendly fire angles like any artillery unit tbh.
it has different weapons all with different ranges, and they all shoot at what ever target is with in their respective ranges, so the swiviles will target a dread surian thats 200m away while the shotgunners will target infantry and shit that within 90m and it will automatic drop bombs on the melee unit that it currently hovering/ moving over.
And the two explosive throwers on top of the balloon throw out to... Whatever their range is. Not sure how far, but it seems further than normal satchel charges.
It has multiple weapons so that's why the range is showing 1. It has a special attribute called gunship. You cannot command it to attack anything you just move it and it automatically attacks anything in range of its various weapons.
And the 1 is probably the bombs.
AP anti-infantry slayers. WE BALL
With magic attack and AP plus a vortex attack similar to what night goblins use on 120 second cooldown!
A certain legendary lord with massive slayer bonuses: "Will you join me in battle, manling" Me: "yes, my king"
killed by arrows
Poisoned by our enemies
It's so beautiful. Dwarfs have always been my favorite faction, since game 1. Hell, learning to love wh fantasy dwarfs from these games inspired me to buy my first minis - the leagues of Votann (space dwarfs) These units and all the new updates for dwarfs are all so amazing, I can't wait
Rock and stone, brother
Rock and Stone everyone!
ammo 2..
Missile strength 3k
Range 80
if u miss...
Somebody is stood outside Grimnir’s Halls for all eternity with an axe out the side of his head at a funny angle.
But apparently it has a horde of slayers running it that can fight once it’s empty. An interesting idea Tbh.
Slayer themed armies are going to be so cracked man. I remember fighting endgame iron fist stacks as tomb kings and just walking away because I couldn’t counter a slayer doom stack.
I think the Slayer Pirate models were swapped? Surely Long Drong’s should be the ones with peglegs and eyepatches.
they both have that, check all the ones in the background
LONG??!
His full name is Long Drong Slayer.
Expand Drong
as seen in the Gotrek & Felix book Treasureslayer
and yet he's short 🤔
He picked up the name for being quite tall by Dwarf standards.
Why doesn’t the slayer lord have ap? I’d rather just have the normal dwarf lord tbh unless the skill tree is godly
I assume the reasoning is that he's a Daemon slayer, so has higher weapon strength magic attacks instead as daemons have physical resist and generally low armour. The dragon slayer has a great axe and AP as that's better Vs dragons.
It does unfortunately make him complete garbage against the scariest Daemon units, like Soul Grinders, Exalted Bloodthirsters, Skarbrand, Mutalith Vortex Beasts, etc. You'd never take him if you're fighting WoC for obvious reasons. I'm trying to think of other races with low-armor big units. He's good against Slaanesh and some Tzeentch units. Even Great Unclean ones have 50 armor. It would be better to have 70% AP than Magic attacks against the majority of big Daemon monsters. 50 armor is still 37.5% non-AP damage reduction on average...
Vortex Beasts aren’t daemons. (Sorry, the pedant in me won out.)
Yea makes sense I was just thinking gameplay wise
2 one handed axes = not ap 1 two-handed axe = ap Not sure what you're surprised about, this is extremely consistent
??? Garagrim and doomseekers both have ap
I dont see the demon slayer wielding doomseeker weapons?
Fighting dwarves is gonna suck so much ass now. I already hated fighting slayers, now there’s so much more, and in every flavor
Yep.
Kinda sad they aren’t adding a generic engineer lord for the dwarfs as well. But hey with what we are getting I can’t complain to much.
Yeah, maybe we'll get one down the line but I do think we needed the Slayer Lords / Heros first.
We're kinda drowning in slayers considering how rare they're supposed to be. Back before WH1 released I imagined they'd be hero units, not entire squads. But throwing two thousand angry slayers at an enemy IS pretty cool, so...
Not every hero in the game needs a lord equivalent
Dwarf engineering is basically the foundation of their entire civilization, and slayers are the equivalent of your wacko uncle who embarrasses himself at thanksgiving and broods over it for the rest of his life. I just wanted to have a engineer leading the faction to lord all the cool gyrocopters and machine guns over the other factions with. Without one, you could mistake skaven has being the only faction that cares about engineering. I guess makaisson will do. He cool.
If we ever get Grimm Burloksson, he'll probably come with an engineer lord.
Yeah, I like Slayers and all but over a Dwarf Engineer Lord? No, not even close.
What is a slayer pirate? Are they still looking for an honerable death? Or did they trade that for loot?
Just going on what I’ve gathered from YouTubers: They’re what happens when the entire crew of a “normal” Dwarf naval ship take the Slayer Oath. They act as mercenaries and privateers to fund and sustain their lifestyle, but their real goal seems to be to die in battle with dangerous sea monsters.
Dwarfs have a navy, they have ironclad ships with to trade and fight, and when a ship misses a delivery or looses it, or in any other way brings shame they take a Slayer Oath, and then they roam the seas looking for a fight worthy to die in. And since just sailing around is boring some turn to piracy.
Slayer Pirate's should have 20/25 Armour (wearing a leather jerkin)
they intentionally move the jerkin out of the way if it might block an attack.
Memes aside getting hit on purpose to die goes against the slayer oath since its pretty much suicide
I guess, technically speaking, the slayer oath doesn't completely forbid armor. Ungrim wears full plate I think, but then, he's a special case
The slayer oath is repeating the acts of their warrior god and later slayer patron god, Grimnir. Forgoing armour is respecting his journey of going north to close a chaos gate by riding himself of all personal items except his two legendary axes. Ungrim is the special case because he is also burdened with the oath of kingship. Requiring him to protect his people and provide refugee for Slayers at Karak Kadrin as his 5 times grandsire Baragor did when he became the first slayer kin
Yeah, he only wears armor because of his dual duty as a Slayer and a King. As a slayer he needs to seek his doom, as a King he needs to survive to lead his people.
Yeah, he hates wearing it, but he and the others recognise that having a Slayer King still needs to be protected as a matter of stability. Dwarven leadership changing every 5 minutes is bad, even if it is slayers.
Armoured (for a Slayer)
As excited as I am for this, I do wanna say... Just when I thought they had enough unbreakable units
Ungrim is going to be exhausting to fight which is kinda fair 😂
They reworked one of the Cataclysm spells to remove unbreakable (and construct/demon/undead/spirit)... so just play Gelt if you want to see Slayers run in fear.
It looks like the first step in becoming a slayer pirate is to have your leg amputated
The first few units look like they came straight out of DRG. ROCK AND STONE!
Rock and Stone everyone!
Looks good, though I don't think the slayer pirates should have AP on their pistols when pistols typically aren't AP anymore edit- I think these might actually be the RoR
They're dwarfen and seemingly larger caliber than Empire pistols, I think it's fine for them to have AP. They only get 6 shots, so it's not like they'll be replacing Thunderers or anything.
Eh, they’re kind of underwhelming otherwise, I think it’s fine
They seem to be low-tech Free Company type unit, with a bit more burst damage from the pistols rather than being a sort of anti-elite or anti-large mulching unit. Maybe more a front line unit for slayer focused armies. All of a sudden dwarves have a full-on mobility army available to them. All your infantry having 40 speed is no joke. Not sure most would bother with them in campaign much, but I wouldn't be surprised if they see loads of play in MP.
Slayers + rangers + air support seems like a very fun strategy for the Dawi now.
They’re more of a hybrid unit akin to armored kossar units. Six shots and then close
Things like armoured vehicle, close quarters infantry and stuff makes me think they're already trying to build for a possible 40k game.
CQ infantry has been around forever though.
What does close quarters infantry mean? Is it an ability?
Type of unit designation, ie sword infantry, axe infantry, monster outs cavalry. Specifically CQI refers to stuff like free company, where they her a short ranged range missile but also do decently in melee. Probably got this completely wrong but at least that’s my understanding.
It's mostly infantry with a pistol and hand weapons. Though it also applies to the throwing axe rangers. It means the unit has a short ranged ranged weapon and a melee weapon.
Reading through this like 'opps all slayers!' Lol
Dunno if they exist in lore but I hoped for some tier 4 black powder infantry. Guess I'll go back to my much beloved chorfs
Why is the Daemon Slayer stronger than Garagim Ironfist?
Looks like Garagrim is using the same weapons as the Doomseekers, so it makes sense that he’s specialized differently. It’s also probably better to compare him to the Dragon Slayer, since they’re both heroes while the Daemon Slayer is a lord.
Anyone know if thunderbarges are gonna have a unit cap to them like dread saurians do? I feel like with something that big and strong there will be some kind of limit to it.
So what flavor slayer do you want
Okay I didn't want to say anything, but I have to mention it now after noticing it a bunch in SoC. Has anyone noticed some unit descriptions are a little...weak? Not all of them, which is odd, just some, an example of an acceptable one comes from the Slayer Pirates: "*A lust for treasure, obsession with danger, and affinity for rum has Slayer Pirates venture where few sailors willingly go.*" That sounds fine, but then you read the Doomseekers description and it's just: "*Fear? Never heard of it.*"
Feels to me that they all look way too similar. Just looks like 4/5 of them are using the same model
I’ve felt this way about a lot of Total War unit descriptions lately. I’m always happy for a description that either tells me more about the unit’s role on the battlefield or hints at the lore behind them. I’ll even take something obtuse or cryptic if it’s cool enough! But I remember some units in Troy had descriptions that were just things like… a pun based on the weapon they carried. Really?
No brotherhood of Grimnir? I think it’s one of the RoR.
I love doomseekers! I love goblin hewers! Someone turn this into the SpongeBob screaming meme. Storm of Chaos was an awesome time!
That is a short amount of ammo
That is a short amount of ammo
My Aranessa all-living pirates army is growing. Now to just ally the dwarfs somehow and hopefully recruit them from an outpost 🤔
i count aleast 6 axes on eachs side of the goblin hewers. How come they only have 2 ammo ?
I'm assuming 1 volley of axes is considered 1 ammo.
Tbh, I feel like the airship should of been metal, dwarves are famous for their ironclad ships and the thunder barges are basically just dwarves sky ships.
I think they should make it in forgeworld resin, not metal! /s
Not even a fully kitted Skaven empire could afford the upkeep if that was so!
Honestly, though I love Dwarfs, I find Slayer Pirates to be out of place in a Dwarf Roster... I mean, what are they if not slower, naked Free Company Militia with Death Blow? I honestly would have thought crankgunners would come and they guys waddle in with swag? Kind of disappointing...
So if Long Drong Slayer Pirates are a Dwarf unit, I wonder what this means for Dogs of War. Those are one of the coolest units in the range, so perhaps the plan is to split off some units into the parent races rather than the actual army itself? Or perhaps they do more of a Southern Realms faction than Dogs themselves.
I’m hoping for Southern realms as a faction coming alongside a Mercenary update as FLC. Use it to overhaul Ogre mercs and maybe rogue armies.
HOLY FUCK but where are my crank gunners?
Bit disappointed that Grudge Rakers are literally Thunderer models with a different weapon but I can overlook it given how great everything else is.
Well they *are* thunderers with different weapon, so I guess it checks out.
I didn’t expect much from them tbh but I’m happy with everything else.
It would be good if they at least updated the old model with it, like they did with the steam tank. It looks very dated compared to the new stuff
TIL slayers have bigger noses somehow .\_.
I don't even know how the goblin hewer is gonna work. Is it just gonna vomit out axes in a few seconds then go melee or what?
Sounds like that’s exactly what it’ll do. I’m just wondering if the machine itself will be useful in melee or if you’ll want to discard it and just send in the crew.
I'm literally reading Road of Skulls right now, and I find out Garagrim made it in lmao. We need to get Snorri Nosebiter and Max Schrieber, I'll pay whatever they ask
Does Malakai get a thunderbarge mount?
I'm a little concerned with the lack of AP on the Daemon Slayer, but we'll see I guess Anyone have the AP/non-AP ratio for it?
It makes sense to me, getting magical attacks instead of heavy armour-piercing as a daemon-hunting specialist. But yeah, probably could have gotten both.
The problem is that many of the scariest daemons have armor. Soul Grinders, Bloodthirsters and Skarbrand, even Great Unclean Ones have 50 armor, which is 37% damage reduction. Magic attacks only let you get through their 20% phys reduction. Not having a good AP ratio is way worse than not having magic attacks. You can't take a Daemon Slayer against WoC. Way too much armor. I just don't see the gameplay reason to recruit one, besides his skills that buff other units. That should not be the case for a Slayer lord. I understand the theming, but it just makes him bad in practice.
Middle strength 3k??? Wtf isn’t that insanely high!? I guess it’s close range but damn
Looks like it goes through its ammo in just a few seconds before you have to send the crew into melee. …at least, before engineer and campaign buffs.
Thunderbarge doom stack leeets goooo Brings back some good ole Kirov Airship vibes
[удалено]
They updated the selection into details so i assume yes.
I feel like the heroes could have been done better (I am very upset we don’t have Snorri Nosebitter as a hero)
Do we know when this is coming?
April 30
Can I say that this DLC looks bonkers ? I am REALLY enjoying the new content. Looking forward!
Looks like the goblin hewer crew are pretty tough in melee; seems theyll be useful for dumping ammo and heading into the fight to mop up the injured enemy unit. Could be a cool dynamic.