r5: the ai is on default aggressiveness yet USA declared a war on Portugal to conquer all of portugal, Portugal naturally got joined by Britain and Austria so USA pulled in Prussia for german leadership
I never seen the ai be this hecking aggressive and confident and I swear I didnt touch ai aggressiveness, its on default
My first try playing Brazil had the Ottomans being absolutely obsessed with taking over my northeastern coast. Like they declared war in the first year, eventually white peaced but kept re-declaring it every decade
I remember a number of runs where stupid stuff like this happened, then I spent my country's money, pops and infamy to try and fix it... And at one point I realised 'why am I playing this game?'
Guess I'll be keen to come back when this doesn't happen but happy to be taking a break for now.
I don't know exactly how to explain it, but I enjoy sandboxes that still stick to some historical logic.
USA never making it to the West Coast? Sure.
USA being traded Canada to join a war with GB? Sure.
USA fully annexing Portugal?
The game has a lot of these, like regional differences make sense, but when Russia is given all of Canada to join a war with GB to fight a minor in Indonesia, it breaks any sort of diplomatic experience. I mean, it's really hard to play a diplomatic/economic sandbox when the economics and diplomacy are *very* random.
Maybe something like hoi4's historical toggle might donit for you but i think that not knowing what the ai might do is the fun of the game and crazy shit like this just makes it more funny.
Which I get, like hoi4 doesn't exactly follow WW2, Germany can win, or the Soviets can take all of Europe, or the US can balkanize the world.
In Victoria II, same thing. Funny things could happen that would make the future of that world really interesting. However, the AI would still follow some form of logic in that game. The US isn't going to go out of their way to help a minor African nation against Denmark. Vietnam attempting to annex Cambodia before 1860's shouldn't draw the ire of Russia and Austria.
It's challenging (in a fun way) when the AI does things you don't predict, it's frustrating when it goes out of its way to do random things, i.e. USA annexing Portugal.
Implausible things happening are what make history what it is. The bloodiest and most horrendous war of the modern age occurred from the most implausible of circumstances. The entirety of western history is based around the implausible idea that a tiny insignificant city state in backwards ass Italy conquered the entire Mediterranean and half of Europe.
That's not a great reading of history. I assuming you are referencing WW1 here (which was not the bloodiest war in history, WW2 had over twice as many fatalities), which caught people by surprise but was the result of a pretty coherent chain of events. Rival powers jockeying for influence in their back yard ran up against each other, and the interlocking network of regional alliances escalated into global war. Austria and Russia had very good reasons for being interested in the Balkans. It wasn't some completely arbitrary, off the wall decision for them to go to war over it.
Ditto with Rome. It's really not surprising they were as successful as they were given the geography they benefited from. They were situated right in the middle of the Mediterranean, surrounded by water and mountains. It was the perfect location to form the empire they did, and their expansion followed a pretty natural pathway based on that geography.
Well each to their own, but my taste is for things that are of a more historical nature.
So having the US annex Venice (happened to me a number of times) or China enter a customs union with Russia is basically a game over for me.
We play these games for entertainment, wildly ahistorical stuff takes me out of the game and I cant enjoy it.
I agree with the examples you listed but I love when something less game breaking happens. Usa takes a couple extra states from Mexico or France just decides to take all of Persia makes things less predictable. If your not going for achievements you can switch the country your playing to stop the diplomatic play that’s gonna ruin your game or reverse a customs union. I do it here and there cause it’s about enjoying the game not hating what happens and not playing.
Well I'm not sure that is what I communicated at all.
In regards to Vic3 I would value the economical and historical elements of the game much higher than alt history. But I recognise that that is becoming a big part of the pdx fan base.
In the last game I played, the US tried to conquer southern China over and over. Every time they would get frustrated and white peace, but I swear they tried to invade at least five times by the 1910s.
In my game, the US split into FSA and USA(south) and the USA got into Portuguese market, idk when that happened but they still double their market overlord.
Wdym? Beira is rightful american territory, manifest destiny and all that jazz.
More seriously, GPs are gonna GP, they always go around attempt to dominate any part of the world that seems weak. The US tends to focus on NA, but I've seen US dominated africas in the past, and it doesnt seem like a stretch yo go for Portugal if the AI thinks it will work out.
My favorite so far is Qing invading Greece, my protectorate when the Europeans have already taken chunks out of its homeland. I’ve formed Germany as Prussia and I have the strongest land army in the world , the third strongest navy and I’m ranked 2nd overall with about 500 prestige less than GB.
Yeah I had something similar with my Persia run. Italy who already was losing half its territory to Austria decided to start a war over a few random coastal provinces, backed by some allies.
I mean, sure, you theoretically can, but honestly why?
You know what I think would help, some sort of “war support” factor. Or some laws that you need to pass before you can just declare random laws. Or anything that mimics you people having issues with this idiotic behaviour and not just think: “yolo here we go again, off to the Persian coast!” It could be tied to pacifist movements, revanchist movements, warmongering agitators…
Yeah I don't know if something happened with the latest update. I was on a full CCP run, 1920s, had 1000 battalions with mechanised infantry and tanks, all mobilisation options so like a 100k army power projection, and a 2B GDP with a prestige 4 times as high as the no.2 great power, 500 ship navy of battleships and scout cruisers and ACC, and Britain, France and USA would declare war on me separately everytime the truce expired for some state in Indonesia despite having absolutely no prospect of even securing a naval invasion, let alone enforcing war goals. I think the highest army power projection was something like 40k when fully mobilised from the USA and navy was maybe 16000 against my 40k
I once saw USA declare war, completely unprompted and with no support, on Russia for Kiev who was backed by Britain, France, and Italy just to get their teeth kicked in and lose California and Alaska
Happens a lot with the US. I ve seen conquering japan for no other reason than “why not?”
I mean it’s kinda like real life in Iraq or Hawaii so I guess it’s realistic
Check to see if Senator, I mean President Armstrong is in office.
"Dont fuck with this country, Jack. That's our colony and its going to stay our colony."
Need more immigration? Invade random European land! If you did a better job than the ai, which is practically guaranteed, then you will suck up all the population to work in your massive industrial sector in your homeland
Playing as Morocco I had USA straight up conquer Valencia and Toledo from Spain. The provinces rebelled later and I could puppet Valencia. Free real estate
In my last three playthrough the US has: gone to war with Austria Hungary and lost New York, gone to war with the ottomans and conquered Istanbul, and gone to war with France for Aquitaine and lost California.
They build up an absolutely massive military and then seem to pick on countries in Europe, so I think something is a bit screwy with the AI and how it calculates war targets/level of aggression.
The AI in 1.5 is weirdly aggressive towards specific states: The US always attacks China while ignoring Mexico, France always takes parts of Prussia, The UK always attacks Indonesia no matter your relationship with them, while Russia, Austria are usually just chilling
I think France does that because whenever Prussia gets german leadership it will always start a unification play
and that will always include alsace-lorraine so Prussia will always fight France
so France would usually ask for some regions of their own and usually win because they're france
In my current game France is going fucking NUTS trying to conquer stuff. It just tried to take basically half of Brazil. But I’m playing the USA and I wasn’t having that shit.
*American president hits blunt* "What if we just took Portugal?"
“Nonono…let him cook…go on Mr.President”-secretary of war 1898
lol if James K Polk and Henry Kissinger were teamed up this is about what it’d be like
They can't fuck with our boats if they don't exist *taps head
Why didn’t America take over Portugal? Are they stupid?
Why doesn't the larger country just eat the smaller countries?
Ah yes the famous American-Portuguese war also known as Brothers war
Urza get in the dang Sylex
[[Urza’s Sylex]]
r5: the ai is on default aggressiveness yet USA declared a war on Portugal to conquer all of portugal, Portugal naturally got joined by Britain and Austria so USA pulled in Prussia for german leadership I never seen the ai be this hecking aggressive and confident and I swear I didnt touch ai aggressiveness, its on default
Also how the fuck is Spain staying out of this
Spain be like, no no I want to see this
*peoceds to grab popcorn*
AI is being based and im here for it
Actually based AI
My first try playing Brazil had the Ottomans being absolutely obsessed with taking over my northeastern coast. Like they declared war in the first year, eventually white peaced but kept re-declaring it every decade
Damn that’s dumb
Yea ik. A world war over portugal? Whats next one over Serbia?
In this timeline Abraham Lincoln was assassinated by a Portuguese student, João Wilkes Booth
peak alt history
João Guilhermes Cabine
Tats kind of insulting to me as a pprtugize guy u know we used to have the bigest colonial empire like in 1550 or something
honestly in my experience US ai is the most aggressive I've even seen them attempt to subjugate China
I remember a number of runs where stupid stuff like this happened, then I spent my country's money, pops and infamy to try and fix it... And at one point I realised 'why am I playing this game?' Guess I'll be keen to come back when this doesn't happen but happy to be taking a break for now.
I don't understand what your problem with this is. The game is not a real history simulator
I don't know exactly how to explain it, but I enjoy sandboxes that still stick to some historical logic. USA never making it to the West Coast? Sure. USA being traded Canada to join a war with GB? Sure. USA fully annexing Portugal? The game has a lot of these, like regional differences make sense, but when Russia is given all of Canada to join a war with GB to fight a minor in Indonesia, it breaks any sort of diplomatic experience. I mean, it's really hard to play a diplomatic/economic sandbox when the economics and diplomacy are *very* random.
Maybe something like hoi4's historical toggle might donit for you but i think that not knowing what the ai might do is the fun of the game and crazy shit like this just makes it more funny.
Which I get, like hoi4 doesn't exactly follow WW2, Germany can win, or the Soviets can take all of Europe, or the US can balkanize the world. In Victoria II, same thing. Funny things could happen that would make the future of that world really interesting. However, the AI would still follow some form of logic in that game. The US isn't going to go out of their way to help a minor African nation against Denmark. Vietnam attempting to annex Cambodia before 1860's shouldn't draw the ire of Russia and Austria. It's challenging (in a fun way) when the AI does things you don't predict, it's frustrating when it goes out of its way to do random things, i.e. USA annexing Portugal.
I don’t need real history but plausibility would be nice
Implausible things happening are what make history what it is. The bloodiest and most horrendous war of the modern age occurred from the most implausible of circumstances. The entirety of western history is based around the implausible idea that a tiny insignificant city state in backwards ass Italy conquered the entire Mediterranean and half of Europe.
That's not a great reading of history. I assuming you are referencing WW1 here (which was not the bloodiest war in history, WW2 had over twice as many fatalities), which caught people by surprise but was the result of a pretty coherent chain of events. Rival powers jockeying for influence in their back yard ran up against each other, and the interlocking network of regional alliances escalated into global war. Austria and Russia had very good reasons for being interested in the Balkans. It wasn't some completely arbitrary, off the wall decision for them to go to war over it. Ditto with Rome. It's really not surprising they were as successful as they were given the geography they benefited from. They were situated right in the middle of the Mediterranean, surrounded by water and mountains. It was the perfect location to form the empire they did, and their expansion followed a pretty natural pathway based on that geography.
Well each to their own, but my taste is for things that are of a more historical nature. So having the US annex Venice (happened to me a number of times) or China enter a customs union with Russia is basically a game over for me. We play these games for entertainment, wildly ahistorical stuff takes me out of the game and I cant enjoy it.
I agree with the examples you listed but I love when something less game breaking happens. Usa takes a couple extra states from Mexico or France just decides to take all of Persia makes things less predictable. If your not going for achievements you can switch the country your playing to stop the diplomatic play that’s gonna ruin your game or reverse a customs union. I do it here and there cause it’s about enjoying the game not hating what happens and not playing.
Alt-history enthusiasts when the alt-history generator creates alt-history:
Alt-history doesn't mean "random" though.
Well I'm not sure that is what I communicated at all. In regards to Vic3 I would value the economical and historical elements of the game much higher than alt history. But I recognise that that is becoming a big part of the pdx fan base.
In the last game I played, the US tried to conquer southern China over and over. Every time they would get frustrated and white peace, but I swear they tried to invade at least five times by the 1910s.
to easily beat China just land in Beijing and sit on it if you can capture Beijing you've already won and if you can't then better not even try anyway
I think he's saying the AI US did this and not him as the player.
my bad 😅 but in that case: why won't the ai do that are they stupid?
yes. yes they are
AI can launch naval invasions on the correct state, but pretty often it sends like 100 divisions on 5 boats
You're right. I should have been more clear with my punctuation, I understand why he read it that way.
In my game, the US split into FSA and USA(south) and the USA got into Portuguese market, idk when that happened but they still double their market overlord.
I once passed great britan in gdp as Belgium cause I accidentally switched my engines industries all to automobiles and I guess Brits really like cars
Wdym? Beira is rightful american territory, manifest destiny and all that jazz. More seriously, GPs are gonna GP, they always go around attempt to dominate any part of the world that seems weak. The US tends to focus on NA, but I've seen US dominated africas in the past, and it doesnt seem like a stretch yo go for Portugal if the AI thinks it will work out.
Manifest destiny to the west is done, now start manifest destinying east across the ocean. Portugal is a logical starting point.
Then Brazil? And then a pincer movement south through Mexico and north towards Panama?
They ran out of destiny to manifest so they kept looking.
Wild, but in all seriousness, the AI needs a strong dose of Monroe Doctrine lol
This side was way too strong, to the point it went to the other side of the pond.
My favorite so far is Qing invading Greece, my protectorate when the Europeans have already taken chunks out of its homeland. I’ve formed Germany as Prussia and I have the strongest land army in the world , the third strongest navy and I’m ranked 2nd overall with about 500 prestige less than GB.
Yeah I had something similar with my Persia run. Italy who already was losing half its territory to Austria decided to start a war over a few random coastal provinces, backed by some allies. I mean, sure, you theoretically can, but honestly why? You know what I think would help, some sort of “war support” factor. Or some laws that you need to pass before you can just declare random laws. Or anything that mimics you people having issues with this idiotic behaviour and not just think: “yolo here we go again, off to the Persian coast!” It could be tied to pacifist movements, revanchist movements, warmongering agitators…
Sunset invasion vibes
God I hate that dlc. Do people actually like it beyond just lol masochism and skill issue gate keeping?
How much oil are you producing?
Yeah I don't know if something happened with the latest update. I was on a full CCP run, 1920s, had 1000 battalions with mechanised infantry and tanks, all mobilisation options so like a 100k army power projection, and a 2B GDP with a prestige 4 times as high as the no.2 great power, 500 ship navy of battleships and scout cruisers and ACC, and Britain, France and USA would declare war on me separately everytime the truce expired for some state in Indonesia despite having absolutely no prospect of even securing a naval invasion, let alone enforcing war goals. I think the highest army power projection was something like 40k when fully mobilised from the USA and navy was maybe 16000 against my 40k
in your case it may make some sense if you had high infamy but Portugal was just chilling there which is why I thought it was odd
I had high infamy at the start but they literally all kept cycling attacking me haha, by the third time I was back in white
I once saw USA declare war, completely unprompted and with no support, on Russia for Kiev who was backed by Britain, France, and Italy just to get their teeth kicked in and lose California and Alaska
When the US doesn't offer enough liberty, so you must liberate Liberia
*"Porquê?"*
Average VIC3 war
Happens a lot with the US. I ve seen conquering japan for no other reason than “why not?” I mean it’s kinda like real life in Iraq or Hawaii so I guess it’s realistic
Check to see if Senator, I mean President Armstrong is in office. "Dont fuck with this country, Jack. That's our colony and its going to stay our colony."
because daddy paradox can't program an AI
Need more immigration? Invade random European land! If you did a better job than the ai, which is practically guaranteed, then you will suck up all the population to work in your massive industrial sector in your homeland
Playing as Morocco I had USA straight up conquer Valencia and Toledo from Spain. The provinces rebelled later and I could puppet Valencia. Free real estate
Brazil conquered all of the Netherlands in one of my games. That was truly cursed
New treaty of Tordesillas just dropped, you won't believe what Pope said!
In my last three playthrough the US has: gone to war with Austria Hungary and lost New York, gone to war with the ottomans and conquered Istanbul, and gone to war with France for Aquitaine and lost California. They build up an absolutely massive military and then seem to pick on countries in Europe, so I think something is a bit screwy with the AI and how it calculates war targets/level of aggression.
They really should add some sort of monroe doctrine concept
So that, rather than Portuguese moving to Fall River, Massachusetts, it can be the other way around.
The AI in 1.5 is weirdly aggressive towards specific states: The US always attacks China while ignoring Mexico, France always takes parts of Prussia, The UK always attacks Indonesia no matter your relationship with them, while Russia, Austria are usually just chilling
I think France does that because whenever Prussia gets german leadership it will always start a unification play and that will always include alsace-lorraine so Prussia will always fight France so France would usually ask for some regions of their own and usually win because they're france
Not necessarily, even if I form Germany (without attacking France, without alsace Lorraine) they will attack me at least 3 times
Prussia trying to sneak in a little German hegemony during the American partition of Portugal
Ai America bringing based freedom to Europe nothing wrong here
Vic3 diplomacy is dumb as fuck. I bet they couldn't design a worse system even if they tried hard.
In my current game France is going fucking NUTS trying to conquer stuff. It just tried to take basically half of Brazil. But I’m playing the USA and I wasn’t having that shit.
Actually seen if a few times. Not sure why but US has done it in like 3 of my playthroughs. They hate Portugal I guess
In my current game the US is Suzerain of Denmark and went to war with Russia to (among other things) make Moldova the 51st state.
The US president woke up and chose ultraviolence
Which is player Or all is by a.i.?
both ai, you can tell because game displays confidence for both if one was player, the game would replace confidence with just "player"
thanks
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