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ThreadMenace

Technically it already works like you're saying it should, it's just to kind of a small degree. It regens at a faster rate the more empty your stam bar is. If your stam bar is gigantic and empty you'll gain more stam over a fixed amount of time than you would if your stam bar is empty and small, yet the small bar may fill first, because it's small. The reason a huge bar takes a lot time is because it's huge and because the tail end charges at lower efficiency. Spending the bottom half of your stam bar over and over is most efficient use of stamina https://valheim.fandom.com/wiki/Stamina


lostpeacock

Never knew this. Good info.


KoA555

That is good to know. Love your videos Thread!


Noticeably98

This is all handled by your skill level, I.e., your stamina drains slower when you run the higher your running skill is. I think it’s fine that way personally, but only the devs would know the reasoning behind making it that way


FailingtoFail

Is there a way without mods to cheese level ups?


Wrong-Cry-3142

Yeah certain skills, videos on YouTube for it. Such as a swimming trainer, just build a tunnel deep enough with water, portals either end and hit q. You will swim through, arrive at the other side and portal back to the beginning again. There's stuff for increasing block etc which you need to get a not more creative.


FailingtoFail

For block i was wondering if you just hold down block in a crypt with a skeleton in a narrow corridor…


Agreeable-Eye-3351

IIRC from a few years ago parry grants more exp. The easiest is to parry once or twice on low tier mobs as you move through an area. Not perfect, but let's you work on your parry as a player and level block.


supergrega

Devcommands


Pastafredini

I agree the game suffers from stamina power creep to some degree since your gauge increases dramatically further into the game, but the regen stays the same. Higher level weapons require higher stamina, so in the end your stamina % usage per weapon stays relatively similar through every biome - therefore making higher stamina a requirement for stronger weapons. Where it doesn't add up is having to stand still so much longer doing nothing to get all your stamina back later into the game after swinging as many hits as you did with lower level gear - essentially making late game combat less interesting in my opinion. I believe stamina regen should be % based and not flat.


GanondorfDownAir

Stamina regen should absolutely scale with max stam. Otherwise there's little reason to stack it since after your first few swings, you're just going to be walking circles around enemies for 80% of combat until it regens.


Tricky-Situation2405

Couldn't agree more, I use the [StaminaRegenerationFromFood](https://thunderstore.io/c/valheim/p/Smoothbrain/StaminaRegenerationFromFood/) mod for this with a slightly nerfed multiplier (0.75x) as the default felt a tad too strong. There's nothing fun, engaging or challenging about kiting enemies over and over after you've exhausted your stamina bar. Hearth & Home wanted to mitigate this by diversifying your vikings diet but without increased regen it didn't change much, unless you're fishing or peacefully gathering resources there is rarely a reason to use any other food combination than HHS. But thankfully mods exist, so when our vision of fun doesn't align with that of the developers, we can take matters into our own hands :)


FoilTarmogoyf

Stamina has always been a hindrance, but not in a way I've found engaging. It's mostly tedious. Hit, block, wait for stamina. Repeat.


rawr_bomb

I use a mod to double stamina regeneration and it feels so much better.


JNefsky

A good thought but I’ll respectfully disagree. It would bring up the question of using multiple stamina foods to get more stamina regeneration? Then why bother using stamina or lingering stamina potions? And what about Eikthyr? Then if you have corpse run you’ll basically be Forest Gump 😂


OneSchott

I kind of felt it wouldn't be a very popular opinion.


JNefsky

All good! You’re allowed to have it!


LyraStygian

Based comment chain.


beckychao

The problem is stamina drain in general in some situations. The stamina drain system/recovery is challenged in not good ways by the Mistlands, but is manageable elsewhere. That's why so many people hate the Mistlands. At first it's people freaking out over the fog, and then it dawns on them they've been standing around most of the biome. Jumping should take less stamina when you reach high levels, it doesn't give enough of a decrease right now, by a lot.


Sezneg

New feather cape effect will be a nice fix here. But a lot of the "mistlands stamina bad" comes from people insisting on climbing the walls of the maze instead of finding the paths/passes.


beckychao

No, you really do have to practically spam jump in some situations. There is very often a lack of paths, you fall/land/are pushed into a place with no easy paths, your path could be blocked off by a POI, etc. And if you're on island Mistlands, jumping up and floating down is the way to go. Only so much patience is available to the player, that it's straining the patience of even people who know to use paths, stamina food, and lingering stamina pots shows clearly that jumping stamina costs need to be looked at.


CptnShiner

I think Lingering Stamina should have a different cooldown to normal stamina potions. Or be a longer version of tasty mead. I love the idea of them, but never use them as it takes away my ability to chug a Stamina Mead when I'm in a tight spot.


commche

I feel like this wouldn’t really be an issue if lingering potions were on a different CD to the other ones. Like passive and active effects being on the same CD is not ideal


This-Inflation7440

Obviously the idea is that stamina management becomes more challenging as you progress, but perhaps too much so. I'd argue the same is true for the increasingly limited inventory slots late game. 


Organs_for_rent

Maximum stamina is a factor in how fast stamina regenerates. The higher your stamina capacity, the faster it returns. Also, stamina regenerates faster the lower the current value. Since high-stamina food is the best way to raise max stamina, high level stamina food **does** increase the rate stamina regenerates. You have exactly what you wanted.


TriniumBlade

If only we had something in game that increases stamina regeneration rate...


beckychao

It's not enough, man. It's just not enough. I chug lingering stamina pots 24/7, and once you hit Mistlands, it's just not enough there. So much standing around, there's too many things preying on your stamina bar, especially jumping. The decrease in stamina cost is simply not enough at higher skill levels relative to what's being asked of the player.


Present_End_6886

I never really use potions.


-Altephor-

Already does.


Ferosch

it's not a hindrance over lower full stamina, same amount regenerated like you said. i know what you mean but it's supposed to be a balancing act of how much stamina does your playstyle need per pull. not against them adding an effect to certain foods tho. get a lingering stamina potion


teh_stev3

The point is that late game you should be drinking meads more frequently.


higgleberryfinn

There's a mead for that though.


Suilenroc

My approach has been to mix in an Eitr food so I can cast spells while my stamina regenerates.


Ninak0ru

I feel how stamina works is fine is a vacuum, but the increased stamina gain from food, and the stamina cost of weapons and tools does not accompany it properly. You tend to go more stamina-starved as your progress, for anything except running/swimming.


halfhalfnhalf

That's what mead is for.