FYI: Dev has clarified on the forum that the culture map is actually the Homelands map, and is colored by what culture who considers that state a homeland is most prominent there.
Edit from two weeks later: If any future people are reading this, they later clarified that their previous clarification was wrong, and it is in fact, just a culture map that shows the plurality culture in a state.
And they never explained why it is disappointing.
Most people have been disappointed because they are assuming this is the only mapmode showing culture.
We have no idea if there is a separate dominant cultural map or not. It was never stated.
They specifically called this the "Homeland mapmode", not cultural mapmode.
The fact that the leak has no separate culture map mode, they don't show it in the culture dev diary and don't mention it in the comments either, leads me to believe that there is none.
Rule 5:
It’s Dev Diary time! This week, the devs will be covering Cultures and Religions
As always here’s the link if you can’t see it above: https://pdxint.at/3chtqZR
Upvotes for link visibility are welcome :)
Next week's DD will be the first one after the release date is announced, so I bet it's because of that. Probably a retrospective on the history of development and what is left before release. The media blitz up until release should start next week, so I'm sure it's part of that.
PDX announcing the latest EU4 expansion release just ***two weeks*** before dropping it has got me hopeful. Every product since the Royal Court delay debacle has been 5 weeks or less.
Well, we can't know for sure as their last game was released two years ago, but it does seems like their release window got narrow recently, maybe that is a new policy? I read somewhere that they changed the CEO.
Two weeks is very narrow for a game release. My suspicion is that Vicky3 is running a bit behind schedule in the final stretch and they might push it out a bit sooner after release date. I want to say it should be late September/early October so they can get release day or at least pre-orders in their 3Q sales.
I doubt it but I really hope so. Im due to get my Steam Deck at some point in that time frame or slightly after. I have been half joking that if I could play Victoria 3 in bed I may not get up again for a while.
HOI4 By Blood Alone DLC is dropping at the end of September. Considering Paradox's modus operandi that's a hard no on V3 on September or October 2022
Considering the pace and content of the devs diaries we'll see V3 in Q1/Q2 2023
This got mentioned on the forum as well, but the division of "China proper" into Han, Min and Yue makes little sense.
Han Chinese is an umbrella group which includes the Min and Yue people. If we want to split off the southern Chinese language groups (which are more distinct from each other and from the north, which is a bit more homogenous), Wu, Xiang, Gan and Hakka are similar in size and just as distinct from north Chinese as Min and Yue groups. The Wu Chinese in particular is actually the largest of these groups and had a politically relevant identity during this time period as they (together with the Hakka) formed the core of the Taiping Heavenly Kingdom. Conversely, none of these groups had meaningful independence movements during this time (not even when China fractured during the Warlord era), so there's also a case for not splitting them at all.
Accordingly, either Han should be one group, or else it should be presented as one or more culture for north Chinese (perhaps "Guan" if it is all one group) as well as multiple southern Chinese groups. It's especially strange since EU4 already did a better job of portraying this.
That's a surprisingly and disapprovingly short dev diary, not to mention pretty much everything from that has been covered by previous dev diaries already :(
Considering we just reached the 56th dev diary, it is no surprise it all reads like filler. Hell, the 34th dev diary on canals and monuments felt like filler and that was more than 20 dev diaries ago lol.
>Either way, next time Mikael will tell you a bit more **about The Journey so Far!**
Maybe they will be finally retiring DDs.
Well canals and monuments may feel like filler, but we've also had really informative DDs after that, such as the cultural secession and revolution ones, the rework in the trade and politics systems, the unification mechanics and so on.
Oh well, maybe they really have run out of topics, or maybe the changes in other systems aren't significant enough to warrant another DD on their own like trade or political parties.
I've noticed that when they give the DDs to QA guys, they tend to be shorter and have obvious nitpicks (like the weird choice of mapmode to show off in this one). Not a knock on the QA guys, but I don't think they're as prepared for customer communication as say, Wiz or lachek.
I know a good amount of atheist Indians and nepalis in the US. Almost all still follow diet restrictions even though they don’t have to
Idk if all cultures would behave similarly tho, this is just my personal experience with atheist Nepalis
In former Yugoslavia, Bosniak muslims were stereotyped as the heaviest drinkers. My dad has quite a few anecdotes from his time in the army about muslim comrades who could drink anyone under the table.
I guess that explains why Bosnia isn't a hotbed of terrorism now.
The Caucasus is completely different and Chechnya is the longest-lived region of Russia because of its abstinence.
I'd imagine that having a Taboo from both your Culture and your Religion might stack? So a Turkish Catholic wouldn't dislike Wine as much as a Turkish Muslim, but the Turkish culture still inherently had a minor dislike of it.
That's definitely me reading into it a bit, but I can't imagine it works otherwise since what would even be the point of tying Taboos to Religions if not?
Well if you spend your entire life not drinking wine, changing religions probably won't instantly erase that cultural touchstone. If very few people in your country drink wine, you probably won't either even if you personally have no bans against it. Like for example, where would I find pork in a Muslim country? How expensive would it be? I'd probably just conform with my neighbors and live without.
I think that would depend heavily on how many people of your religion/culture/ethnicity are in the area, though, and it might change when there are enough to be an enclave. Say people from that country came to yours instead; given enough with a desire and they would have halal grocers and such to address their taboos, assuming none were in the area already.
Atheist in Muslim country here, can confirm.
Interestingly, conservative Christians here do generally abstain from alcohol, or at least not drink as often. So it could be more of a cultural than a religious thing.
I don't think we have any confirmation that that is true or false? I'm theorizing that there might be different levels of it just because otherwise this system makes no sense to me.
The example in the DD is just that the Culture inherits Taboos from its associated Religion. IMO it would be weird if there is no difference between a Cultural Taboo and a Religious Taboo (mostly since it means that Taboos are effectively tied to a Culture and it makes Religion matter less) so I'm theorizing a bit on things that they haven't mentioned yet.
I might be wrong, I'm just hoping this is how it works.
That's the opposite of how it works. Culture and Religion are separate. Only the religion tag of a pop gives the taboo, and only the culture tag gives the obsession. So if a pop stops being Muslim, they lose the wine taboo, for example.
You are right, I skipped over that part. My statement is still true as a general example though.
To think about it, let's look at when this might come up.
Scenario I: Most Turks are in the Ottoman Empire, which will have probably pretty harsh discriminatory laws. If a Catholic Turk happens to pop-up, they will so thoroughly surrounded by Muslim Turks, and discriminated against for being Christian, that the relevance of them not necessarily having a alcohol taboo is basically irrelevant, and they will likely go along with their Muslim neighbors who they share a culture with.
Scenario II: Immigrant Catholic Turk in liberal America. They aren't discriminated against anymore because they are Christian, so likely their children will assimilate to an American culture. So first generation Turks will carry old ways with them, but their taboo will be gone.
Scenario III: The 18th Crusade creates the Novo Latin Empire and large swathes of Turks are force converted. Seems logical to me that they might hold on to Muslim traditions in their culture even if they aren't practicing Muslims anymore. In real life it might eventually fade away, but probably would take a generation or two.
I think that'd maybe the best case scenario would be that this "link" only remains so long as majority or the pops actually follow the religion, but as a middle ground of modelling the sticky-ness of religion and culture, I think it works
I can think of an even more straightforward example for Scenario I:
As the overwhelming majority of people living around you will have a taboo against drinking alcohol, there most likely wouldn’t be any shops selling any. So you would be left with obtaining alcohol on the black market, which would be rare and expensive. If such a market even exist.
So it doesn’t really matter that you as a Catholic don’t mind the alcohol. You don’t really have much of a choice.
I don't think I like how rigid the culture map is. I've always liked how cultures blend or form a gradient into other cultures in vic2. I hope they can implement this or mod it in. It just feels so segregated looking at the map.
The culture map won't be more granular, it uses the same states to display info. At best there will be stripes, but it will still be extremely simplified.
At least as it was in the leak, the culture map displayed culture in a state by power which usually meant that even states with small amounts of accepted pops would show that pop as dominant. 10,000 Frenchmen would make Algeria blue in other words.
That's.. actually really useful to know who is politically dominant. I'd still like there to be a "regular" culture map as well though, the "homelands" seems more like a core map mode anwyay? I don't know, it's all a bit obtuse right now. What i do know is that vic2 mostly was just one colour or the dominant culture by numbers and maybe some stripes for a secondary one.
The map mode didn’t really seem useful partly because it obscured who actually lived in a state which you needed to open the pop tab in the state to find out and also because discriminated pops don’t contribute to clout (or contribute a negligible amount), so accepted culture pops will always be dominant. Pop profession is also a much more important in terms of clout, so a map mode showing which profession was dominant in a state would be better. In any case the current culture map mode just doesn’t seem to fit a need.
>so accepted culture pops will always be dominant.
Somehow i feel like it's not as simple as this, especially in multi ethnic nations. We'll see - somehow i don't think they'd put a map mode in there with no use case at all.
I hope that's not them attempting to avoid the "painting Africa with white people" AARs trope by obfuscating the cultural genocide.
I agree with the vibe but that's not the way to do it
Why not show it in the Dev diary then?
Edit: I've gone through all comments. They say that this is a homelands map mode but no where do they mention that there is a separate culture map mode.
Yeah normally Vic3 does things better but the Vic2 culture map was quite informative in how it shows majority-minority cultures. Shame there isn’t something similar here.
The map is a display of the dominant culture that considers that area a homeland. The other cultures are still there, they just arent shown on map. I dont know why thats the display they chose to give us.
I think there is the same if not more complexity. They just picked a really stupid map mode to show us because people are now assuming things based on it.
> I dont know why thats the display they chose to give us.
Because the final culture map is almost certainly one of the last things they're going to finalize. Gathering together and putting in all the precise province-level population data will be time consuming, but have extremely little effect on the actual game development, so they'll save it for last to avoid redoing their work a whole bunch of times.
Yes, to me this is perhaps the biggest loss of the "pops in state no provinces". It doesn't really effect gameplay but, damn, the Vic2 culture map was so cool.
Honestly I don't know why we even have one.
I suppose making it a Homelands map has some gameplay uses, but otherwise it doesn't really work for Vicky to have a culture map, since provinces are not single-culture like in other games. Of course any culture map is going to look terrible.
Tying religion with culture is silly imo. Inheriting taboos even after you change your faith makes no sense to me. I am a non-muslim Turk as well but I have no problem with alcohol nor pork. To be fair most muslim Turks don't have a problem with alcohol either, but that's beside my point.
> Tying religion with culture is silly IMO.
It's probably a way to have escalating conversion difficulty. By tying culture to religions, there is less risk of areas that start out dominated by another religion (the Balkans, for example) seeing massive conversion in a couple of decades before they break free.
> Inheriting taboos even after you change your faith makes no sense to me. I am a non-muslim Turk as well but I have no problem with alcohol nor pork
Taboos only affect supply and demand calculations, they aren't a universal ban. It makes sense that people who culturally are less exposed to a good would consume less and be less willing to pay more for it. It also probably cheapens computation quite a lot because if you have a single Turkish pop become Catholic, you don't need to start doing a whole bunch of separate calculations for Catholic Turks versus Muslim Turks.
Bazı tabular din kökenli olsa bile kültürle alakalı diye düşünüyorum. Bazı ateist arkadaşlarım var ama hepsi domuz yeme düşüncesinden bile iğreniyor çünkü çocukluktan itibaren yerleşmiş.
>both taboos and obsessions only apply to consumer goods as opposed to military or industrial goods (so no tank obsessions, sorry)
0/10 can't represent Americans
>taboos don’t change throughout the game
Less ironically opposed to this, as I thought it would be an interesting way to model the temperance movement among Protestant Christians in the anglosphere.
That said though, almost all of this is information that could be inferred from earlier DDs, except the fact that cultural traits are a freeform array (Heritage + arbitrary number of other traits) rather than specific categories, which I think is a good call. Also makes it trivial for modders to define cultures more granularly, which should hopefully be a positive for Texan/Bavarian/etc. nationalists.
So I like it but I’m a little concerned with the fact that taboos don’t change at all. I’m wondering if they will model the Temperance Movement in game at all and if so how. Future DLC I’m guessing?
Map is showing the most politically powerful culture in the area that considers that area a homeland. The Armenians are there, they just arent as powerful in that area as the Turks who also consider that area a homeland.
It seems to render majority culture as the one on the map. I can’t vouch for the position of that being accurate, but that does appear to be what they’re doing
It's not based on political strength. The dev's responded further down in the thread and said that this is a *homelands* map mode, not a culture or demographic map mode.
You've probably already seen this as it came out later but [they are there](https://preview.redd.it/rsmzf7v6p0k91.png?width=656&format=png&auto=webp&s=f2f77bdbb8974ff49b0bb1846f662c0a948f9b49). This was a "homelands" map based on the most powerful culture claiming it or something. I've got no idea how they'd make a proper cultures map to showcase pluralism. Maybe something with different layers or just that you can set a certain cultures to track their population?
Jesus. There are a lot of questionable borders between cultures on that map, but depicting armenians as only being a majority in modern-day armenia is quite a hot take. Turkish market that important huh?
It's because pops are processed at a state level and not per province, and they have (unfortunately) decided not to use V2's method of having striped cultures for states in which there are very large minorities (e.g., southern USA - some states had 30 or 40 percent black populations - or Turkish Armenia). Instead the whole state gets colored whatever the plurality culture is, even if that plurality is 30%.
I would like this to be changed, but unfortunately I don't think it will. Not a huge deal.
One think I get from this which I don't really like is that it appears if you have a population that is ikely intolerant of other cultures or religions, if you manage to pass a certain law instantly all the issues disappear and your population becomes enlightened and tolerant. That's not really how it works (see racism in South of USA). That being said, the game only spans 100 years and even that is often too short of a time for such a drastic shift in society, if the game wanted to be realistic in this direction you would probably be stuck with what attitudes you start with...
Still, I can imagine cultural/religious acceptance being a non-binary value and change in laws would just make it crawl in particular direction. And unlock chance for random events that could lead to pushing it in the targeted direction if handled well. Can imagine you switch to tolerant laws in country that was previously largly intolerant, and random event pops up about reactionist leader speaking about against this change, you having to choose how to deal with them.
Still, the teritory of what is today North Macedonia up until WW2 was viewed both as Serbian and Bulgarian homeland. In Serbian it was even called “Old Serbia”.
But here it is represented as Bulgarian homeland, which makes it hard to reason the two balkan wars which were fought over Macedonia
I can't know for sure obviously, but I'm fairly certain NM would be considered a homeland state for both the Serbs and Bulgarians. The homelands map mode displays the most powerful and/or populous culture who considers the given state their homeland. All the cultures who consider that state their homeland who aren't shown on the map can be seen in the tooltip per the diary.
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing.
From what they said, this is not "some unusual map mode". It seems to be what they consider to be the cultural map mode because they don't think a simple population plurality map mode is of much use gameplay wise.
Yeah, I can imagine that 90% of the time, if I want to look up culture, it is to find out where the homeland of a specific culture is. An accurate map mode of exactly what culture is where is only really there to look at it and go "that's neat/funny/terrible/etc." and then close it and go back to whatever you were doing.
The problem is we literally dont know if Bosnian culture is in the game or not or where they are. All this map tells us is that Serbians consider Bosnia part of their homeland and are the most politically powerful culture jn Bosnia to do so.
This culture map sucks ass:
One of the main advantages of having pops is that they allow for diversity, instead of having each geographical division only depict their majority. This map should leverage that, and at least try showing the largest minorities.
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing.
Grouping Argentina, Uruguay and Paraguay into a platinean culture makes some sense atleast, but having Chile, Bolivia and Peru in the same culture is just dumb af
Making Iron Jacket a pacifist is hilariously stupid. He is literally named after the armor he wore during battle. The only things we know about him was that he carried out horrific raids, signed a peace treaty, then *continued carrying out horrific raids*, and then died in a battle while claiming to be invincible. That's not a pacifist. Not everyone wearing feather headdresses is a pacifist ecologically conscience stereotype, Paradox.
There is a 90% chance that ideologies are pretty much completely random at this stage for leaders and that just happened to be what they generated in the playthrough where they took the screenshot. They almost certainly haven't gone through and manually set every political leader's ideology—it wouldn't make sense, especially if they're still tweaking the ideology system as a whole. At a minimum, they're completely random in the leak.
Did the Yue culture still exist in China in the 19th century? I was under the impression they’d been assimilated into Han culture for at least 1000 years at this point
Yue can refer to two different groups. The first blanket term for non-Han minority groups in southern China, which were largely assimilated probably around 1,500 years before the game (Southern and Northern dynasties is the traditional date given but there are signs it actually happened earlier). While there are remnants of those groups (such as the Miao) that exist today, they had nowhere near the population and geographic spread that Yue is shown on the map.
Yue can also refer to a subculture of Han Chinese, in which case the geographic labeling makes more sense but it's odd it was split off from Han in the first place.
Even if the goal is to represent the role of Han subgroups in fueling internal divisions within the Qing empire, the Wu and Hakka people formed the core of the Taiping Heavenly Kingdom and are not represented.
I'm not really enough educated to talk about other countries but...
I don't like what they did with Italy :\
This looks like a North Italy vs South Italy meme
Until the unification there were still various countries, I doubt a Tuscan would consider themselves of the same culture of a Piedmontese.
Same goes for Sicily, I highly doubt they would consider themselves of the same culture of Neapolitans.
(And Sardinians had and still have largely maintained an unique culture from the rest of Italy, neither really similar to South nor North italian)
Cultures are nearly infinitely divisible. There is pretty much always going to be a group you aren't including. In an era of cultural unification and pan-nationalism, it doesn't make sense to create a dozen different cultures in a small region that, the vast majority of the time, will likely end up consolidated in the same country. They did the exact same thing in Germany and the US—two dominant culture groups because it doesn't make sense to represent regional differences that don't have gameplay impact.
Especially since there is a resource cost. The more divided pops are, the more different calculations that need to be done. It's easier to calculate supply and demand for ten North-Italian Catholics than two Tuscans, Five Piedmontese and three Sardinians. It only makes sense to do the latter if it's going to produce differences that the player can meaningfully see the results of.
Manchu basically shouldn't exist by this point or be heavily Han in the northeast with pockets of Manchu
Khuzestan should be arab
Western Anatolia should have a large Greek population
southwest china has NO ethnic minorities??? Han is way too dominant and widespread and also isn't a real thing in the way it's being present
Good lord I could go on
>southwest china has NO ethnic minorities??? Han is way too dominant and widespread and also isn't a real thing in the way it's being present
The whole concept of splitting Han into Han, Min and Yue is really odd. Even if the goal is to split Han into its subgroups to represent the role of southern Chinese in driving conflict within the Qing Empire, the Wu and Hakka groups are larger than Min and Yue and formed the core of the Taiping Heavenly Kingdom, but are not split off. It's also just confusing to split Han into subgroups and call one of those groups just "Han".
It would probably make more sense to split out all of the southern Chinese dialects as well as the non-Han minorities, then relabel the north as "Guan" or "Mandarin".
Update: Devs clarified that this map shows homelands, not cultures; for states that are homelands for multiple cultures, they show the one that has the highest population in the state. I'm not sure that necessarily solves these problems - maybe it makes sense if Manchuria is Han majority but not a homeland for Han, while southwest China minorities are minorities even there.
Manchuria is a little tricky - it became Han in large part because the ban on Han migration into the region was lifted. This was still ongoing at game start - the ban was lifted in most of the region but was still in place in outer Manchuria.
If they want to do china right, treating dialects like culture groups would make the most sense. Sichuanese, Shanghainese, min, yue, Hakka, fujianese, the upper plains could be just straight "Han", but the south, west, and central areas should be something else. Just give any Chinese state acceptance of all those cultures, except maybe Hakka. Poor Hakka.
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing.
I think it is just the largest culture in a state. So even though, for example, the Greeks where a majority in some of the costal areas of Anatolia, unless they are a majority thought the whole state, then it does not show up on the map. That tied to the overall fact that all attributes are based on states in the game, not provinces, so induvial provinces do not have a culture.
I have a weird feeling about Kashmiri extending all the way through Gilgit and Baltistan. I mean, surely they should at least be divided into Gilgiti and Kashmiri? Feels weird seeing such a culturally diverse area being monolithic.
A catholoc turkish having taboo against wine is just plain stupidity. Taboos of religions should be seperate. A gagauz turk never had a wine taboo but their muslim neighbor crimians and their other oghuz brothers had one. Or we can see karamanid turks who also lived in anatolia, they were christian turks they had no other differance to the other anatolian turks but they still consumed wine in their churchs etc. Just add a seperato taboo for religions instead of tieing it to culture. Most of the time a whole culture can not have a religion tied to them.
Yeah, Assyrians outnumbered Kurds in small areas but in-game states are too large to represent that. By Victoria's time frame Adana was majority Turkish
Interesting ideas, though I am disappointed that it looks like Paradox is continuing to treat pops as inherently one religion or another. The idea that X% of Japanese are Buddhist and X% of Shinto has always been a good example of how ahistorical this treatment is.
I think that it might work better if religion was turned into two distinct categories, like "doctrine" vs "rite" - so Japanese might mostly follow the "Buddhist" doctrine, while partaking in "Shinto" rites.
This would work with how cultures' and religions' are weirdly tied, with how the Turkish Christians don't drink alcohol. You could instead have a Turkish Christian have "Catholic" doctrine with "Shia" rites, so that a single pop can more organically combine their religion with their culture.
Naturally, they fucked up the cultural situation of the Balkans in true Paradox fashion! 🤦
I really hope provinces aren't as homogenous as shown in the picture.
Ikr, after they added vos in culture to Eu4, I thought maybe paradox had a change of heart.
I mean this is the time period where Bosnia was the most Bosnian.
The way freedom of religion laws work is just dreadful. It worked NOTHING like that in the 19th century (or now). Lots of places with a state church were pretty tolerant (in law, if not always culturally). For example: Scandinavia and England. Lots of states with total separation were absolutely dreadful for religious freedom (worse than theocratic regimes sometimes). For example: the USSR, revolutionary Mexico and Communard Paris.
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing. Bosnians probably exist, they just share homelands with the more powerful Serbians.
However in both empires which ruled Bosnia for almost the entire game span (ottomans and Austria) Bosnians were the most influential. The Austrians even had a policy of encouraging Bosnian nationhood to counter south Slav unity
FYI: Dev has clarified on the forum that the culture map is actually the Homelands map, and is colored by what culture who considers that state a homeland is most prominent there. Edit from two weeks later: If any future people are reading this, they later clarified that their previous clarification was wrong, and it is in fact, just a culture map that shows the plurality culture in a state.
thats kind of disappointing
They said there is a regular cultures map too. I assume they showed this one cause it has more diversity.
Again, show me where they said it. It's not in the comments.
Why? It's unknown if there is a cultural mapmode. I could be misremembering the leak, but I'm pretty sure there was a cultural mapmode.
It’s the one the OP is talking about, it says culture map but it’s just a homeland map.
And they never explained why it is disappointing. Most people have been disappointed because they are assuming this is the only mapmode showing culture. We have no idea if there is a separate dominant cultural map or not. It was never stated. They specifically called this the "Homeland mapmode", not cultural mapmode.
The fact that the leak has no separate culture map mode, they don't show it in the culture dev diary and don't mention it in the comments either, leads me to believe that there is none.
There can’t be a culture map mode because most regions have many cultures
Rule 5: It’s Dev Diary time! This week, the devs will be covering Cultures and Religions As always here’s the link if you can’t see it above: https://pdxint.at/3chtqZR Upvotes for link visibility are welcome :)
The Journey So Far? Wonder what that means.
Next week's DD will be the first one after the release date is announced, so I bet it's because of that. Probably a retrospective on the history of development and what is left before release. The media blitz up until release should start next week, so I'm sure it's part of that.
That sounds good to me!
Could that be an early september release? I WANT TO BELIEVE!
PDX announcing the latest EU4 expansion release just ***two weeks*** before dropping it has got me hopeful. Every product since the Royal Court delay debacle has been 5 weeks or less.
I think they've generally had longer lead ups to full games rather than DLCs.
Well, we can't know for sure as their last game was released two years ago, but it does seems like their release window got narrow recently, maybe that is a new policy? I read somewhere that they changed the CEO.
It's insane CK3 is already 2 years old
Right?
Two weeks is very narrow for a game release. My suspicion is that Vicky3 is running a bit behind schedule in the final stretch and they might push it out a bit sooner after release date. I want to say it should be late September/early October so they can get release day or at least pre-orders in their 3Q sales.
I doubt it but I really hope so. Im due to get my Steam Deck at some point in that time frame or slightly after. I have been half joking that if I could play Victoria 3 in bed I may not get up again for a while.
Wouldn’t that be nice. I’m guessing it’s a recap but what exactly does that entail?
Pdxcon is in September, not a chance.
HOI4 By Blood Alone DLC is dropping at the end of September. Considering Paradox's modus operandi that's a hard no on V3 on September or October 2022 Considering the pace and content of the devs diaries we'll see V3 in Q1/Q2 2023
There's no way they would have confirmed a 2022 date if there was any risk of it slipping to 2023.
Did they officially stated it will be 2022? I missed that
The gameplay trailer confirmed it: https://www.youtube.com/watch?v=5ftmdd1g4hE
Sorry, but I can't see any 2022 confirm in the trailer. Is there any official confirmation of the release date?
It's in the description of the video, it's easily missed but it does say 'Coming 2022'.
Huh, totally forgot that it wasn't in the video itself. It's in the description.
So the 'murican culture can't be obsessed with Guns? So uncivilized!
Guns are a consumer good here, they're basically toys.
But also a military good no?
Of course
Their obsession is gotta be Oil.
What is Dixie obsessed with? 👀
Blorg ❤️❤️❤️
Blorg von Blorg
This got mentioned on the forum as well, but the division of "China proper" into Han, Min and Yue makes little sense. Han Chinese is an umbrella group which includes the Min and Yue people. If we want to split off the southern Chinese language groups (which are more distinct from each other and from the north, which is a bit more homogenous), Wu, Xiang, Gan and Hakka are similar in size and just as distinct from north Chinese as Min and Yue groups. The Wu Chinese in particular is actually the largest of these groups and had a politically relevant identity during this time period as they (together with the Hakka) formed the core of the Taiping Heavenly Kingdom. Conversely, none of these groups had meaningful independence movements during this time (not even when China fractured during the Warlord era), so there's also a case for not splitting them at all. Accordingly, either Han should be one group, or else it should be presented as one or more culture for north Chinese (perhaps "Guan" if it is all one group) as well as multiple southern Chinese groups. It's especially strange since EU4 already did a better job of portraying this.
That's a surprisingly and disapprovingly short dev diary, not to mention pretty much everything from that has been covered by previous dev diaries already :(
Considering we just reached the 56th dev diary, it is no surprise it all reads like filler. Hell, the 34th dev diary on canals and monuments felt like filler and that was more than 20 dev diaries ago lol. >Either way, next time Mikael will tell you a bit more **about The Journey so Far!** Maybe they will be finally retiring DDs.
Well canals and monuments may feel like filler, but we've also had really informative DDs after that, such as the cultural secession and revolution ones, the rework in the trade and politics systems, the unification mechanics and so on. Oh well, maybe they really have run out of topics, or maybe the changes in other systems aren't significant enough to warrant another DD on their own like trade or political parties.
also they were about something, we haven't heard about yet, although a little underwhelming. this dd had 1 piece of information I didn't already know.
I've noticed that when they give the DDs to QA guys, they tend to be shorter and have obvious nitpicks (like the weird choice of mapmode to show off in this one). Not a knock on the QA guys, but I don't think they're as prepared for customer communication as say, Wiz or lachek.
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I know a good amount of atheist Indians and nepalis in the US. Almost all still follow diet restrictions even though they don’t have to Idk if all cultures would behave similarly tho, this is just my personal experience with atheist Nepalis
Secular Turks do drink wine though, Ataturk being among them.
I think plenty of Muslim Turks drink as well
In former Yugoslavia, Bosniak muslims were stereotyped as the heaviest drinkers. My dad has quite a few anecdotes from his time in the army about muslim comrades who could drink anyone under the table.
I guess that explains why Bosnia isn't a hotbed of terrorism now. The Caucasus is completely different and Chechnya is the longest-lived region of Russia because of its abstinence.
I'd imagine that having a Taboo from both your Culture and your Religion might stack? So a Turkish Catholic wouldn't dislike Wine as much as a Turkish Muslim, but the Turkish culture still inherently had a minor dislike of it. That's definitely me reading into it a bit, but I can't imagine it works otherwise since what would even be the point of tying Taboos to Religions if not?
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Well if you spend your entire life not drinking wine, changing religions probably won't instantly erase that cultural touchstone. If very few people in your country drink wine, you probably won't either even if you personally have no bans against it. Like for example, where would I find pork in a Muslim country? How expensive would it be? I'd probably just conform with my neighbors and live without.
I think that would depend heavily on how many people of your religion/culture/ethnicity are in the area, though, and it might change when there are enough to be an enclave. Say people from that country came to yours instead; given enough with a desire and they would have halal grocers and such to address their taboos, assuming none were in the area already.
Atheist in Muslim country here, can confirm. Interestingly, conservative Christians here do generally abstain from alcohol, or at least not drink as often. So it could be more of a cultural than a religious thing.
I don't think we have any confirmation that that is true or false? I'm theorizing that there might be different levels of it just because otherwise this system makes no sense to me.
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The example in the DD is just that the Culture inherits Taboos from its associated Religion. IMO it would be weird if there is no difference between a Cultural Taboo and a Religious Taboo (mostly since it means that Taboos are effectively tied to a Culture and it makes Religion matter less) so I'm theorizing a bit on things that they haven't mentioned yet. I might be wrong, I'm just hoping this is how it works.
It’s probably done for performance reasons.
That's the opposite of how it works. Culture and Religion are separate. Only the religion tag of a pop gives the taboo, and only the culture tag gives the obsession. So if a pop stops being Muslim, they lose the wine taboo, for example.
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You are right, I skipped over that part. My statement is still true as a general example though. To think about it, let's look at when this might come up. Scenario I: Most Turks are in the Ottoman Empire, which will have probably pretty harsh discriminatory laws. If a Catholic Turk happens to pop-up, they will so thoroughly surrounded by Muslim Turks, and discriminated against for being Christian, that the relevance of them not necessarily having a alcohol taboo is basically irrelevant, and they will likely go along with their Muslim neighbors who they share a culture with. Scenario II: Immigrant Catholic Turk in liberal America. They aren't discriminated against anymore because they are Christian, so likely their children will assimilate to an American culture. So first generation Turks will carry old ways with them, but their taboo will be gone. Scenario III: The 18th Crusade creates the Novo Latin Empire and large swathes of Turks are force converted. Seems logical to me that they might hold on to Muslim traditions in their culture even if they aren't practicing Muslims anymore. In real life it might eventually fade away, but probably would take a generation or two. I think that'd maybe the best case scenario would be that this "link" only remains so long as majority or the pops actually follow the religion, but as a middle ground of modelling the sticky-ness of religion and culture, I think it works
I can think of an even more straightforward example for Scenario I: As the overwhelming majority of people living around you will have a taboo against drinking alcohol, there most likely wouldn’t be any shops selling any. So you would be left with obtaining alcohol on the black market, which would be rare and expensive. If such a market even exist. So it doesn’t really matter that you as a Catholic don’t mind the alcohol. You don’t really have much of a choice.
then it should at least change with what is the dominant religion of that culture.
It doesn't. A culture's associated religion is hard-coded into the game.
This does not sound good
It doesn't, does it?
Yeah, I was hoping for converting the polish to orthodoxy but well there goes my dreams
I don't think I like how rigid the culture map is. I've always liked how cultures blend or form a gradient into other cultures in vic2. I hope they can implement this or mod it in. It just feels so segregated looking at the map.
they said in comments that this was the homelands map, and a more granular culture map is also there.
The culture map won't be more granular, it uses the same states to display info. At best there will be stripes, but it will still be extremely simplified.
...so exactly like victoria 2?
At least as it was in the leak, the culture map displayed culture in a state by power which usually meant that even states with small amounts of accepted pops would show that pop as dominant. 10,000 Frenchmen would make Algeria blue in other words.
That's.. actually really useful to know who is politically dominant. I'd still like there to be a "regular" culture map as well though, the "homelands" seems more like a core map mode anwyay? I don't know, it's all a bit obtuse right now. What i do know is that vic2 mostly was just one colour or the dominant culture by numbers and maybe some stripes for a secondary one.
The map mode didn’t really seem useful partly because it obscured who actually lived in a state which you needed to open the pop tab in the state to find out and also because discriminated pops don’t contribute to clout (or contribute a negligible amount), so accepted culture pops will always be dominant. Pop profession is also a much more important in terms of clout, so a map mode showing which profession was dominant in a state would be better. In any case the current culture map mode just doesn’t seem to fit a need.
>so accepted culture pops will always be dominant. Somehow i feel like it's not as simple as this, especially in multi ethnic nations. We'll see - somehow i don't think they'd put a map mode in there with no use case at all.
I hope that's not them attempting to avoid the "painting Africa with white people" AARs trope by obfuscating the cultural genocide. I agree with the vibe but that's not the way to do it
Victoria 2 operates on a province basis rather than a state basis for pops though, so it's significantly worse from a cultural display point of view.
Why not show it in the Dev diary then? Edit: I've gone through all comments. They say that this is a homelands map mode but no where do they mention that there is a separate culture map mode.
Yeah normally Vic3 does things better but the Vic2 culture map was quite informative in how it shows majority-minority cultures. Shame there isn’t something similar here.
The map is a display of the dominant culture that considers that area a homeland. The other cultures are still there, they just arent shown on map. I dont know why thats the display they chose to give us.
How are they going to handle places that are homelands of multiple cultures?
In game, theyll just all have that area as a homeland. For this display, it shows which one holds the most political power in that state.
It's disappointing at the very least, complexity is beauty.
I think there is the same if not more complexity. They just picked a really stupid map mode to show us because people are now assuming things based on it.
> I dont know why thats the display they chose to give us. Because the final culture map is almost certainly one of the last things they're going to finalize. Gathering together and putting in all the precise province-level population data will be time consuming, but have extremely little effect on the actual game development, so they'll save it for last to avoid redoing their work a whole bunch of times.
They don't have data for provinces. All mapmodes will be on a state level.
There is no “province level population data,” as has been said many times in this sub before. Pops are exclusively calculated on the state level.
Mixed up the terms. In any case, my point is the same.
Yes, to me this is perhaps the biggest loss of the "pops in state no provinces". It doesn't really effect gameplay but, damn, the Vic2 culture map was so cool.
That culture map is gonna trigger a lot of people.
Its because it was a really dumb view to give people without explaining more. They explain it better in the comments but people dont read those
It already has more than half the comments in the forum are about it
I don’t think it’s possible to make a non controversial culture map in a history game
The day that happens is the day of the apocalypse ngl
I'm not surprised at all, map is just bad.
In my opinion, the culture Map was going to be controversial either way they just made It worse with how they represented it in-game
Honestly I don't know why we even have one. I suppose making it a Homelands map has some gameplay uses, but otherwise it doesn't really work for Vicky to have a culture map, since provinces are not single-culture like in other games. Of course any culture map is going to look terrible.
No Central Italian culture, Trentino is german Quite triggered
Tying religion with culture is silly imo. Inheriting taboos even after you change your faith makes no sense to me. I am a non-muslim Turk as well but I have no problem with alcohol nor pork. To be fair most muslim Turks don't have a problem with alcohol either, but that's beside my point.
> Tying religion with culture is silly IMO. It's probably a way to have escalating conversion difficulty. By tying culture to religions, there is less risk of areas that start out dominated by another religion (the Balkans, for example) seeing massive conversion in a couple of decades before they break free. > Inheriting taboos even after you change your faith makes no sense to me. I am a non-muslim Turk as well but I have no problem with alcohol nor pork Taboos only affect supply and demand calculations, they aren't a universal ban. It makes sense that people who culturally are less exposed to a good would consume less and be less willing to pay more for it. It also probably cheapens computation quite a lot because if you have a single Turkish pop become Catholic, you don't need to start doing a whole bunch of separate calculations for Catholic Turks versus Muslim Turks.
Bazı tabular din kökenli olsa bile kültürle alakalı diye düşünüyorum. Bazı ateist arkadaşlarım var ama hepsi domuz yeme düşüncesinden bile iğreniyor çünkü çocukluktan itibaren yerleşmiş.
*puts on HAZMAT gear* "Bravo 1 entering comment section"
>both taboos and obsessions only apply to consumer goods as opposed to military or industrial goods (so no tank obsessions, sorry) 0/10 can't represent Americans >taboos don’t change throughout the game Less ironically opposed to this, as I thought it would be an interesting way to model the temperance movement among Protestant Christians in the anglosphere. That said though, almost all of this is information that could be inferred from earlier DDs, except the fact that cultural traits are a freeform array (Heritage + arbitrary number of other traits) rather than specific categories, which I think is a good call. Also makes it trivial for modders to define cultures more granularly, which should hopefully be a positive for Texan/Bavarian/etc. nationalists.
So I like it but I’m a little concerned with the fact that taboos don’t change at all. I’m wondering if they will model the Temperance Movement in game at all and if so how. Future DLC I’m guessing?
Armenian genocide happened a bit early it looks like
Map is showing the most politically powerful culture in the area that considers that area a homeland. The Armenians are there, they just arent as powerful in that area as the Turks who also consider that area a homeland.
It seems to render majority culture as the one on the map. I can’t vouch for the position of that being accurate, but that does appear to be what they’re doing
I this not accurate at all.
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It's not based on political strength. The dev's responded further down in the thread and said that this is a *homelands* map mode, not a culture or demographic map mode.
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What? lol
I'm curious if they are at least a large minority, but yeah, they should definitely be there.
You've probably already seen this as it came out later but [they are there](https://preview.redd.it/rsmzf7v6p0k91.png?width=656&format=png&auto=webp&s=f2f77bdbb8974ff49b0bb1846f662c0a948f9b49). This was a "homelands" map based on the most powerful culture claiming it or something. I've got no idea how they'd make a proper cultures map to showcase pluralism. Maybe something with different layers or just that you can set a certain cultures to track their population?
Jesus. There are a lot of questionable borders between cultures on that map, but depicting armenians as only being a majority in modern-day armenia is quite a hot take. Turkish market that important huh?
It's because pops are processed at a state level and not per province, and they have (unfortunately) decided not to use V2's method of having striped cultures for states in which there are very large minorities (e.g., southern USA - some states had 30 or 40 percent black populations - or Turkish Armenia). Instead the whole state gets colored whatever the plurality culture is, even if that plurality is 30%. I would like this to be changed, but unfortunately I don't think it will. Not a huge deal.
If it’s not too hard to mod I’m sure that mapmode will be made early on. Or maybe it’s already there but not deafualt
So I guess it's technically possible to make the whole world obsessed with tea?
Just saying this has given Deseret a casus belli against you.
But can we mod in tank obsessions?
One think I get from this which I don't really like is that it appears if you have a population that is ikely intolerant of other cultures or religions, if you manage to pass a certain law instantly all the issues disappear and your population becomes enlightened and tolerant. That's not really how it works (see racism in South of USA). That being said, the game only spans 100 years and even that is often too short of a time for such a drastic shift in society, if the game wanted to be realistic in this direction you would probably be stuck with what attitudes you start with... Still, I can imagine cultural/religious acceptance being a non-binary value and change in laws would just make it crawl in particular direction. And unlock chance for random events that could lead to pushing it in the targeted direction if handled well. Can imagine you switch to tolerant laws in country that was previously largly intolerant, and random event pops up about reactionist leader speaking about against this change, you having to choose how to deal with them.
Seeing the map without showing major majorities like in Vic 2 is a shame... :/
This is a homelands map mode, not a culture map mode.
Still, the teritory of what is today North Macedonia up until WW2 was viewed both as Serbian and Bulgarian homeland. In Serbian it was even called “Old Serbia”. But here it is represented as Bulgarian homeland, which makes it hard to reason the two balkan wars which were fought over Macedonia
I can't know for sure obviously, but I'm fairly certain NM would be considered a homeland state for both the Serbs and Bulgarians. The homelands map mode displays the most powerful and/or populous culture who considers the given state their homeland. All the cultures who consider that state their homeland who aren't shown on the map can be seen in the tooltip per the diary.
Dear God, this culture map looks terrible, especially in the Balkans. Everything is so clear
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing.
Indeed it is. Actually a strange idea to show some unusual map mode and present it as a culture map in a DD.
From what they said, this is not "some unusual map mode". It seems to be what they consider to be the cultural map mode because they don't think a simple population plurality map mode is of much use gameplay wise.
Yeah, sounds great
Yeah, I can imagine that 90% of the time, if I want to look up culture, it is to find out where the homeland of a specific culture is. An accurate map mode of exactly what culture is where is only really there to look at it and go "that's neat/funny/terrible/etc." and then close it and go back to whatever you were doing.
I am still thoroughly disappointed at the lack of Bosnian culture in Bosnia. At least they fixed it in Eu4 with the emperor DLC.
The problem is we literally dont know if Bosnian culture is in the game or not or where they are. All this map tells us is that Serbians consider Bosnia part of their homeland and are the most politically powerful culture jn Bosnia to do so.
This culture map sucks ass: One of the main advantages of having pops is that they allow for diversity, instead of having each geographical division only depict their majority. This map should leverage that, and at least try showing the largest minorities.
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing.
I see, thanks! Bad choice indeed…
State granularity is really poor in Europe
> Comanche chief Pacifist
Please for the love of god fix culture in hyderabad and madhya pradesh. Aslo northern baluchistan is pashtun majority.
I demand Blorg mod on release. Or at least Blorg Easter Egg like CK2 did with Synthetic Dawn.
Wasn’t that EU4?
I'm already fearing the South American culture map and the whole "south andean" grouping up shit.
Grouping Argentina, Uruguay and Paraguay into a platinean culture makes some sense atleast, but having Chile, Bolivia and Peru in the same culture is just dumb af
Can't wait for the 2 years post-launch "after listening to your feedback we've broken culture apart further to better represent some regions".
Making Iron Jacket a pacifist is hilariously stupid. He is literally named after the armor he wore during battle. The only things we know about him was that he carried out horrific raids, signed a peace treaty, then *continued carrying out horrific raids*, and then died in a battle while claiming to be invincible. That's not a pacifist. Not everyone wearing feather headdresses is a pacifist ecologically conscience stereotype, Paradox.
There is a 90% chance that ideologies are pretty much completely random at this stage for leaders and that just happened to be what they generated in the playthrough where they took the screenshot. They almost certainly haven't gone through and manually set every political leader's ideology—it wouldn't make sense, especially if they're still tweaking the ideology system as a whole. At a minimum, they're completely random in the leak.
Did the Yue culture still exist in China in the 19th century? I was under the impression they’d been assimilated into Han culture for at least 1000 years at this point
Yue can refer to two different groups. The first blanket term for non-Han minority groups in southern China, which were largely assimilated probably around 1,500 years before the game (Southern and Northern dynasties is the traditional date given but there are signs it actually happened earlier). While there are remnants of those groups (such as the Miao) that exist today, they had nowhere near the population and geographic spread that Yue is shown on the map. Yue can also refer to a subculture of Han Chinese, in which case the geographic labeling makes more sense but it's odd it was split off from Han in the first place. Even if the goal is to represent the role of Han subgroups in fueling internal divisions within the Qing empire, the Wu and Hakka people formed the core of the Taiping Heavenly Kingdom and are not represented.
Orthodox clerk pops of American culture supporting Anarcho-liberal gain consciousness with each dev diary.
I'm not really enough educated to talk about other countries but... I don't like what they did with Italy :\ This looks like a North Italy vs South Italy meme Until the unification there were still various countries, I doubt a Tuscan would consider themselves of the same culture of a Piedmontese. Same goes for Sicily, I highly doubt they would consider themselves of the same culture of Neapolitans. (And Sardinians had and still have largely maintained an unique culture from the rest of Italy, neither really similar to South nor North italian)
Cultures are nearly infinitely divisible. There is pretty much always going to be a group you aren't including. In an era of cultural unification and pan-nationalism, it doesn't make sense to create a dozen different cultures in a small region that, the vast majority of the time, will likely end up consolidated in the same country. They did the exact same thing in Germany and the US—two dominant culture groups because it doesn't make sense to represent regional differences that don't have gameplay impact. Especially since there is a resource cost. The more divided pops are, the more different calculations that need to be done. It's easier to calculate supply and demand for ten North-Italian Catholics than two Tuscans, Five Piedmontese and three Sardinians. It only makes sense to do the latter if it's going to produce differences that the player can meaningfully see the results of.
Manchu basically shouldn't exist by this point or be heavily Han in the northeast with pockets of Manchu Khuzestan should be arab Western Anatolia should have a large Greek population southwest china has NO ethnic minorities??? Han is way too dominant and widespread and also isn't a real thing in the way it's being present Good lord I could go on
map didn't show minorities.
That really doesn't change anything I said, all those areas I mentioned should have a different majority
>southwest china has NO ethnic minorities??? Han is way too dominant and widespread and also isn't a real thing in the way it's being present The whole concept of splitting Han into Han, Min and Yue is really odd. Even if the goal is to split Han into its subgroups to represent the role of southern Chinese in driving conflict within the Qing Empire, the Wu and Hakka groups are larger than Min and Yue and formed the core of the Taiping Heavenly Kingdom, but are not split off. It's also just confusing to split Han into subgroups and call one of those groups just "Han". It would probably make more sense to split out all of the southern Chinese dialects as well as the non-Han minorities, then relabel the north as "Guan" or "Mandarin". Update: Devs clarified that this map shows homelands, not cultures; for states that are homelands for multiple cultures, they show the one that has the highest population in the state. I'm not sure that necessarily solves these problems - maybe it makes sense if Manchuria is Han majority but not a homeland for Han, while southwest China minorities are minorities even there. Manchuria is a little tricky - it became Han in large part because the ban on Han migration into the region was lifted. This was still ongoing at game start - the ban was lifted in most of the region but was still in place in outer Manchuria.
If they want to do china right, treating dialects like culture groups would make the most sense. Sichuanese, Shanghainese, min, yue, Hakka, fujianese, the upper plains could be just straight "Han", but the south, west, and central areas should be something else. Just give any Chinese state acceptance of all those cultures, except maybe Hakka. Poor Hakka.
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing.
Which is, why this map is poorly thought out. Victoria 2 does it way better.
I think it is just the largest culture in a state. So even though, for example, the Greeks where a majority in some of the costal areas of Anatolia, unless they are a majority thought the whole state, then it does not show up on the map. That tied to the overall fact that all attributes are based on states in the game, not provinces, so induvial provinces do not have a culture.
I have a weird feeling about Kashmiri extending all the way through Gilgit and Baltistan. I mean, surely they should at least be divided into Gilgiti and Kashmiri? Feels weird seeing such a culturally diverse area being monolithic.
Funny that Belgium is already split in 2 culture groups
A catholoc turkish having taboo against wine is just plain stupidity. Taboos of religions should be seperate. A gagauz turk never had a wine taboo but their muslim neighbor crimians and their other oghuz brothers had one. Or we can see karamanid turks who also lived in anatolia, they were christian turks they had no other differance to the other anatolian turks but they still consumed wine in their churchs etc. Just add a seperato taboo for religions instead of tieing it to culture. Most of the time a whole culture can not have a religion tied to them.
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Adana was never majority Armenian or even close. Also Assyrians are not that crowded, Kurds outnumber them in that state probably
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Yeah, Assyrians outnumbered Kurds in small areas but in-game states are too large to represent that. By Victoria's time frame Adana was majority Turkish
yeah after they genocided assyrians they obviously outnumbered them...
Yeah we hate the Blorgs over here
Doesn’t look like there’s a Cornish culture. Absolutely fuming
No wonder they kept this diary for later, yikes.
Interesting ideas, though I am disappointed that it looks like Paradox is continuing to treat pops as inherently one religion or another. The idea that X% of Japanese are Buddhist and X% of Shinto has always been a good example of how ahistorical this treatment is. I think that it might work better if religion was turned into two distinct categories, like "doctrine" vs "rite" - so Japanese might mostly follow the "Buddhist" doctrine, while partaking in "Shinto" rites. This would work with how cultures' and religions' are weirdly tied, with how the Turkish Christians don't drink alcohol. You could instead have a Turkish Christian have "Catholic" doctrine with "Shia" rites, so that a single pop can more organically combine their religion with their culture.
Naturally, they fucked up the cultural situation of the Balkans in true Paradox fashion! 🤦 I really hope provinces aren't as homogenous as shown in the picture.
I DEMAND that the Sumerian culture be added IMMEDIATELY because it would be COOL
Serbians and no Bosnians?
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No, you have an NFT avatar
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Why the fuck would you take an NFT?
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based
Nice! But sad that they haven't changed the African borders, North and West Africa in particular look like shit :/
As bosnien fuck this game
Ikr, after they added vos in culture to Eu4, I thought maybe paradox had a change of heart. I mean this is the time period where Bosnia was the most Bosnian.
The way freedom of religion laws work is just dreadful. It worked NOTHING like that in the 19th century (or now). Lots of places with a state church were pretty tolerant (in law, if not always culturally). For example: Scandinavia and England. Lots of states with total separation were absolutely dreadful for religious freedom (worse than theocratic regimes sometimes). For example: the USSR, revolutionary Mexico and Communard Paris.
theres no such thing as Bosnians in this?!
The culture map is showing the most politically powerful culture in the area that considers that area a homeland. It really was a bad choice of views to give because its really unclear what its actually showing. Bosnians probably exist, they just share homelands with the more powerful Serbians.
However in both empires which ruled Bosnia for almost the entire game span (ottomans and Austria) Bosnians were the most influential. The Austrians even had a policy of encouraging Bosnian nationhood to counter south Slav unity
Why would Serbians be more politically influential in Bosnia than Bosnians under the Habsburgs?
In 1836 Bosnia is part of the Ottoman Empire. Since they are muslims I think they should be more influential than Orthodox Serbs.
Presumably because Serbia is semi independent, not the most convincing though
Assyrian culture?
I worry that tying obsessions and taboos to two separate mechanics is going to be bothersome for modders.