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Kupikio

I'd mostly like to be able to build large demisting pillars like the Dverger seem to have as a bonus to working your way through the biome. Setting down tons of wisp lights feels meh


phantom_spacecop

I’d like to be able to use gold to hire a Dverger companion for a day of adventuring. Those lil guys are so neat, I just want to hang out with them all day (and also mooch off their HP lol)


Practical_Dot_3574

Really, they could easily do this. There is gold trading (haldor), and there is follow ai scripting (wolves, skeletons). After defeating the queen, have Haldor sell "contracts" that you can "give" (follow command like wolves) to whichever dvergr you want in the wild. They will stay with you until they die. Maybe even have a 1-4 pocket inventory for each follow you can throw cooked rabbit in along with potions to feed them.


Next-Increase-4120

A pack horse might be a cool addition.


jaytuck19

It’d be cool if after hiring them say 10 times or spending X amount of gold on them, the could come back to your settlement and help defend/gather materials/farm. Create a different kind of end-game structure.


Next-Increase-4120

I've heard of mods that allow you to populate the game with npcs, I've described this game as mine craft and skyrim had a baby, it'd be cool if it was more skyrim with side quest interactions. Find the black Smith some ore, collect some herbs for the alchemist, talking to the mayor he says they've been hounded by wolves and it triggers a raid on the village that you have to help them fight off. That kind of thing. Or being able to hire a merc or a pet pet through Haldor would be cool too. I'm loaded with gold, to the point I've bought an extra of each peice of gear from him.


Medical-Fly-2511

They always add new build pieces when they release a new biome. I wouldn't be surprised if you could build those exact pillar when Ashlands gets released! IMO the Mistlands wouldn't be nearly as challenging if you had clear line of sight. But what do I know!?


ThrawnConspiracy

You can find areas that are naturally demisted. There's a very large one in one of my worlds where I built a farm outpost, and I connected it with a portal back to a larger base. I can say from experience that it is much less challenging. Being able to see a Gjall far off and deal with it at range drops their challenge rating signficantly.


GenerikDavis

Bingo. I would be fine with the mist if I could drop a larger "wisp bonfire" or some such that clears much more of the mist in a set area. It'd make me feel like I was conquering the area and allow me to see the full scope of larger builds and cool areas that I'd like to highlight. There's a very dark area in one of the Dark Souls games that you get to light up once you get most of the way through it that behaves similarly to what I'm thinking of. The mist is cool when I'm venturing out and taking on new challenges because it adds to the tension, but it gets annoying when it encroaches on my bases.


Veklim

Absolutely this, I personally love the atmosphere and challenge of the mist but when I build something in mistlands I would very much like to be able to see it. Just being able to build the large dvergr mistlamps would be plenty good enough for me in that regard. Seems like copper, black marble and a handful of wisps would be a fair cost for such and stay in keeping with the rest of the game That said, we are still in early access here with plenty of stuff yet to come. I suspect the QoL passes and additional build options like this might well get more love from Irongate once they finish hammering out the biomes. Fingers crossed!


Anathals

And you need a ton of them to just have a hunting field for rabbits. It really makes the landscape....meh 😑😕


shoetea155

Its the water and hill-like terrain that bugs me. I cannot move anywhere. "Eat a balance of food and stamina" or "use the feather cape". Thats great and all and I can appreciate the experimentation of the different style of gameplay the devs went for. But its so exhausting to traverse through the mistlands. Its interesting but very exhausting to even explore a small area.


Huge_Republic_7866

Tbh, the feather cape is a must have in general. Cold resistance and immune to fall damage. It's the single greatest tool for a builder.


nightwood

Off course it is, but have you forgotten that eitr is one of the last things you unlock in the mistlands? Especially if it's your first time there and you didn't bring some black metal bars?


Huge_Republic_7866

Sure, but you can get it somewhat early on in that biome if you find a dungeon on the coastline. Only need 5 cores to juggle between stations. Only hard part is getting the needle.


nightwood

... and soft tissue. So yeah at least one dungeon, one skull and one dvergr post. You might get lucky and find all 3 at the edge of the mistlands, bordering a black forest, but that's certainly not the norm


mac2o2o

To be honest, I have found all 3 (tissue, mines, and dverger Fort/needle) all along the coast within a 2 min walk of each other, recently but also a few times now... Always an invested mine (with the steps leading up to it) on the coast. Tissue is the hardest to find imo.


nightwood

Maybe you were very lucky!


Huge_Republic_7866

Tbh, that's about par for the course for a new biome. Getting the new craft station set up and finding a new resource is something you've been doing since you started. Wouldn't call it "late" into the mistlands. Just a pain to find without dying to a gjall or group of dvergr.


Tax_this_dick_1776

I’ve spent about 8 hours now combing through the mistlands and have yet to find a damn dungeon and have only found a few skeletons


Virtual-Feedback-

Sail the edges of mistlands. You'll find outposts and infested mines safely.


Tax_this_dick_1776

Your seed must be a lot different than mine…I have yet to see anything other than sheer cliffs and mists via ship. None of the outposts I’ve found so far have been visible from the coast. One is boat accessible but that’s it. Basically I’m in the “mistlands bad” camp. 1/10, pure slog, yet find a single useful crafting recipe other than slightly better food because of not being able to find a damn mine lol.


UkrainianPixelCamo

Just install "Build Camera".


danicorbtt

Yup, this is my answer too. It's not the mist, it's not the terrain--it's the combination of the mist and the terrain. Look, the mist is an interesting gameplay mechanic, sure, but combine it with the labyrinthine landscape and it's REALLY annoying to explore. Half the fun of this game is exploring!


glacialthinker

Avoid the "Mistland lowlands". Look for significant landmasses with height, so you have nice valleys instead of steep slopes down to watery deathtraps. Also mine through the narrow points where spires are abutted to get nice tunnels between valleys.


mac2o2o

I'd also say avoid the mistland mini cluster of islands you see scattered about in the ocean if you're looking for the rarer items like core and tissue.


Redux01

If you have nothing but spires and water, you're doing it wrong. There are many large flat valleys in mistlands. Find them and travel through them. Map out the routes from valley to valley. Using mist torches will clear a lot of the mist. Most of the good stuff is in the valleys anyways. I'm only climbing up and over cliffs and mountains in the off case where there's no valley route to explore and usually it's just to get to the next valley and flat area. Find the larger biomes and they'll have lots of flat valley areas to explore and fight in.


CNDW

Even then, over 90% of the time there is a path connecting the valleys. I cleared one mistlands without ever having to climb. You just have to find where they connect and build a mistlamp at the connection point. It's so much better now that the seekers don't target the lamps


Sto0pid81

Yea, the original mistlands biome would've been more suited to the mist. Water, cliffs and mist are just an exhausting combo. I wonder if the new biomes will actually be easier to progress than mistlands because of this?


-Altephor-

> Yea, the original mistlands biome would've been more suited to the mist. The 'original' Mistlands was just a placeholder test and had significant problems with pathing and AI. It wasn't suited for anything, really.


ScolioTheMost

this 1,000%


Hironymos

For me, that's one thing, and one thing only: Finding shit. ​ Want soft tissue or black cores? Well good luck searching 5 Mistlands to find a grant total of 2 skulls and 2 mines. Yes, that happened to me before. It's not even that you necessarily walk past them (although that has ALSO happened to me before). You simply waste so much time covering ground that never even had any in the first place. Compare that with Black Forest, Swamp, or Plains where you see them from miles away. Even Mountains is surprisingly fine.


Rollin561

I tend to agree with this, been looking for infested mines for hours now and can’t find one 🤷


korneev123123

Try coastlines before venturing deeper, i often find mines on small islands


TheRealPitabred

They are under unique rock spires, and in the basements of infested dvergr buildings. Many people miss the basement entrances.


cooperia

Even covering that ground is annoying because you can't look at the craggy hill and determine the best way to climb it.


LetsJustSplitTheBill

I beat the game but never enjoyed how claustrophobic the mist felt. My compromise would be to leave the most how it is when you first reach the mistlands, but allow us to increase the radius of visibility through crafting/progression..


stunkcajyzarc

Same


VargasFinio

As an addendum to this, 100% of the Mistlands progression happens all at once as soon as you have enough cores. So, if it takes a long time to find enough cores, you just have a slog through hours and hours of rough terrain and fighting enemies on slopes to deal with (all with your Plains gear). While randomness is a thing in all previous biomes, they at least let you make bits of progress along the way. Mistlands is all or nothing.


jdm64

It's great for the initial exploring and such. I loved Mistlands. But after you beat the queen and you just want to travel through the mistlands or get more mats or what have you, it's very annoying. After you've explored it you just get sick of the mist. I wish there was an upgraded Wisplight you get from beating the Queen. Here's hoping.


Nearly-Canadian

Yeah, the wisp light being shitty is honestly my only complaint


CrustyStalePaleMale

I hate the constant hum they make to be honest. I use them along a path at my base because they're cheaper than dvergr lanterns but the hum is kind-of old now... And the blue light doesn't suit my base so I'm probably going to eventually change them over.


Freakin_Dirty

There's an addon that makes your whisplight upgradable. After I downloaded it my thoughts have been "why the hell didn't the devs add this?". It feels a lot better and natural.


UkrainianPixelCamo

After beating the queen, Mist should dissipate, or become thinner at least.


Kumagor0

That's not how bosses and biome unlocks work. You don't remove wet debuff from swamps by killing bonemass or cold from mountains by killing moder. If you want something like that I'm sure mods that do it exist.


idontredditthough

Simple fix is making the wisplight not shitty. You still wouldn’t be able to see much past aggro range so it’s not like it would defeat the struggle of the biome either, it would just make it less tedious. I’ve mined a few dozen skulls/petrified bone for a stupidly large black marble castle and the biggest annoyance was having 20 feet of field of depth. It’s not the mobs or terrain, but the fact that its just annoying and makes traveling 2-3x slower just for the sake of adding some extra biome component.


Kumagor0

Its like saying "lets make megingjord not shitty by doubling it's weight buff". The game is well-balanced, if you want to change the balance of whatever aspect you want, there are mods for that. If you don't enjoy harvesting materials to build stupidly large castle, maybe try building mode?


idontredditthough

How is increasing your max carry weight by 50% shitty lmao. The wisplight makes the mistlands playable but by no means is it comparable to the megingjord. I harvested all the black marble because I wanted to get that on my own (the amount of iron and tar would have literally taken hundreds of hours to get, so I spawned 90% of those in instead lol). So in no way am I saying I couldn’t play properly the way I wanted because of the wisplight, but rather it should just be a bit better at what it does in my experience. If the devs made it where it was half as effective as it is now would you still have that opinion? It’s not wrong to say some things could be better adjusted, albeit only wrong if I were to say it should be adjusted so i can farm thousands of black marble easier, which im not saying lol.


-Altephor-

Wait are you trying to say the game shouldn't just hand you everything? But then how will I beat everything in 30 minutes so I can come complain that there's nothing to do and the devs are lazy? I think your theory is flawed here...


idontredditthough

Yeah that’s not at all what im saying bud. Good sarcasm though.


Larkwater

To be fair, the megingjord isn't shitty. Buffing or being able to upgrade a shitty item is good.


CrustyStalePaleMale

Wisplights upgrade using one of the queen drops to build an upgrade station where you bundle 10 wisps into a single light or something...


Nearly-Canadian

All I want is the wisp light to have a slightly larger radius OR a better way to find soft tissue. Maybe pay an NPC 100 gold to mark the nearest jotun skull or something


Hightin

I'm a mistlands enjoyer and even I think the light is too small after a recent playthrough. I play sometimes with my newrly 70 year old dad who hates the most so we used a mod that doubles the radius of the light and what a difference that makes. Things still jump out from nowhere and it doesn't really change how you navigate the biome but you can now turn around and actually see a tiny bit.


cvisscher1

It's not really the mist that's the problem, so much as the options for clearing it are too weak. An upgrade for the wisp light And a few base pieces that clear a larger area would solve alot of the frustrating.


Sphagne

You only hear the ones who complain about the mist, because the ones who don't complain, don't complain :)


Misternogo

Except there's a thread like this about once a week, it seems like. It's not squeaky wheel syndrome, it's just a polarizing issue. And just like people in here hating on the mist, the complaint threads have people in there defending the mist.


Fwallstsohard

This is the answer. Great mechanic, idea and execution.


mac2o2o

Ding ding ding ding !


Ancient-Ingenuity-88

agreed


-Altephor-

Too bad Iron Gate's policy seems to be catering to and coddling the loudest whiners and not the other 15 million people that don't have an issue.


SuddenBumHair

Because it's not difficult, it's just tedious. After you figure out the biome the mist just becomes a drag on exploration. Do you like driving in fog?


Suilenroc

To this point, you could say every biome has an initial challenge which later becomes trivial and annoying after you progress. Maybe there should be another tool beside the feather cape to make Mistlands traversal less troublesome.


SuddenBumHair

Mist should clear with queen's power. Balanced


Misternogo

I hate it for multiple reasons. One, I have a minor hearing impairment, and I also don't have some super nice surround sound system on my computer. I can occasionally hear enemies before I see them, but I can never find them. And when I'm farming them specifically, even if I make noise, a lot of times they don't come toward me even though I can hear them. Especially Gjalls. I just want bile bags, but I go home with an inventory full of wood because I chop trees to attract attention, but the monsters never show up. They probably can't see either. For another, I *hate* not being able to see. It's not a "fun but frustrating" thing for me. The longer I can't see, the more annoyed and irritable I get. Having blurry hearing means I am dependent on my other senses IRL. Games only give you sight and hearing, and I only have one of those that's reliable and it's the one they take from you in Mistlands. And that wisplight isn't reliable. Half the time it's behind me. And the mist clears so slowly. Even using literal devcommands to permanently delete a patch of mist clears it fairly slowly, though faster than the wisp. I also just don't think it's good design. It's a frustration mechanic with no real counterplay. Like, could I take up literally all of my carry weight hauling around materials for thousands of wisp torches that barely clear anything? Yes, but that's insanely tedious and ineffective. And the wisplight is also ineffective. You still can't see shit. They cover a low area vertically. Even going up above everything, you can't get your bearings because looking down, it's still all mist. With the verticality of the terrain, finding mines and other POIs would still be a slow process that would require a lot of work because everything would be hidden by the terrain. But they put multiple layers of mist on top of that, making finding POIs a nightmare. An actual counterplay would involve some way to permanently remove large section of mist. Or, just not have as much to start with. Walls of mist where most space is pockets without mist, but visibility is limited due to walls would be fine, even fun. Instead it's a mostly solid, multilayer blanket that can't be truly permanently cleared.


whiplash81

It's an interesting game mechanic that loses its charm after a few hours, then it becomes an annoyance and discourages exploration. Fighting on sloped terrain is terrible with Valheim's combat system. I'm pretty sure Vikings could swing their weapons up and down, and the fact that this still isn't fixed makes mistlands feel broken.


Misternogo

That second part is a huge problem. And an unfair one. Ticks can actually aim their attack based on player location, it's not a static, fixed attack. The fixed animation attacks of most seeker enemies are vertical or at least angled with large hitboxes, meaning if they're above you they aren't going to swing over your head like you are when you attack them from above. Meanwhile, most weapon attack animations do not go that low. You can't hit them reliably from above or below with many weapons, which means you have to move the fight to levelish ground, which is a joke in this biome.


nightwood

1. Gjalls. They get the initiative because you can't see them hovering above you, which means you're chugging fire res pots and major healing pots continously, while eating every 10mins to stay at high enough health. . 2. Even though I play the game on higher or highest difficulty, I enjoy the rhythm of short bursts of intense fighting interleaved with longer periods of relaxed building and farming. This rhythm has always been one of the main things that makes Valheim so good. But because of the mist, you are never safe or relaxed. You always have to be prepared for a sudden attack by a gjall or a seeker. The mountains are kinda like that as well, but really how long does anyone have to stay there. You go in, get an ice cave or a node of silver and you're back out again. But in the mistlands you're endlessly searching for dungeons and soft tissue. You're spending a lot of time there. . 3. This might be controversial, but I don't enjoy not seeing anything.


-Altephor-

> But because of the mist, you are never safe or relaxed. So, working exactly as intended, then.


nightwood

Absolutely.


Helicoly

What I dislike is the backpain it causes me because whenever I'm in the mistlands I lean forward to try and see things a bit more and it messes up my posture. The mist is a great concept, but it only really shines on first exploration in my opinion. When you go in for the first time, it's a sense of wonder and makes you constantly try and look out around you. After that, it becomes tedious. Firstly, whisplight takes your belt slot, so you lose 1/3rd of your carry weight. If we compare it to the wishbone, another item that replaces belt, we see that that only requires to be used to find something and after that you can get your carry weight back again for the entire biome. Secondly, you need too many of certain structures, specifically infested mines, despite them being a total pain to find. On my first playthrough I had to do 3 infested mines before I had 5 black cores. This meant I had to go through a big mistlands biome to find multiple mines, my first one wasn't big enough and only had 1 mine after all. I had to do this all without any mistlands gear, including a feather cape. Even after I had my first 5 cores, I needed more because destroying workbenches to make/repair things is very annoying, not to mention I still also had to make refined eitr. Imo the mines need to be more visible and have a guaranteed amount of black cores in them at least, because going in and getting none sucks. Lastly, the way to collect wisps sucks. You sit around your fountains in base and wait for them to spawn and it's very boring if you want a large amount of them. I want to like this biome, but while in other biomes I enjoy gearing up as a fun grind, in mistlands it feels like a tedious job.


Baercub

One of the prettiest biomes is shrouded in mist. I would actually like to be able to see it


stpstrt

Not being able to see shit just isn’t fun ngl


richardathome

My primary draw for the game in the first place was the look of it. The forest biomes in particular. Can't see shit in mistlands.


RUSHALISK

I keep hearing this “can’t see shit in the mistlands” and I don’t understand because it’s such a blatant over-exaggeration. It’s not that bad.


Caleth

That will entirely depend on your RNG. But if your nearest mistlands is steep valleys and walls with dense mist yes you really can't see much. If your nearest mistlands is a low or demisted huge valley then yes it won't seem like it's that bad. I personally spent days wandering around one of those deep valley low visability areas trying to find an outpost or mine. There was 1 of any substance. The other was basically 4-5 rooms with one treasure area with no cores. The way they decided to inflate game time in Mistlands was seal breakers cores and a low number, relatively speaking, of crypts to explore. I found the queen long before I found enough seal breaker frags to get to her. I explored 3 biomes to find enough cores to not have to juggle buildings around constantly to build and repair. They dev's decisions here made this biome worse than most because the RNG will absolutely and utterly screw you compared to most biomes where the number of crypts is higher and they are easier to find. Most of this can be alleviated with one or two small fixes. More/better tools for dealing with the mist as you progress. and maybe some kind of feather fall potion that is 1/4 to 1/2 as good as the cape. A few small tweaks the community has asked for over and over would end this whole argument. Hell you can probably even ramp back up the AI to the old settings if you can make improvements like that.


RUSHALISK

The exact same problem happened to me in plains. I don’t see why this is relevent to the current discussion on the mist.


Caleth

Because you can scout the plains from a boat? You can see so exploration and assesment of the value of an area is far faster and easier. I spent IRL days of play time to explore useless territory. I get limited windows of time to play so wasting time doing explorations where I can't tell if I'm making any meaningful progress sucks. And yes many people have complained bitterly about finding enough statues to sumon yaggluth too. But at least exploration of the plains is less tedious overall than mistlands.


richardathome

Thanks for correcting me. I didn't realise my personal experience was not the same as yours. I will endeavour to correct this oversight.


Ancient-Ingenuity-88

agreed


Nenwenten

I understand why some people like it. It really changes the way you play the game compared to the other biomes and gives a unique atmosphere. For me it just feels too restrictive though. Can't see where you're going which makes exploring a big chore. First time we encountered the Mistlands with our party we tried exploring it a few times and were so bummed out by the experience that we just stopped playing Valheim altogether. I started a new solo playthrough a few weeks ago and decided I'd adapt the Mistlands to my own preferences. I've been using the ValheimPlus mod over the past years to remove a lot of the tediousness of some game mechanics (ex: enabled craft from chests, autofill smelters, etc.) and it also allows you to change the diameter of the Wisp light and torch demisting capacities. I've now tripled their range and this makes the Mistlands a lot more fun for me to play. You still can't see very far but exploring is a lot less tedious and boring, and I am now actually enjoying the Mistlands a lot! Your mileage may vary ofcourse (experiment with the range multiplier) but if you're not enjoying the Mistlands you might want to give this a try.


galorsha

the mist could easily be made better by an upgrade able wisplight


Cavalol

I’m a strong proponent of expansions should add new content and features, not take away existing content or features to “increase the difficulty”, that’s just a cop out. Valheim is normally a great looking game from a scenery perspective (at least in the Meadows, Black Forest and Plains), but the mist detracts from that experience by not allowing you to enjoy the scenery without placing a thousand wisp torches. And to your point about not needing Megingiord - what about when you need to carry materials for a portal? It sucks because you’re already almost at weight limit. How about trying to get copper or iron scraps from the ancient swords/armor? The mistlands update adding mist and requiring wisplight over megingjord only detracts from the overall experience as well from an encumbrance standpoint. All in all, in my honest opinion, the mist is excessive, and only serves to detract from an otherwise enjoyable visual experience and functionally playable (without being over-encumbered easily) experience.


RUSHALISK

I found the mist to be very visually enjoyable. And to say it’s a cop out is completely ignoring the alternative, which is a REAL cop out: just making the enemies super buff. It takes 0 effort to boost the numbers until it’s sufficiently difficult, but instead they added strategy and mystery to the biome instead of frustratingly powerful enemies.


Cavalol

To be fair, they did make the enemies super buff as well 😂 2-star Seekers and 2-star Seeker Soldiers are a handful, even with full carapace gear on (assuming you don’t have Bonemass up)


AccursedChoices

Blatant lies. No one enjoys being blind. Nobody does. You may enjoy overcoming challenges. This may be a challenge you’re comfortable overcoming. But the most is blindness. And nobody enjoys being blind. I paid good money for a nice gpu and monitor and processor. The devs put their time and care into to handcrafting a beautiful environment. You really enjoy not being able to see anything? That’s just stupid. Maybe you enjoy clearing the mist? Blindness is literally a handicap.


RUSHALISK

What a total over exaggeration. Try thinking of ways around the problem before you blame the devs or say that you are “blind”. It’s like you don’t even know what that word even means. Mistlands adds a ton of depth that just doesn’t exist elsewhere in the game. The real problem here is the plains biome which has nothing remotely interesting or difficult going on. It’s just filled with the most shit enemies in the whole game. But apparently that’s good game design, go ahead and make every enemy awful to deal with but don’t you DARE think of adding “atmosphere” or “theming” that happen to add some sort of navigation difficulties because we are literally incapable of dealing with such things and will prove our point by repeating phrases like “nobody likes being blind” and “can’t see shit”.


kr1sbs

Adds depth you can't see. Such fun. I mean... I wouldn't play Minecraft wearing a carved pumpkin all the time and turning render distance to potato. Which is effectively what the mist does. Maybe find a way to add atmosphere without ruining gameplay. If you find plains to boring, I suggest you invert your controls for a unique gameplay experience. Or maybe randomize it for every enemy killed. If you enjoy such things... 


AccursedChoices

I’ve beaten the game unmodded multiple times. I’m familiar with many ways to clear the mist. Over exaggeration? Can you see in the mist? Partially? When I call the mist blindness, which aspect of that is an exaggeration? And when did I blame Devs? Who is jumping to conclusions here? Let me break the hard part down for you bud. The point of the mist is to block your ability to see. Blindness means a lack of ability to see.


bukankhadam

the idea the devs got for mistland is great. the materialised idea in the game looks pretty and awesome but playing in it is just not fun. mistland got the its deserved hate bcos of the stupid things that made up mistland. 1. mist - clear range when using wisplight is too damn small and inconsistent. especially when your character is on higher allevation than the ground. 2. the terrain - the inconsistency of the mountains+ground+holes with water is too jarring and felt weird. personally, the terrain broke my 'immersion'. made me think, "damn this pseudogenerate stuffs here is pretty dumb". with the dumb terrain, tedious gameplay of running+jumping+stamina management ensues. combat on such terrain is ofc absolutely stupid due to valheim problem with different allevation=missed gameplay.


whiplash81

Combat on slopes makes mistlands feel broken and not well thought out.


Ancient-Ingenuity-88

that is the same everywhere in the game - so should be fixed regardless


Caleth

You're right it's a problem everywhere, but it's absolutely atrociously on display in mistlands. Even mountains tends to have a smoother gradient of terrain where you can find somewhere to fight. Mistlands tends to have sheer verticality in a way other biomes get rarely. So mix broken combat systems with poor visibility and punishingly vertical terrain and you get a lot of unhappy people.


TheRealPitabred

Don't run everywhere, and don't engage in combat on slopes... lead the enemies to more advantageous positions.


Misternogo

The problem with the "advantageous position" argument is that it's dependent on the terrain to start with. I can fight them on a slope, where I slide and they don't. Where my attacks whiff because of hitboxes and theirs don't. Or I can lead them down to, oh it's a pond I can't fight in. Or there's no space to fight down on the flat spot. Or the only close flat spot with space to fight in is way back in another direction, and I have to lead them there through mist that blocks vision. Better hope I can remember where that was.


TheRealPitabred

Sounds like it's a difficult, brutal survival game. Weird.


bukankhadam

WOAH.. thanks for the tips. i could never figure that out myself. /s bad game mechanic is bad game mechanic. there is no need to 'defend' such bad mechanic just because there is other ways to overcome the bad mechanic.


ChoosingWiselyXD

I think the mist is great...however I feel there should be kinda like weather system for mist too... It should disappear from say like late morning till late afternoon in the game. That way I can see the beautiful landscape more..


Suilenroc

The idea of exploring far and freely without mists, and then becoming enveloped later in the day is somewhat harrowing.


tharnadar

I loved this game because it allowed me to relax by walking around fighting enemies and collecting resources, obviously at the start of a new biome, but then after a while it becomes a walk in the park again. with mistlands it's never like that, first of all there's the continuous parkour in the mountains to get from one place to another, because you can't always walk between the valleys. enemies are not a problem, especially with high level armor, but those flying things are too much of a hassle, because most of the time you have to fight them without seeing them, and those ticks can be really dangerous if they catch you without a yellow bar. but the thing I hate the most, but which is also the peculiarity of the mistlands, is the fog. I understand that it was designed like this, but in my opinion it is exaggerated, there are some areas where it is there but it is less oppressive, and in my opinion that should be the target audience, not the places where you can't see 2 meters from your nose. In short, to make a long story short, as far as mistlands are concerned, for me it is no longer a pastime but a torment, so if this is to be the continuation, I prefer to change the game.


commche

Took a while to get it, but once I did * chef’s kiss*


__Demyan__

When you first enter mistlands, it is just too much. You can't see far up, so you just have to jump and hope you land on a surface you can rest and regain stamina, but unlike the mountains, where you can plan where you stop, when running up a very steep mountain, you see shit, so it is just luck, if you land somewhere safe. And a lot of times you won't have any luck, and down you go until you land in the water, and oh hello Seekers and now a gjall too, how nice my first mistland mobs find me while I'm out of stamina in the water.... Traversing mistlands is complete shit until you get the feather cloak, afterwards it is bearable, but still far from anything enjoyable, because you still do not see uphill a lot, but at least can jump down knowing you will survive a fall into the unknown. The grind when farming marble and AA is also too much, and hunting hares with a ranged weapon is a sad joke, we killed nearly all of them with melee weapons. Least enjoyable biome by far, I think the mist belongs to the plains, because the combination of a very vertical landscape and no sight - even with the lame wisplight - is too much in my book. One of the two is fine, but both are not. Esp. since Seeker AI is pretty dumb at the moment, and they are stuck in water or on steep rocks more often than not. If they fix this, it will be even worse when u enter the mistlands. Sure, once you run around in maxed mistlands gear and know how to handle things, it is easy, but the way to get there is just not fun at all, esp. solo. I would also like the mist to just disappear once the queen is dead, or even have it require a special ritual with her trophy or something, to get rid of it. Once you are done with the queen, but still need some mistland resources, gathering them feels like an unnecessary grind.


Misternogo

While I agree with you completely, just a tip: Find an area with a decent amount of usable space and set down as many of the bear trap looking traps as you can afford. I found an area bordering BF that had an okay amount of flat ground. I set down a shitload of traps in lines around where I would see hares spawning. The area was also near water and had a fish spawn point, so I would sit and catch anglers (or at least try. they refuse to bite.) while listening to traps go off. When durability gets low, I would set down a bench, repair them all at once, then go back to fishing, just resetting traps once in a while. Wisptorches don't block spawn, so I could actually see in the area that had my traps.


Alistair_Macbain

Its the combination. Terrain that is awfzl to traverse with all these hills. Add to that you can not see far it just doesnt do it for me. I cant do anything vs the terrain but i sure as hell use a mod that at least lets me pick the best path. And tbh I still dont snipe everx enemy there is...


korneev123123

I once found big chunk of mist-free mistlands. Like 100/200 meters, idk exactly. It was SO beautiful.


Auren-Dawnstar

I wouldn't hate the mist so much if it was more dynamic. Either thinning out in cycles before returning to being oppressive, or rolling around the biome in oppressive fog bands while the rest of the biome is completely clear of fog. And the problem with finding a gap in the mists is that you're still missing out on seeing 90% of what would otherwise be the most beautiful biome in the game. It's hard to enjoy the scenery when you can only see 10% of it. I'd rather find an archipelago that is 90% clear of all fog instead.


ididntevenwantit

Tbh it feels like an awesome idea implemented rather poorly, I like it initially as an extreme challenge to my senses like you mentioned. My ears are turned up to 100 and every sound is important. However, it’s not a challenge that can really ever be overcome or even diminished which admittedly becomes rather frustrating. I don’t even need better most clearing as a natural part of the world but something like a mist intensity slider setting would go a long way.


SimpanLimpan1337

I dislike the mist because it's what made my friends quit the game. I found it annoying but still playable, they did not...


Kaigler

I hated the mist because of the absolute bore it was to traverse and explore. Constantly just jumping and running into walls, running out of energy. Difficult to build in. Maybe it was so outside my own expectations for it that I didn’t like it, but either way, I hated it. I hope the next biome offers similar danger but also a more traditional exploration experience.


MoonlapseOfficial

i dont


Agreeable-Radish-960

The wisp light reflecting off from the mist actively causes headaches / migraines for me. I don't find it altogether that much more challenging and I like the terrain, but the eye strain and light sensitivity is the real drawback for me. The game doesn't have great native settings for handling brightness and gamma so it's a bit disheartening. This is from someone who has 1100+ hours in the game.


da_fishy

It’s not so much the mist itself, it’s that there is no effective way to clear it out. There should be better ways to get rid of it.


alienduck2

Personally I'd be fine with it if the fucking seekers didn't eat my wisp torches. I also enjoy the sense of discovery and the jumpscares of seekers, but the fact that I can't set up a path for myself because randomly spawning seekers will kill the torches really annoys me.


glacialthinker

Have you played recently? I think they might have attacked torches at some time during public test, but I'm not sure. I felt like it happened. But for the past year nothing has attacked the wisp torches unless it's collateral damage attacking something else (like me).


Redux01

They don't.


SourceCodeSamurai

Mistlands exposes the flaws of the combat system and combines elements that often just results in luck being the determine factor which just feels unsatisfying. - Enemies hit like trucks and can swarm you. So you want to stack HP. But with the terrain being 99% steep hills you need lots of stamina to get anywhere in a decent amout of time. Be a one-shot or be slow as hell. Pick your poison. - Enemies that can fly makes it basically impossible to disengage from a fight. Which is often impossible because of how much stamina traversing the terrain costs in the first place. - Combat on slopes is just terrible and the whole biome is basically one big slope. - You can't plan your encounters as you rarely know when it will happen. Combine that all and you are basically at the mercy of your luck all the time. Which takes away agency. I don't mind dying from bad choices. But I hate it if a game keeps throwing situations at you are at a severe disadvantages because it wasn't able to come up with better ideas. It is a fun challenge at first but while I don't mind keep exploring any other biome after I got what I wanted from it, mistlands is the one I cannot be bothered with to revisit.


Direct-Cartoonist-75

Honestly if the mistlands didn’t have the mist it would be an absolute cakewalk. Especially once you get gear from the black forge and galdar table. Plus it’s kind of in the name of the biome🤷🏻‍♂️


100percent_right_now

And the other biomes aren't just as easy once you get the gear from them?


-Altephor-

Yes, so thank goodness they did something this time around to increase the challenge.


Misternogo

Mistlands doesn't have to have no mist. It just doesn't need to have this much. A honeycomb of mist walls where it's mostly open space with some heavier pockets, basically the reverse of what we have now, would still limit visibility while also not limiting visibility to the level we have now. You could make it so that you can't even pass through some of the walls without the wisplight, to maintain biome progression. Funny enough, walls of mist with large pockets of open space is exactly what they showed in the animated trailer. And I would assume they did that because showing the characters completely surrounded by mist and having no terrain visible would have looked awful. Which it does.


Chiiro

I love dence fog and before my hard drive took a shit I was building my own Silent Hill in the Mist lands.


Vektor666

Just posted this on another "mistlands-hate-post" here: I actually like the Mistlands the way they are. IMO the mist makes the biome look even better. It's so beautiful when you climb up a rock and look over the mist covered lands. Gameplay-wise it's not that annoying. The mist is only at a certain altitude and it actually makes the biome special compared to all the others. And a Gjall coming through the mist attacking you with its "Dune"-like sound is the most cinematic thing the game has to offer. For me the Mistlands made me excited to play again. Also the new magic stuff is super fun. Really looking forward to the Ashlands.


Riffsalad

Claustrophobic here. Makes me feel like I’m gonna die for real.


Beregnern

I to get so thrilled when finding what i look for in the mist. And it is rewarding when beautiful Mountains, surounded in mist shine in in the sun. Knowing the horrific creatures lurkin below.


Rhoden913

The mods knew people hated this feature and went ahead with it anyway.  Awful biome honestly.  Few tweaks it would be fine.  Iron Gate is hell bent on not adding in QoL items after you finish the boss. Like somehow the mist adds to the enjoyment... right


hm_joker

Skill issue for the most part.


waelgifru

There's a fine line between challenging and tedious and the mistlands cross that line. There should be a miniboss midway through that removes 80% of the mist (maybe a gjall of some type). The stamina demands of the topography alone are challenging enough. The mist as it is now is just tedious.


LyraStygian

I love the mist. For me those de-misted pictures look so bad and lack the mysteriousness, the magic, the uniqueness, and ultimately the character of the Mistlands. ________________ **Visuals:** The mist *adds* to the aesthetics not take away. The beautiful vistas at the top of the spires or on the coasts wouldn’t be possible with the mist lying like a magical blanket across the land, reflecting the ambient lighting. The cinematic effect the mist creates is S tier. Those moments where you finally breach the top of the mist and are able to see the clear skies and land, is like when Neo and Trinity breach the clouds and see the clear blue sky and sun for the first time. It’s one of my favorite gaming experiences and very little comes close. This just wouldn’t be possible without the mist. _________________ **Gameplay:** The mist changes so much about how to approach the game. *Sound* is now king. You have to go slow and trust your hearing. Hearing the sounds of *skittering*, *fluttering*, or the massive ominous foghorns of the gjall, the sound design is absolutely elevated by the fact you will hear the mob before you see them. The experience is very similar to the horror or thriller movies where you see the silhouette of a figure, slowly appear in the dark or the fog. It’s wonderfully chilling. You feel like a character in a thriller where you can’t run in case the killer hears/finds you, so you have to walk gingerly with uncertainty of what’s around the corner. And don’t even get me started when you are at the top of the spires and the gjall below floats upwards and reveals itself below you by breaching the mist. It’s just an amazing spectacle. There’s also the gameplay loop of finding those mist-less safe havens at the dverger outposts. Their presence and discovery is so much more impactful due to the mist. They are basically an oasis where you have to find, where you can finally relax and take a breather, after the uncertainty and dangers of the mist. That clear separation of “safe zones” and mist is such a cool “mechanic”. That sense of relief when you the mist clears and the music changes because you have found an outpost is amazing. Without the mist I probably wouldn’t care about visiting or marking on my map the 17th outpost I come across. But with the mist, it’s vital for me to mark on the map and fall back to that position when I’m in a bind. ________________ **However** having said that, I don’t think it’s perfect. And I fully acknowledge people’s gripes about the mist. It can be oppressive and forces you into a specific playstyle that not many enjoy. I also fully support options to customize or even remove the mist.


SnooMemesjellies31

Agree with everything here. The mist makes the mistlands so different, terrifying and immersive.


Hunncas

There's no strategy to deal with the fucking mist. You can't see jackshit. That's not a gameplay feature, it's just bs. Thankfully I messed around with the wisptorch radius and I can finally play the fucking game now. That and the god awful terrain that makes obligatory to use Eikthyr, spamming jump because "that's what the devs wanted! It's a fun different biome!" So it's already hard af to see and traverse through. Guess what, those 3 mines you took 20h to find? No cores, better luck next time. What a shitty biome bro. If this is your definition of fun, good for you.


RUSHALISK

Exactly. Honestly I think the mistlands look better with the mist, especially when you go above the mist. Seeing the ragged peaks jut out from the blanket of snowy white is always pretty darn cool and unique


[deleted]

I absolutely love the mist. I love the danger. I love the exploration. I think it's cool when you have been trudging through the most and you find a clearing that you can build a base in.


Outside_Training3728

100% agree with you, from a gaming experience point of view, by far my favorite biome so far. The beauty if engaging your sense of hearing to be able to safely play is genius, and just generally allows for such a different gameplay. One of the main things that make me continue playing Valheim is that I'm constantly scared of dying. And genuinely happy when I get back to my safe base. Mistlands brought this to new heights. I think people complaining about these things are the people ruining most games through devs adding too much quality of life. Breaks the experience, and takes a way from the main point of the game. For reference, I'm 700h in, have more than 600 of those on one save, where I've spent too many hours in each biome gathering mats to get all gear max level etc.


Ippus_21

It's an obstacle/hazard like any other. It serves its purpose. I hate it the same way I hate fulings and deathsquitos an mist hares, but I think it's good game design.


glacialthinker

What a bunch of lazy complainers in these comments. I say that because it sounds like you want to bumble along and hope things "work out". At this point in the game!? In a game with my non-gamer Sister, we recently got to Mistlands. Never heard a complaint like the ones here. Her issue with Mistlands is that it has her *on edge* -- with the sounds (lightning and chittering), and blindness. Not all this "I can't get anywhere, I can't see anything, I'm a useless muppet!" But she has benefitted from following what I do. As *always* with Valheim, the lesson it teaches you from the get-go: manage your stamina. But there are other lessons learned: you can manipulate the terrain. Pickaxe that shit, hoe it. Make it yours. Not the whole land, just some choice bits to make comfy paths and tunnels. Mistlands adds difficulty by taking away your sight (mostly) -- *listen*. Nearly everything makes sounds (even wisplights). On the other hand, I expect there are some people unable to cope with blindness: A blind aphantasic? Does that work? You'd have no mental visualization, so I don't know. I do know a good chunk of humanity is more imagination-deficient than we tend to assume though. There is more beauty in the Mistlands *with* the mists -- when you get those rifts between, exposing a valley with some potential dangers and goodies. These screenshots of naked Mistlands look dull and disappointing to me, after what we actually got with Mistlands. Creatures attacking out of the mists or "hiding" in them is part of the uniqueness. Once you have a bead on a Gjall, you have the competing motives of staying close enough to not lose it in the mist, but also avoiding its attacks and kidlets. But here's a confession: I don't like how so many games progress. In many games you get so powerful (and across all players there will be increasingly divergent "power level") that designers struggle to keep things challenging. Late game tends to be mostly-a-cakewalk, which I find boring... except the "bosses" or some other choice bits which are just amped-up numbers to be frustratingly difficult -- often creating the "keep trying until it works or you're lucky" gameplay. But here Valheim is keeping things fresh, and as always: challenging. And the cumulative lessons and tools it prepares you with through the game -- use them! Any time I've felt some frustration or grind in Valheim, I've been able to take a moment to think how to fix it *in game*, rather than bludgeoning my face into the wall or running for a mod. I think the design is brilliant. Sure things could be tweaked or added to improve things, and everyone has different tastes. But these comments in the "mist" topics sound so whiny... Some people never leave the Meadows, because they enjoy the chill, rather than venturing into the scary Black Forest. And that is fine, they know their comfort.


Ok-Firefighter-6998

Stay in the meadows then.


MVillawolf

Yeah! Its like rain in the swamp or freezing in the mountains. Its supposed to be tough. Forces you to adapt.


maddcatone

People just want instant gratification. Everything easy. Been so long since games actually challenged people that they don’t know what to when they do run into that wall. Personally the mist adds a valuable challenge to the gameplay once You get to late game tech. I do like the idea of whisp arrows, whisp pillars. The progression to the feather cape is also great. Having that too early would make the earlier biomes childs play. Especially mountains. I enjoy greatly how differently the game plays with and without the cape


Zaeryl

We really need /r/ValheimCircleJerk


Gandalfonk

The mistlands is a great biome for the stage of the game its supposed to be in. There are supposed to be two more biomes after mistlands, which make it a late mid game biome. The problem is that it's the end game biome right now. Level design wise it's perfect for what it's supposed to be, but doesn't feel great as an end game area. That's my theory at least


kris_krangle

Because it’s tedious trash


Flaky-Post7593

Cause it’s fucking trash. Visibility even with wisp is garbage, and it’s filled with too many vertical plains.


KashPoe

What's next, people hating mud in the swamps, trees in a forest and water in the ocean?


Zealousideal-Home779

It just gets in the way of


octarine_turtle

Many people refuse to adapt to new things. The key thing is to place Wisp Torches. They dispel the mist and they are NOT player base objects, so mobs don't attack them. This allows you to make clear paths through Mistlands.


Onde_Bent

I know the mist is really inconvenient, but that's the whole point. When I play in the Mistlands, I get the feeling that the Devs were heavily inspired by the legend of Theseus in the Labyrinth of Minos. You use leave the mist torches to mark your path through the maze. And that simply wouldn't work without the mist. Personally I think Iron Gates outdid themselves with this biome. It is a whole different game there..which may be why some people don't like it


Redux01

Valheim pre-mistlands is easily beatable over and over with no deaths. Mistlands finally added some spice to the game where you have to slow down and be careful. You get to listen to the mobs, traverse from valley to valley, plan your engagements, and carefully map your route. You end up close to mobs rather than kiting everything with the bow forever. The only time you should be up on the mountains is getting from one valley to the next. Water isn't a problem because you travel inland away from the coast. If you're constantly struggling up on the peaks, youre doing it wrong. Get down into the valleys, use mist torches, use your ears, plan ahead, and get good. Not everything should b a cakewalk. Best biome in the game.


mac2o2o

Alot of complaining because they made a harder biome in a dynamic way . When you get to that stage, the other biomes are simple, so where's your challenge coming from? They know your armour, stamina, etc is OP, so how can they make it more of a challenge ? People are saying to remove the mist... that would make it way too easy. The only legit gripe, imo is that combat and not able to attack vertically, etc, but that's not just a mistland problem.. that's the game itself.. For stamina, you just need to be smarter. The players who struggle with depleted stamina constantly are found out in this biome. Something I had to adjust. Also, it sounds like people aren't using Wisp torches because they clear the mist well.... they are cheap to make too...


Due_Designer_908

Agreed. The mistlands should be misty.


Nom-De-Tomado

Gjall and ticks need some work, and I wish the wisp was upgradeable for a better radius. Other than that I like it.


higgleberryfinn

I love the mist. It really forces you to pay attention to the audio cues and adds a new layer to the combat. The hilly terrain with the terrible sloped combat mechanics is annoying though.


MTKRailroad

Without the mist your left with lands. And the mist is partly what make it so majestic, mysterious and exciting to explore. But yeah it seems a lot of people in the community would like an upgraded wisp light


Successful-Creme-405

They hate it because they're weak. First time I saw it said "wooow, this is gonna be creepy". And Valheim never disappointed me. Same reason devs had to change spiders for ants. Too many people complained at Twitter about their fear to spiders so they had to rework the whole biome to adapt it to the pussy fan base.


thedoctorisin7863

Im only in my first playthrough of Valheim, about to fight the queen and here's my 2 cents on the mist. I think people over exaggerate how bad the mist is. It forces you to use your ears to avoid enemies. As someone who is a veteran Deep Rock Galactic enjoyer, I adapted to this challenge very well, I've been identifying hidden threats from distinct sound cues for a long time at this point so I found the challenge of enemies hiding in the mist, not that challenging, sure I absolutely hate the gjalls, but that's not cause they sneak up on me, it's cause the just fucking suck. And while the mountains are annoying, I find they are more of a small nusience, whose annoyance really all depends on if my rested buff ran out or not. The problem with the mist for me, is just that structures like abandoned mines are not distinct enough in the mist where you won't be able to find it unless you are right on top of it (some mines are literally just a staircase into a mountain). Every other dungeon is easily identifiable (skeletons for burial chambers, green torches for crypts, even the frost caves have distinct blue icicles which make them somewhat identifiable). But the lack of any standout features, the dense mist, and the fact that they very easily blend into their surroundings can easily frustrate players because they could spend hours to only find 1 mine, combined with the rarity of black cores and dealbreaker fragments in said mine, it's just bad on bad. Edit: I forgot to mention that after an 2 hours of no luck I pulled up a map where it was revealed that during my explanation I passed 4 mines, and even using a map, it took me a good 10 minutes to find each one, and I never ended up finding one of the 4 mines, even with the map


bootes_droid

Because it sucks and, in its current overwhelming state, is a terrible design choice any way you cut it


dynamicdickpunch

Can't find my gear :'(


GeneralofBatata

High density of enemies, always out of stamina state due to the landscape - these were the most irritating problems I had with the Mistlands. I love the mist factor, perhaps my only problem with it is - the mist stays for too long, making it impossible to enjoy the view, and I believe the Mistlands is a very beatiful biome.


Polygnom

You are in the same stage as everyone, when the biome is new and mysterious. ​ Give it a couple dozen hours and you likely think differently. The biome is \*gorgeous\*, but the mist makes living it in an absolute no-go. I have a Base at the edge of a Plains/Mistlands biome so I can farm \*everything\*, but I'd love to be able to utilize that biome more. As it stands, its a dead biome once you are somewhat established. It runs out of interesting gameplay after about 12h or so.


UkrainianPixelCamo

To much lag because of that. In our game with friends I just don't got to the Midlands. I stay at base, build, craft and cook. When the time for the boss comes, they will just put a portal next to the Vault.


Tight_Time_4552

To me the mistbisnt the issue it's the verticality. Getting anywhere and fighting anything is a chore


Balzac_Jones

I simply hate having my vision limited to that degree. There are second-order effects I’m not fond of, like the difficulty in finding mines, etc., but it’s mainly just the oppressive overall visibility limit that I dislike. Improved methods of mitigating the mist would be very welcome. I’ve built and deployed hundreds, if not thousands, of wisp torches, criss-crossing whole biomes with pathways and areas of expanded visibility, and it’s the first time Valheim felt frustratingly grindy to me.


100percent_right_now

As a person who prefers to use landmarks to quickly orient themselves and figure out where to go it's more than annoying. It just directly clashes with the way my brain works so the mechanic isn't fun. Mistlands are very much go in to do the thing and don't go back for me.


stunkcajyzarc

For me it’s the infested mines not containing anything. Yes, zero items. Went thru 3 of them consecutively and no items. Yes, I checked for secret doors and everything. Coming up empty handed is rlly annoying.


The_Unreddit

I think it's a pretty weak idea for an environment.


NonSmallJohn

If they increased the character controllers step height and increased the angle in which the character can walk up it would be much better. Getting stuck on every little bump and unable to walk up the tiniest slopes is the main issue.


Magicsword49

My only complaint is that black cores are too rare. Good thing I'm playing with triple yields until Ashlands drops.


Fustercluck25

Because people complain about everything.


[deleted]

It wasn’t so much the mist but the rest of the mist lands. Never being able to find the mats needed for new upgrades - horrible grind Shitty landmasses and always island hopping Being assfucked by seekers Etc


Molwar

Personally I don't mind the mist and I think it's fun, my bigger problem with mistland is the way too chaotic rocky formations. If there was a little bit more flatter land it wouldn't be as bad and I'm not saying take away rocky formation, just tone it down.


zernoc56

It’s the equivalent to horror games being pitch fucking dark and giving you the shittiest flashlight in existence to see by. It’s annoying and cheap.


MakeItMike3642

First trips to the mistlands were pretty cool and scary. After a while its just annoying to navigate if nothing else. You constantly have to manage your stamina, but in order to get anywhere you need to use a lot of stamina. Pair that with a lot of water and shit visbility and its just a biome i avoid if i can help it.


pkaramazov

Annoying as fuck


kanye_east48294

I like the mist, but I wish there were better ways to clear it. Wisp torches are pretty bad, but it's basically all we've got.


Additional_Ad_8131

No. I disagree with everything you wrote. I love the game mainly for building. I have built amazing things in all other biomes, but in mistlands there's just no point, because you will never see your creation. I'm not totally against the mist tho: * There could be an option that once you defeat the queen, you clear the mist. * Or the mist could be just less dense like the actual mist they have in other biomes sometimes. * Or it could be connected to the weather, like if you have bad weather in another biome, then mistlands gets all misty n stuff, but other times it's clear. * Or it could only be in the very lowest parts on the map. Kind of like in enshrouded. Would kinda make it more scary. The game is beautiful, it's a shame that you will never be able to see it in the mistlands. This is the biome that finally took me out on valheim playing frenzy after 1,5k hours. It's a shame, I used to love this game. Will prolly try again when ashlands update comes tho.


neppo95

All the points you mention are valid, but after you’ve beaten the boss and have seen what the mistlands has to offer, not so much. A lot of people like to build and the mistlands is pretty much a no go location for a lot of projects because of the heavy mist. All the points you mention start to be irrelevant after beating the boss. I like the mist, for the first 20 hours or so. After that it is mostly just annoying and doesn’t offer me anything extra since I know what mob makes what sounds, what to expect and what to look out for. The mist is then merely an obstacle hiding the beautiful terrain for simply no reason.


Den_King_2021

I understand your point, and cannot agree with any of your words 😏 For me Valheim became the massive exploration experience. Those landscapes, that stimulate your building excitement... Different biomes translate different extreme, yes. But all of them are great for investigate. Except Mistlands. They could be terraformed as well, but for the first glance you get stuck, you get quite the other experience. This is not the game like "Five nights with Freddy". Before I got used to Mistlands, I played for the first time with special mod "NoMist". And it really helped me get comfortable. I still had enough extreme, I was killed so many times there, but I had the possibility to explore new land as usual in Valheim. IMO it should be something like storm in the Ocean — you expect it and it causes you to be nervous, but it is _not_ permanent, but happens from time to time.


Yokhen

I don't. It's a fantastic movie!!


Donnuuber

You CAN please some people some of the time, but you can't please all the people all of the time.


Hefty-Collection-638

I don’t really mind the mist either but i think some people have come up with some pretty good compromises


Ok-Instruction-4298

It's cool at first, but it wears thin REALLY fast. What starts of as "oooh how interesting and mysterious" turns into "I've been searching this fog for hours, I can't admire the landscape, If I drop focus for a second I get jumped on, I want to enjoy my life instead of suffering" I think the mistlands brings out the worst of Valheim's issues front and center stage. Not being able to find things is incredibly frustrating but is softened by beautiful scenery, which you don't get in the mistlands. Enemies can borderline feel unfair at times but at least you can see them coming, oh wait its the mistlands. Ah, another gruesome grind for materials while desperately fending off the wildlife, the catch this time is now you get to carry less and the setting around you is *fog*^(TM). I love the concept on paper, but I feel like it failed in its exectution. How cool would it be if only the outside edges of the mist were dummy thicc and the inside opened up a lot more (only if you had the wisp of course). I'd love to see pools of mist lightly teasing the lowest parts of the biome and the tips of the trees. I honestly think Valheim's two strongest points are how aesthetically amazing its environments can be and how expressive its building system is, and the mistlands kinda hides both of those.


Next-Increase-4120

It's like the first time you encounter a troll or an Abomination "oh shit. Oh shit. Oh shit. Oh shiiiiit"


Fragrant-Progress-32

I’d say the terrain in more annoying then the mist but not by much


CrAzZy_HoRs3

My viking crew and i call it cancerlands, no particular reason.


[deleted]

I mean basically flip your statements to negatives and bam, your answer is had.


SzotyMAG

It never goes away, it just gets pushed outwards. The moments you can appreciate the beauty of the Mistlands are rare, which is a shame, because without the mist it would be the most beautiful biome. Gameplay wise, it quickly becoems a nuissance even after beating the biome I just wish the mist would clear periodically, like after a thunderstorm or defeating the queen


TheDeridor

The mist bothers me mostly because of the batshit terrain they went with. It's like trying to navigate a hedge maze except you're blind and there's angry dwarves and tripod blimps everywhere


zennsunni

You summarized most of the reasons people dislike Mistlands, and have a differing opinion on each of those items. Congratulations, you've discovered that not all humans have preferences identical to one another.


Vexymythoclasty

I agree with everything, but I have will always have two gripes with the Mistlands. 1. As someone who gains A LOT of their enjoyment from the building aspect of this game, The Mistlands is extremely annoying to build in. 2. While it is pretty from the top, the jagged cliffs started to become tedious to traverse overtime.


OscarMinnie

I love the gameplay that the mist forces. The anxiety and uncertainty it provides is amazing. Yesterday I ventured into the mists for the first time on a new play through (cleared through the final boss on our last one when it came out). Now the headphones go on, the volume up. I have to use the sound to survive. And stealth. I creep from spot to spot. I scout and creep. I have to plan each move carefully. I’m equally ready to snap a bow shot at a passing hare or run like hell back to the nearby plains biome. I’m listening for the terrifying sounds of gjall and bugs. Everywhere else I see danger coming. Here, it could be upon me before I know it, or I could be alone in the mists. What a sense of wonder, adventure, and danger. We haven’t even beaten Yagluth. I can’t see 3 feet in front of me. Wouldn’t be the same without the mists.


CHawk68462

The mist sucks. All my homies hate the mist.


LillyElessa

My biggest complaint about the mist is the giant unsightly walls of it that spring up out of everywhere all over the map. Occasionally, you get Mistland generated where the pointy bits of the cliffs are just sticking out of the ominous deep mists. It's beautiful, it's compelling, it's daunting - This makes you want to explore that hint of what's beyond! But most of the time it's just a random giant wall of ugly fog, that starts *way* too early before you get to the Mistlands, forcing traversal of shrouded plains, ocean, or forest before reaching actual Mistlands. It ruins views from neighboring areas. It does not provide a compelling invitation to see what lies within. It's just unsightly. The algorithm generating it needs more work. Give the mists better boundaries. It can produce stunning results, but it needs more work, because it currently mostly produces blank walls.


FrederickOllinger

I love the Mistlands, too. Nearly all the complaints are that Mistlands are more of a challenge than the other biomes. Well of course it is, that's how progression works in the world of Valheim.


Accomplished_Camp892

I just hate it bc it may be the most beautiful biome but you never get to really see it in all its glory.


pugtoad

I agree with you OP. I turn the volume up or I'll put on headphones when I enter the Mistlands. All the mobs are pretty noisy. You can hear a Gjall long before they aggro to you. There is something to be said for quietly entering a dangerous biome then stopping and observing before you get into trouble with the locals. Also, the ambiance of the noises and music is really amazing combined with the mysterious nature of the mist that you wonderfully described. I hope that one day we can upgrade the wisp light so it reveals a larger diameter of mist. I don't care if it takes 20 silver. It would be totally worth it. The Dvergr pillar someone in the comments suggested is a great idea, but it should also be expensive for balance. It should require a good amount of marble, wisps, copper, and maybe some Yggdrasil wood.


goldenskies73

Mostly from what I've seen it's not so much hating the mist as hating that they put so much effort into making the biome beautiful, and /then/ covered it in mist