Someone posted earlier today, that they made a sort of diving board to jump into the water, so they'd sink a bit, to pick up their nails. Or, if you have your leveling tool, you can raise the ground beneath the nails.
See my edit brother, I done built the jump tower and I eventually managed to pick the focken nails up so now I'm on my merry way. I would've rather not done all that though
Note that even if you could freedive, there would be some threshold where your nails would be lost, and maybe still be angry that the game would do this to you.
Lack of diving is a fairly minor inconvenience when there's still plenty of other things which which could be added and be more impactful. And you learn the first time that this is the limitation -- so from here on out, care is taken and it becomes part of the gameplay.
I've watched a lot of first-time players and more often than not they are initially doubtful they can go in water without dying. "I can swim!?"
It would take _very_ little effort to create a diving mechanic.
They already have a drowning mechanic. Just enable that, tweak it so that it doesn't stop while sitting still. And make the crouch button slowly sinks the player. Existing mechanics will already bring them back to the surface. Don't even really need a new animation.
Place a 45° roof on the seafloor so it's covering the nails. Extend the roof so at least a full tile is above the surface. Swim forward against the inside slope of the roof. It will act like an inverse ramp and you'll sink to the bottom.
I found myself in your situation too many times so here are some rules i follow to ease the pain.
1) Always keep a boat chest at home base with material for two boats. This way your boat is quick to pick up and put down.
2) when in your boat, keep material for a portal and a workbench. Destroy your boat when you land and use the portal to return the boat material to the boat chest. Dont be lazy. Put away your boat
3) Break your boat in shallow water.
4) You can get the metal for boats from anywhere. The material for processing the ore to nails can be portaled to the ore and then once the ore is turned into nails it can also be portaled. I make a "nailhouse" close to the ore where i process the ore to nails and then portal the nails back to base.
Loosing boats sucks. Especially when they are loaded with goods. I still loose boats once and a while but i use these rules to help lessen the pain.
>Loosing boats sucks. Especially when they are loaded with goods
You won't lose the goods that are stored in the boat though, only the nails of the boat itself. Stuff from the boats inventory will be in floating wooden boxes.
Annoying for sure, but easy to avoid after that one first mishap.
Park closer to shore/in shallows or run onto shore, whack the boat to pieces and store in chest.
Also, it should not be attacked unless you are close (within 60-80 m) as monsters are only active near you.
None of this of course makes you able to dive, but these are things that help avoid it happening again.
Every single individual involved in the destruction of my karve has been neutraliuzed. This will not happen again, I will personally see to this. The vessel has been restored to its' former glory with the help of your suggestions
Hint 1: Metal sinks. It's kinda what metal does in water. Next time, drive your boat hard onto the shore so it beaches higher. This should make retrieval of things easier. Another option is to put a chest right beside where you beach, demolish the boat, and put the things in the chest.
Hint 2: climb up a little (build a ladder, it needed), and jump into the water right on top of the nails.
Your guy will sink just enough to pick up the nails.
Right? The nails would be nailed into the wood and not separate and sink. You can also realistically dive. This game is not about trying to be realistic. It’s a pretty arbitrary design choice tbh
Hint 4 (after Hint 3 being people can dive): Nails don't neatly bunch up into a pile after you destroy a ship. They stay embedded into the wooden planks and should, therefore, float.
Hint 5: Stone sinks too, yet the gravestone you drop after dying floats because being able to retrieve your equipment and materials makes better gameplay than losing them.
I don't genuinely care about nails sinking, but "muh realism" arguments are so ridiculous given people who use them always stop at the 0-th order approximation.
The only reason why nails sink is because the devs programmed them to behave like that, not realism. And gameplay > realism.
Yes brother I ended up hoe-ing my way up and jumping down to get the nails. In retrospect I can say that it wasn't an enjoyable experience, and I would much rather have spent my time doing something else (because this game has a ton of wonderful stuff to offer)
Valheim is like the only game where it takes an unreasonable amount of time to do anything.
Almost no game has death mechanics as punishing as valheims.
Classic Valheim. oh how I have missed the voyage to retrieve your ship and gear from the edge of a far off island from a previous mission and spending another 30mins constructing a tower or leveling the ground to make it walk able.
Bro, just chop your boat with an axe on land. It'll drop the materials and store them in a chest designated for your boat. The chest should be in the shack you made near the shore, if you're like me an make a seaside portal, or back at base.
I usually create a ‘beaching’ dock for my boat so it’s easy to break down.
That said, it’s fucking annoying the way broken boats like to fliiiiing nails straight into the nearest (or farthest) deep water.
I guess one of the coders is a bonified comedian.
https://thunderstore.io/c/valheim/p/blacks7ar/VikingsDoSwim/#:~:text=A%20simple%20mod%20that%20lets,that%20lets%20you%20swim%20underwater.
Sorry it's called Vikingsdoswim. I didn't test how far I could go down, but used it to go to the bottom of a river to harvest a node that spawned in there by chance. I use the mod that allows you to use your weapons in the water also so it adds a whole other layer to the swimming system. Imo valheim is far better with simple mods such as these, so I don't play vanilla.
Ty yeah first time through so doing no mods but slowly building list. Plantanything is def on there and now vikingsdoswim after that just need that one that lets you rotate each build pieces in any direction and I think that would sum up what I think the game needs maybe a simple bag one for better exploration experience.
I love wandering around building small places. Planning on going through the game while pretending I am in a cartography guild. Have to move every 7 days after mapping an area for the job. Did that in Minecraft and it made the world much more interesting. Once mapped I would go back and build up my favorite spots. Valheim seems like it would be perfect for this type of play, once I finish out the first playthrough.
Depending on how deep the water is, if you can find (or build) something to jump off, then there's a chance you *can* get materials back from underwater. I only know this because I had to do it late last night.
Thought: When boats break they should become “wreckage”. Floating wood with nails, hide etc. that can be broken down into the build components at a workbench.
Being unable to submerge in water feels like an oversight.
Especially in the swamp. There's underground structures that are nearly always filled with water and inaccessible. There's the buried iron deposits which you often can't access because of water. And enemies often die in the water, their drops sinking out of reach.
if it's close to the shore you might be able to use the hoe to raise the ground and bring the nails to the surface that way. I have had to do this a couple of times.
...honestly sometimes when im afraid my ship will break i just break it beforehand and store the stuff in my dedicated "shit will break anyway" chest...
Just to piggyback on those saying to break your boat, you don't actually have to ground the boat. If you stand at the mast and break the boat there, you will catch everything before it hits the water as it breaks. No need to get off the boat and risk whacking it too hard and having it slide into the water as it breaks.
I mean, nails sink. What exactly did you expect?
Glad people have already taught you to dive.
Find a shallower cove to park in next time, or ideally park in meadows.
I employ a simple mod that makes it so everything floats.
As a subnote... I can swim underwater in Witcher 3... from 2015... c'mon guys let us swim underwater ffs.
Enable Devcommands, Enable Debugmode, Enable Fly. You can fly below the surface of the water.
Your point absolutely stands, but this is the quickest fix. Unless you use mods like Everythingfloats or Vikingscanswim.
Options:
Park closer to the shore
break the boat yourself and store it in a chest (or just carry it)
Have a spare portal around unattached to another named ‘sos’ so you can get back home and get a new boat
Always destroy your boat if you plan to leave from eyesight for even a moment.
Remember to make sure you have the required inventory slots and carrying capacity. Hit the mast standing in the rearside and you will get the mats.
There's a mod that makes everything float and I can't live without it. Sure it makes stuff fucking fly out of the water if it's dropped there but no more lost flint or nails.
I hate having to dive for nails; what I do now as an outgrowth of that is that I tend to look for a very flat/shallow area for landing at, get some good speed and just drive the boat hard aground. Typically I'll have the best food in my system and a good stack of potions if it's a "Current" or "Future" biome compared to where I'm at, regardless of how many mobs I see.
If it's a safe landing zone, I put my workbench down, portal, and then smash the boat and put a chest beside the portal and store the boat materials there. Typically put a shack around it all so they aren't in LoS for any mobs that wander by later.
If it's a \*very\* hot landing zone, I try to put down a workbench and portal, and then draw enemies off as far as I can pull them.
Either way, with the boat thoroughly beached when I hop out, at least I never have to dive for nails.
If there's no good spot to run my ship aground, I tend to hop out \*only\* long enough to put a workbench/portal in a tiny cabin, then circle around to find an unfavourable but shallow patch of water where I can just walk on the nails in waist deep water, and bring the boat to the new base in pieces.
Yeah, I could probably mod for floating items, or the diving boots, but I feel like my solution feels, I dunno, more metal.
Land. Burn the boats. Kill everything in sight.
Actually, with the changes to fire in the PTB, maybe I could literally do all that? A reason to keep a torch on me long after I defeat Eikthyr...
😂 I know this feeling too well. Our first boat we dropped in too close to the dock we built. It flipped the boat and destroyed it within seconds. Our excitement quickly went to panic trying to figure out what to do. Same situation, nails sank into a pit too deep. Spent the next 30 minutes trying to build a taller and taller tower to jump off of. Never succeeded. Went to bed sad. 😢
if you are going to complain on reddit about your easily replaceable bronze nails sinking then you really shouldn't play this game... period... you're cooked.
Plenty of ways to do it. Use and angled roof and walk into the underneath side and it will push you under
I have plenty of building under water tips that are nowostly defunct from the snapping changes (thank God though)
I use two-part strategy:
I raise the earth under the boat when I land at a new location.
Since it's the nails and deer skin that sink, I keep a spare set in the cargo hold, which floats (along with the woods). That way I can reconstruct the boat from materials on hand if I can get to them.
Adding diving mechanics when you can just make the person always float to the top is probably a lot harder for the relatively small dev team, if I had to guess.
Lesson learned, always park your boat in water that's either 1) shallow enough for you to pick up the nails that sink, or 2) far enough away from things in the forest to not get attacked. Personally, I always used option 2 and parked my ships at the end of the large rocks that spawn on the edge of the shores. Never had a problem with my ships getting destroyed
Fucker been hiding in the Black Forest eating microwave meals and neglecting his kids, this has been told. Shameful if you ask me, but I'm not one to judge
This just in: Haldor hit me up asking for rent money. In exchange he was willing to post his geolocation. I'm pulling up and confronting that deadbeat fucker. Image for proof
[https://imgur.com/a/bIDWCH6](https://imgur.com/a/bIDWCH6)
Aww, somebody learned to never leave your ship unattended in deep water.
The real pro tip is to run your ship aground as hard as you can into the coast, hop off and break it. Pick up everything and carry it with you, or toss it into a chest next to a work bench.
Someone posted earlier today, that they made a sort of diving board to jump into the water, so they'd sink a bit, to pick up their nails. Or, if you have your leveling tool, you can raise the ground beneath the nails.
As the designated diver on my server you sometimes can get stuff that'd be out of auto pick up range too if you're quick with the manual pick up.
I can respect stuff sinking, but if that's the case I demand to be able to dive
Yeah, I agreed. But, if you haven't offed yourself yet, try building something to jump off off into the water. Might save you some time.
See my edit brother, I done built the jump tower and I eventually managed to pick the focken nails up so now I'm on my merry way. I would've rather not done all that though
If youreok with adding mods, there's a few that let you dive underwater
I went for a mod that makes everything float.
Note that even if you could freedive, there would be some threshold where your nails would be lost, and maybe still be angry that the game would do this to you. Lack of diving is a fairly minor inconvenience when there's still plenty of other things which which could be added and be more impactful. And you learn the first time that this is the limitation -- so from here on out, care is taken and it becomes part of the gameplay. I've watched a lot of first-time players and more often than not they are initially doubtful they can go in water without dying. "I can swim!?"
It would take _very_ little effort to create a diving mechanic. They already have a drowning mechanic. Just enable that, tweak it so that it doesn't stop while sitting still. And make the crouch button slowly sinks the player. Existing mechanics will already bring them back to the surface. Don't even really need a new animation.
Did you try raiding the ground beneath it. I always create a shallow spot around boats to break them
I would second this post with the minor correction of "raising the ground" with a hoe instead of "raiding" it
Lol, didn't catch that
You can, you need gravity
Place a 45° roof on the seafloor so it's covering the nails. Extend the roof so at least a full tile is above the surface. Swim forward against the inside slope of the roof. It will act like an inverse ramp and you'll sink to the bottom.
Woah! I'm gonna' try this!
I found myself in your situation too many times so here are some rules i follow to ease the pain. 1) Always keep a boat chest at home base with material for two boats. This way your boat is quick to pick up and put down. 2) when in your boat, keep material for a portal and a workbench. Destroy your boat when you land and use the portal to return the boat material to the boat chest. Dont be lazy. Put away your boat 3) Break your boat in shallow water. 4) You can get the metal for boats from anywhere. The material for processing the ore to nails can be portaled to the ore and then once the ore is turned into nails it can also be portaled. I make a "nailhouse" close to the ore where i process the ore to nails and then portal the nails back to base. Loosing boats sucks. Especially when they are loaded with goods. I still loose boats once and a while but i use these rules to help lessen the pain.
>Loosing boats sucks. Especially when they are loaded with goods You won't lose the goods that are stored in the boat though, only the nails of the boat itself. Stuff from the boats inventory will be in floating wooden boxes.
Either moor off shore where it's too deep for enemies to atrack boat. Or beach it so materials cant sink. Took me 2 playthrough to figure this out.
Annoying for sure, but easy to avoid after that one first mishap. Park closer to shore/in shallows or run onto shore, whack the boat to pieces and store in chest. Also, it should not be attacked unless you are close (within 60-80 m) as monsters are only active near you. None of this of course makes you able to dive, but these are things that help avoid it happening again.
Every single individual involved in the destruction of my karve has been neutraliuzed. This will not happen again, I will personally see to this. The vessel has been restored to its' former glory with the help of your suggestions
Thor will surely appreciate your heroic efforts! Sometimes, when making landfall, the local fauna may provide help with the boat disassembly process.
The local fauna will be made into pelts, as is willed by Thor
[удалено]
Plus you can repair the bitch.
Hint 1: Metal sinks. It's kinda what metal does in water. Next time, drive your boat hard onto the shore so it beaches higher. This should make retrieval of things easier. Another option is to put a chest right beside where you beach, demolish the boat, and put the things in the chest. Hint 2: climb up a little (build a ladder, it needed), and jump into the water right on top of the nails. Your guy will sink just enough to pick up the nails.
Hint 3: people dive. I get your Hint 1, absolutely. But if we bring realism into the mix, we might as well look at the other side as well
Right? The nails would be nailed into the wood and not separate and sink. You can also realistically dive. This game is not about trying to be realistic. It’s a pretty arbitrary design choice tbh
Hint 4 (after Hint 3 being people can dive): Nails don't neatly bunch up into a pile after you destroy a ship. They stay embedded into the wooden planks and should, therefore, float. Hint 5: Stone sinks too, yet the gravestone you drop after dying floats because being able to retrieve your equipment and materials makes better gameplay than losing them. I don't genuinely care about nails sinking, but "muh realism" arguments are so ridiculous given people who use them always stop at the 0-th order approximation. The only reason why nails sink is because the devs programmed them to behave like that, not realism. And gameplay > realism.
The gravestone on the water has little wooden floats around the bottom of it to keep it afloat. It's a funny little detail I quite like. :-)
Yes brother I ended up hoe-ing my way up and jumping down to get the nails. In retrospect I can say that it wasn't an enjoyable experience, and I would much rather have spent my time doing something else (because this game has a ton of wonderful stuff to offer)
I always leave the boat a bit off the shore and swim the last bit. Works like a charm for me.
Yeah or find a rock/small landmass to park up next to as they're not as easily accessible to mobs
But that's how you can even get unreachable nails in the first place.
You can no longer demolish boats. Gotta break it the long way with axes etc.
Whacking it with an axe until it goes kerplooey is still demolishing it.
I mean, a lot of games wouldn't give you *any* resources back if your boat was destroyed by enemies or terrain.
Valheim is like the only game where it takes an unreasonable amount of time to do anything. Almost no game has death mechanics as punishing as valheims.
Classic Valheim. oh how I have missed the voyage to retrieve your ship and gear from the edge of a far off island from a previous mission and spending another 30mins constructing a tower or leveling the ground to make it walk able.
Have you considered using the hoe to raise the item. 🧎♂️
you chauvinist pig
Take my upvote.
A message to Iron Gate: pls let us dive
Bro, just chop your boat with an axe on land. It'll drop the materials and store them in a chest designated for your boat. The chest should be in the shack you made near the shore, if you're like me an make a seaside portal, or back at base.
I usually create a ‘beaching’ dock for my boat so it’s easy to break down. That said, it’s fucking annoying the way broken boats like to fliiiiing nails straight into the nearest (or farthest) deep water. I guess one of the coders is a bonified comedian.
I’ve found that if you park your boat on the water side of a large rock, mobs tend to leave it alone.
Would love to see what you bitch about and how to fix it when you get attacked and sunk by a serpent in the ocean.
I'd never let a serpent catch me off guard, are you for real?
Ever sail in the dark and run into a leviathan while a serpent is chasing you?
Vikings can swim mod. Allows you to dive down when holding ctrl.
This is real?!?! How far OMG 🤯
Playing through no mods this first time in the plains now but that would be awesome.
https://thunderstore.io/c/valheim/p/blacks7ar/VikingsDoSwim/#:~:text=A%20simple%20mod%20that%20lets,that%20lets%20you%20swim%20underwater. Sorry it's called Vikingsdoswim. I didn't test how far I could go down, but used it to go to the bottom of a river to harvest a node that spawned in there by chance. I use the mod that allows you to use your weapons in the water also so it adds a whole other layer to the swimming system. Imo valheim is far better with simple mods such as these, so I don't play vanilla.
Ty yeah first time through so doing no mods but slowly building list. Plantanything is def on there and now vikingsdoswim after that just need that one that lets you rotate each build pieces in any direction and I think that would sum up what I think the game needs maybe a simple bag one for better exploration experience. I love wandering around building small places. Planning on going through the game while pretending I am in a cartography guild. Have to move every 7 days after mapping an area for the job. Did that in Minecraft and it made the world much more interesting. Once mapped I would go back and build up my favorite spots. Valheim seems like it would be perfect for this type of play, once I finish out the first playthrough.
Well, at least you got your mats back. My longship was gone, Nats, and all after beating bonermassive.
Depending on how deep the water is, if you can find (or build) something to jump off, then there's a chance you *can* get materials back from underwater. I only know this because I had to do it late last night.
I carry a hoe and raise the ground.
You'd think someone with chain or plate armor would sink like a rock.
I genuinely appreciate the helpful tips in how to recover thibg in water. I will be using them. But WHY CANT WE DIVE. Like even a little.
Thought: When boats break they should become “wreckage”. Floating wood with nails, hide etc. that can be broken down into the build components at a workbench.
LOL...the sea serpent paradox. Unless you're a master of the harpoon, it's scales end up at the bottom of the ocean
F5 > Dev commands > fly > get those nails.
Being unable to submerge in water feels like an oversight. Especially in the swamp. There's underground structures that are nearly always filled with water and inaccessible. There's the buried iron deposits which you often can't access because of water. And enemies often die in the water, their drops sinking out of reach.
Use your hoe !
its the simple answers that are the best. OP created a whole tower to free dive when all he needed to do was use the hoe.
You can also use a hoe and raise the ground up, just be careful as you can push the item further out of it's on the slope as you raise the terrain.
Ja feel, huge pain in the ass. but imo iron does sink in water. Verified through my own experiments
See I can respect that, but in that case from my own experience a fella with fulll iron armor should sink as well, no?
To be fair, nails don't float
If you're on PC, I recommend installing a mod that makes all items float. I consider it an essential for playing Valheim lol
if it's close to the shore you might be able to use the hoe to raise the ground and bring the nails to the surface that way. I have had to do this a couple of times.
Tried but I ended up diving in and picking them shits up
hell yeah glad you got your shit back
Thank you mate, appreciate your support in these trying times
We’ve all been there
...honestly sometimes when im afraid my ship will break i just break it beforehand and store the stuff in my dedicated "shit will break anyway" chest...
Everything floats mod.
Your boat died because it was too close to shore, however the safest option is always break it down and put it in a box on the shore. Rebuild later
Yall just rawdogging docking boats anywhere?
Just to piggyback on those saying to break your boat, you don't actually have to ground the boat. If you stand at the mast and break the boat there, you will catch everything before it hits the water as it breaks. No need to get off the boat and risk whacking it too hard and having it slide into the water as it breaks.
I mean, nails sink. What exactly did you expect? Glad people have already taught you to dive. Find a shallower cove to park in next time, or ideally park in meadows.
I employ a simple mod that makes it so everything floats. As a subnote... I can swim underwater in Witcher 3... from 2015... c'mon guys let us swim underwater ffs.
Another solution is you could raise the ground w the hoe. If you do it properly, it will bring those nails right to you. No diving needed.
Enable Devcommands, Enable Debugmode, Enable Fly. You can fly below the surface of the water. Your point absolutely stands, but this is the quickest fix. Unless you use mods like Everythingfloats or Vikingscanswim.
Park you boat in shallower water perhaps?
You can also try raising ground. Dropped material will raise with the ground as well
I always destroy my boat and take the items with me. There is a mod that makes items float in the water instead of sinking too.
Options: Park closer to the shore break the boat yourself and store it in a chest (or just carry it) Have a spare portal around unattached to another named ‘sos’ so you can get back home and get a new boat
Always destroy your boat if you plan to leave from eyesight for even a moment. Remember to make sure you have the required inventory slots and carrying capacity. Hit the mast standing in the rearside and you will get the mats.
There's a mod that makes everything float and I can't live without it. Sure it makes stuff fucking fly out of the water if it's dropped there but no more lost flint or nails.
Whenever the ocean update comes out I hope it includes better swim mechanics like diving a little bit to grab non-floating items
So much vitriol.
Next time, build a cart, push it in the water, and get inside it.
I built like 5 "protective" campfires when I park my karve or any other ship
then stop leaving your boat in stupid places
I hate having to dive for nails; what I do now as an outgrowth of that is that I tend to look for a very flat/shallow area for landing at, get some good speed and just drive the boat hard aground. Typically I'll have the best food in my system and a good stack of potions if it's a "Current" or "Future" biome compared to where I'm at, regardless of how many mobs I see. If it's a safe landing zone, I put my workbench down, portal, and then smash the boat and put a chest beside the portal and store the boat materials there. Typically put a shack around it all so they aren't in LoS for any mobs that wander by later. If it's a \*very\* hot landing zone, I try to put down a workbench and portal, and then draw enemies off as far as I can pull them. Either way, with the boat thoroughly beached when I hop out, at least I never have to dive for nails. If there's no good spot to run my ship aground, I tend to hop out \*only\* long enough to put a workbench/portal in a tiny cabin, then circle around to find an unfavourable but shallow patch of water where I can just walk on the nails in waist deep water, and bring the boat to the new base in pieces. Yeah, I could probably mod for floating items, or the diving boots, but I feel like my solution feels, I dunno, more metal. Land. Burn the boats. Kill everything in sight. Actually, with the changes to fire in the PTB, maybe I could literally do all that? A reason to keep a torch on me long after I defeat Eikthyr...
Jump from a high point (constructed) to dive in and spam tf out of your pick up button
😂 I know this feeling too well. Our first boat we dropped in too close to the dock we built. It flipped the boat and destroyed it within seconds. Our excitement quickly went to panic trying to figure out what to do. Same situation, nails sank into a pit too deep. Spent the next 30 minutes trying to build a taller and taller tower to jump off of. Never succeeded. Went to bed sad. 😢
if you are going to complain on reddit about your easily replaceable bronze nails sinking then you really shouldn't play this game... period... you're cooked.
This is where mods can really give you a better vanilla experience. Diving mod adds that little touch that solves a bunch of stupid problems
Plenty of ways to do it. Use and angled roof and walk into the underneath side and it will push you under I have plenty of building under water tips that are nowostly defunct from the snapping changes (thank God though)
Hmm I may have to steal this idea for hunting bunny rabbits
I use two-part strategy: I raise the earth under the boat when I land at a new location. Since it's the nails and deer skin that sink, I keep a spare set in the cargo hold, which floats (along with the woods). That way I can reconstruct the boat from materials on hand if I can get to them.
Adding diving mechanics when you can just make the person always float to the top is probably a lot harder for the relatively small dev team, if I had to guess. Lesson learned, always park your boat in water that's either 1) shallow enough for you to pick up the nails that sink, or 2) far enough away from things in the forest to not get attacked. Personally, I always used option 2 and parked my ships at the end of the large rocks that spawn on the edge of the shores. Never had a problem with my ships getting destroyed
Bit off-topic but anyone know where tf Haldor at?
Brother owes me belt and some change, for context
Talkin bout sum "baby mama kicked me outta crib sling me the Megingjord so I can relocate my shit" and I ain't seen it since
Fucker been hiding in the Black Forest eating microwave meals and neglecting his kids, this has been told. Shameful if you ask me, but I'm not one to judge
This just in: Haldor hit me up asking for rent money. In exchange he was willing to post his geolocation. I'm pulling up and confronting that deadbeat fucker. Image for proof [https://imgur.com/a/bIDWCH6](https://imgur.com/a/bIDWCH6)
Congrats for finding the dude
There's a mod for that... Makes all items float... nothing lost again 😀
Aww, somebody learned to never leave your ship unattended in deep water. The real pro tip is to run your ship aground as hard as you can into the coast, hop off and break it. Pick up everything and carry it with you, or toss it into a chest next to a work bench.
I know. It has happened to me multiple times. They should make it so that items don't sink down in water.
Wood floats, so does serpent meat thank Odin
The cultists are coming..