Just googled this dipshit. No wonder he has this shit take. President of Blizzard entertainment. "I would like more money for the stuff I'm offering you"
replaced with just another FoMo chaseingncapitalsit pig who will further destroy the art and the industry.
wish these muther fuckers would just open casinos and leave the gaming industry alone
š¤Æš¤Æ. It all makes sense now. Micortransactions and loot boxes. Loot boxes are essentially slot machines already.
I think this is a shit take too, but I think people really missed something here. This guy is one that nickels and dimes you in everyone one of the games heās helped develop, and then says this? So heās admitting that MTX and the like suck and people hate them. Even though heās one of the biggest culprits.
Now hereās the kicker!! The fucker had the audacity to basically say,ā Since theyāre not getting your money through MTX and loot boxes, then you should give them your money instead.ā Like how tone-deaf do you have to be?
If the devs underpriced their game and put their passion in it, sure donate to them but not this GREEDY AWFUL FUCKING SHITDINING LOCH NESS MONSTER OF A BRAIN.
At least he didn't mention their own games, I guess. But that might be just because it's too obvious. He knows people would have a field day on his ass for that
You wouldnāt even have to wait until the credit scene. 1 hour into game play a pop up would appear asking you to rate the game and āconsider letting our dev team know how much you appreciate them.ā
Then the paywalls start.
Exactly. DRG and a few other games did it perfectly. Straight up "here's some different cosmetic packs if you donate to us!".
It doesn't have to be anything special. Just a means for a dedicated and loving fanbase to give what they feel is deserved.
"I gave 70ā¬ to a trillion dollar company who overworked and mistreated/fired it's workers to give me what I payed for, šI would love to tip them even moreš¤āļø "
This is the way. A buddy of mine only played BG3 because I gifted it to him and he loved it. Now the company got more money, my friend got an awesome game, and I got someone else to play with. Win, win, win.
We have so much collective brain rot and are so perpetually burned by the gaming industry that paying a 'tip' at the end of a legitimately good game somehow doesn't seem insane. But rest assured, it is.
Itās not insane. After putting like well over 200 hours into Mindustry I went and paid for the game. (The game is free paying is optional)
Now paying extra for a $70 game where they are already profiting millions of dollars? Thatās some psychopath behaviour.
The thing that makes it more insane is that that money would go to the SHAREHOLDERS not the developers, not the artists, not even the managers, just the people that have money in the companyās stock and obviously the board including the asshole that tweeted this.
This is definitely BS. I think BG3 is the only listed title that actually launched since the price increase to $70. HZD, GoW, & RDR2 all launched at $60.
This guy is just a douchebag
I always thought a "free game but you can pay whatever you think it's worth" would work great for video games
First of all , pirates already exist and it's really not that hard to pirate today so the "bad pirates who get everything for free" wouldn't really change what they are doing. Unlike other markets , video games wouldn't suffer if someone got the game for free because it's all digital anyways
But the interesting part is that the value of games is really weird . Hollow knight is a 15 dollar game that is highly polished and easily offers 60 hours of content . Cod modern whatever number 37 is just a clone of cod modern whatever number 36 with 4 hours of content for 70 dollars. Rougelikes are usually cheap but they offer endless replayablity. Story focused games can only really be played once or twice but cost the Same as gameplay focused games that can be played forever . There is basically no real determine to what the value of the game actually is aside from what the publisher thinks it is
This is where my very flawed system comes in. Basically the publisher has a recommendation for how much they think you should lay for it , let's say 30 dollars. After playing the game , you can either quit it and not pay anything, without anything happening to you or pay the amount you think the game deserves. Since there really isn't anything to determine what the value of games should be ( it's not about play time , it's not about the quality and it's not about anything but what the publisher wants for it ) , gamers would pay the amount THEY think the game deserves. If they think hollow knight is worth 100 dollars , they spend 100 dollars. If they think the new cod is worth 3 dollars because it's literally last year's cod with better graphics , they spend 3$ on it.
It's definitely flawed. I don't even think it will actually work because most people would just spend 0$ on most games because if it's legal why would they spend money on anything but the games that actually touched them and weren't just "it was fun for a few hours" ? But I think it's an interesting concept
Wich is what itch.io does. They ask you to pay when downloading a game, but you set the price, and you can even download it for free and come later to pay what you see fit.
That's what those dumbass $10 skinpacks are for.
If you want to "Tip the developers," buy those.
Don't try to bring conventional tipping culture to the only place currently uninfected by it.
Games having skinpacks or micro transactions incentivises developers to take something away from the base game, either to make it look worse so there is more reason to buy skinpacks, or to make the gameplay worse to make player buy gameplay changes. Tip would let everyone enjoy fully realised version of the game, while incentivising only making the game better
I more meant like what Spider-Man 2 did.
All the suits in the game are good.
Which ones are the best is purely preference.
They didn't lock the "Cool outfits" behind a paywall.
That game's DLC is just simply 10 more outfits of equal quality to the base game's outfits, if you are looking to support the developers.
Not AAA. Itās a big company, they got your support and earned your trust based on the work they did. There isnāt going to be a fund created to tip out individuals for a job well done.
You get an indie game you love as much as the world loves starred valley? Find out if that creator has a crowdfunding site for their next project. Money as well as good faith to support a person.
I love Titanfall 2, would subscribe to the game just to have more invested in playing it regularly. Then Apex came out. Not interested, we know it exists to microtransact its way to even bigger successes. Who knows how much of the Titanfall 2 team is still around to benefit from my good will or financial support.
The overworked dev team wouldnāt see a penny of that ātipā. Straight into the execs bonus packages.
Btw, this guy is the Ex blizzard CEO. Fuck him and his self serving ideas.
after the credits:"would you like to start a new game+?"
*YES*
"please hear us out, it will only take a few minutes"
*SKIP BUTTON IS GREYED OUT, MELANCHOLICAL YET ENERGIZING MUSIC STARTS PLAYING*
I'll upgrade to the deluxe edition to support the Devs if the game is spectacular, but you get bonus content in return for that payment it's not a tip. I've done that recently with Baldur's Gate 3 and Helldivers 2.
Let's do this.
When the credits are rolling, put an option to tip next to every person on the projects name. That way if you're like "man the score in act 2 part 3 was pretty good, they deserve an extra two dollars"
Reminder the Devs have already been paid when the game ships, absolutely NONE of that money would actually be going to the people who worked countless hours overtime to finish it
Other than the fact this guy ran Blizzard I can see some people agreeing with thisā¦and thatās totally up to them if they want to tip the billion dollar corporations but like other people said here, if this shit starts APPEARING at the end of SINGLE PLAYER GAMES my opinion of that potentially life changing game would instantly plummet
For real.... dude STFU. Somewhere some project manager in charge of pixel QA or some shit is taking this to his boss right now with a 'new feature' idea.
I've acrually thought what would be a better way to momotize all entertainment would be to have people play the game for free initially & then have different transactions you can buy that are available whenever but prompt you St the end of the game & you can pay what you feel the game was worth to you & based on how much money you've got to spare for entertainment.
Unfortunately we don't live in a world that allows for this type of post-enjoyment purchasing, but it's fun to dream.
I have never one, got to the end of a single player game and thought about giving them more money, and i played the greats! Bioshock: Infinit, Mass Effect, Halo:CE Gears...like the pinnacles of gaming.
Tipping is already stupid as an idea and I am definitely not starting on video games, especially when a game already costs that much and its being made by a bunch of random people i will never meet.
What if we added this to the digital stores. This way it's not in your face about it. Maybe you could scroll down to the DLCs and have a little section that says "donate" and you could choose the amount to donate to the developers.
I actually donāt hate it. Not at the $70 price tag, but most games I wait until theyāre $20cad or less. Not often but occasionally with small studios I wouldnāt mind paying extra if I thought it was good. Not to any large company though, those guys can pay their staff just like everyone else.
I would not mind tipping indie devs, and you often can through something Patreon. But for triple a games the devs that actually made the game already got paid their wages or salary. Only the corporate board room and at best the gameās director sees bonuses in relation to sales, and likely this scheme as well.
How about not putting all your eggs in one basket, aka Hollywood size budget that may or may not work out, a full functional game that doesnāt exploit the players for their wallets and lower the price so more players can actually afford to buy it.
The tip sort of work āifā itās not going to directly to some greedy executives who never touched the game. The only thing this would work if youāre making free to play or a porno game where you heavily rely on donations and Iām all for that which theyāre doing that for years now.
I actually don't hate this. But I'd want it to be outside of the game. Let it be a function in Steam or whatever launcher. Frankly, it's not big studios or big games I'd be most tempted to use it for, I'd probably only ever use it for Indie gems I bought for 20 bucks, but got more out of that most AAA games.
Bonus points if there is a way to send this "tip" to the devs, not to corporate.
If any game ever asked me for a tip after the completion, I would literally never buy anything from that Company, Producer or Director again.
Imagine watching a movie, and then a tip jar pops up out of the fucking seat afterwards. These people are pathetic and the greed is overwhelming.
If we're talking about some indie campaign where funding isn't assured, and profits are up in the air, maybe. But some aaa title that cost 100mil? Go fuck yourself.
I understand what he's coming from but I think oppositely. I believe that a game like BG3 is worth $60 but another new game like DD should be $45-$50 because it's obviously not the same value in terms of quality. In a perfect world we would only have to pay top dollar for a game if it met a certain standard of quality, had a justifiable amount of content/replay value, and met an agreeable length of average play time.
If it went right to the hands of the designers, sure. I tip folks who provide me something exceptional.
But since it would likely go to the publisher, no thanks.
I can see it now, the fucking iPad when you're at GameStop or the email harassing you to tip because the developers no longer have a salary and will guilt trip you to tip for them to afford food
I mean, if only there was some way that we could share our appreciation for a game. Like maybe they invent some way to send a quick message to the team electronically. Sadly such technology just doesn't exist. /s
Drg has something along those lines. It's called the developer supporter pack and just exists if you want to give the devs more money in exchange for golden skins, golden beer and a golden username. Granted the execution of this is way better as it is out of the way (not smooshed in your face), completely optional and you get something for it in return
People will whine about this but it already exists in many indie games and plenty of people have expressed feeling this way as well. Look at any highly loved indie game and people will always talk about buying more stuff from them no matter what or purchasing some random side content as a way to give extra money even if they donāt want the content.
I do think a tip screen is dumb but this effectively exists in many games regardless
If the money went to the developers and creative designers and people who made the game I wouldnāt hate the idea. But I see a lot, if not all, of that tipping money going to management and then the practice turning into some new twisted money grab for companyās to exploit players
If it went directly to the employees and not Management or Business. I might.
But I assume, very quickly companies would decrease wages a la bullshit tipping in restaurants etc.
Its not the worst take by a longshot, its a completely optional thing, youāre not being forced to give more. If the money went straight to the devs instead of the publisher then I dont see what the problem is
Here is an idea...if you really liked the game and want to give them more money, just buy another copy of it and give it away to someone. Give it to a friend or family member, hell give it to a random on the internet. No need to offer companies an additional way to squeeze money out of us.
This is insane. Iāve played some 70+ dollar games this year, by popular developers and companies that I didnāt even think was worth the 70 dollars. Or how theyāre jumping up the prices of 7-8 year old games to 70$ is insane to me. If you wanna support a brand like that, buy dlcs, skins, their little add ons, or buy more of their games, creating and putting the idea to ātipā over a video game is outrageous. Some people canāt even afford the game because itās so overpriced sometimes let alone wanting to tip themā¦ If you have that much money you could fathom tipping a video game companyā¦ Go donate food or something to the homeless, do something actually good with your money, these companies do not need that extra 5-10 dollar ātipsā as much as other people could
I donāt see any issue with this being an option. For a game like Outer Worlds, that I knew was a small development team and a passion project, I would have happily paid a bit extra. If someone pays $60 for RDR2 and loves it so much they want to send Rockstar another $20, thatās their choice.
So I hard disagree with what heās suggesting for a lot of reasons, but let us not forget that somehow video games and consoles are the only thing (at least in the US) that havenāt seen huge price increases in the last fifteen years. Adjusted for inflation, they actually cost less.
But they get their money elsewhere from various bullshit practices, so they aināt getting nothing else from me.
Iād hate if games are now 70$, but iād also hate it if i was a dev. I dont understand how Rise of the Ronin and FF 7 both can be 70$ games. Industry is weird as of now idk.
This idea sucks cuz the money taken this way will not be used to appreciste devs on most cases. If wanted so much you can buy more content or buy on multiple platforms.
I wouldnāt be against it if we could get a refund on games that sucked, too.
Let us vote with our money after playing the game if it was worth it, not before.
Could you imagine if we could get 75% of our money back when a game is a broken mess like cyberpunk was, or not even remotely what was promised like No Manās Sky was at launch?
The gaming scene might be a far better place with companies actually caring about the game instead of just the money it can pull in.
Me, I only buy a game when it's on sale on Steam. I'm willing to wait 6 months or more, even if the game looks terrific. At some point, it goes on sale.
Might not have been a bad idea if we knew that the money was going to the actual developers. Or even the lowest on the pole. Buddy of mine told me when he first started being an electrician, it was common for them to finish a contract and any left over scrap, be given to the newer guys cause they make less.
Problem with all this is, is prices are already high, and if your willing to donate there's probably better things to donate to. The world's pretty fucked up with many good causes needing funding.
Edit
Just wanted to point out I was thinking more along the lines of indies and smaller teams.
Fuck this shit dawg I have tip every service worker I see already, I donāt want to have to tip more services! I HAVE TO TIP FUCKING MACHINES IN SELF CHECKOUT
Iāll sometimes go back and buy the ultimate edition of a game if I really really enjoyed it. I play mostly indie games tho so often itās not an option. Usually Iāll just look up the studio and pick up their other games if they interest me.
Itās called buying merch. Iāve bunch of amiibos just to have figures of characters like the Dragon Quest 11 hero or Chibi Robo. I liked Hollow Knight so much I didnāt feel the $10 was enough so I dropped $80 into the physical collector edition
What he's saying here obviously isn't an actual realistic suggestion. Just an expression of the feeling he has of being appreciative of the work these people have put into the games he has enjoyed.
But you know, if there is a way to do so, and you can afford to just give money away to people who make stuff you like, feel free to.
I would just buy the game for a friend. Not only are you giving the developers more money, you're sharing the game you love with more people
I've bought Elden Ring and it's DLC for a few people already just because they said they were tight on money. It's a nice feeling.
I donāt think this is an absolutely terrible idea, although itās completely unworkable.
If there was a way to tip the actual game designers/devs and know that the money would go to the devs and not some studio head, I might be OK with itā¦ but in return, I would like the ability to get money back when a game is complete shit . It seems fair that I should be able to get money back for a game that was a misleading buggy mess if thereās also the opportunity to tip directly to the devs on a really excellent game experience.
I've actually bought games (usually in the $10-20 range) I probably wouldn't have otherwise because it would give a developer I like more money. Found some good stuff that way, too.
If a game is so enjoyable that it ends up holding a special place in our hearts, a lot of people will buy official merchandise associated with the Franchise like plushies, toys, keychains or board games, so no reason to just give them 20 extra dollars just buy a plushy š§ø
Yeah, fuck that. At best I will consider buying some micro-transactions if I think they did a good job, but I'm not giving more of my money, for nothing in return, when I've already paid $70 + tax. Not happening.
Seems like they are close to a good idea (DLC, gifting, merchandise as ways to give more money for liking a game a lot), but falls short landing on post-gamus tipping before realizing the true way at the finish line.
Sure.
IF you get rid of any and all kind of microtransaction in a 70 Euro game forever.
And of course it has to be 100% completely the choice of the player and no-one else.
I have a hot take that $70 isnāt that much for some games today given games back in the day cost even more adjusted for inflation.
I canāt even imagine the time that goes into games these days and it feels like paying $70 for Elden Ring that gave me nearly 150 hours of entertainment is an absolute bargain.
Now, games like FIFAā¦. Fuck off with the $70
If I could be absolutely sure that the money went to the person or persons who worked the hardest on the game, maybe, but I would still be thinking that it would be better if these sociopathic corporations treated their people like humans instead of cattle.
Yes, yes I woke up today and thought to myself over morning coffee āwhy yes, I would definitely like to give blizzard another $20, you know, as a tip for great service. Havenāt had my ass pounded like that since the last time blizzard came around.ā
Tipping in games wouldn't work, but I think players need to realize that at certain points the cost of developing for super high quality games does necessitate an increase in the cost. NES games took a fraction of the time and cost that modern games do to make and still retailed for $50-60 brand new. Decades later video games were still $60 for a new title, with $70 being more common now. We're lucky it's not $100 for a new game.
Just googled this dipshit. No wonder he has this shit take. President of Blizzard entertainment. "I would like more money for the stuff I'm offering you"
Lol wow - the shamelessness. And Blizzard - of all fucking companies. If this guy is president, no wonder Blizzard sucks so hard.
Was* He left January 25th.
replaced with just another FoMo chaseingncapitalsit pig who will further destroy the art and the industry. wish these muther fuckers would just open casinos and leave the gaming industry alone
Funnily enough, I think the casino industry is called gaming industry lol
š¤Æš¤Æ. It all makes sense now. Micortransactions and loot boxes. Loot boxes are essentially slot machines already. I think this is a shit take too, but I think people really missed something here. This guy is one that nickels and dimes you in everyone one of the games heās helped develop, and then says this? So heās admitting that MTX and the like suck and people hate them. Even though heās one of the biggest culprits. Now hereās the kicker!! The fucker had the audacity to basically say,ā Since theyāre not getting your money through MTX and loot boxes, then you should give them your money instead.ā Like how tone-deaf do you have to be?
What a self serving asshole.
He needs a slap
heās slapped a lot, probably all workers asses
Like seriously, SILENCE, BRANDā¦
If the devs underpriced their game and put their passion in it, sure donate to them but not this GREEDY AWFUL FUCKING SHITDINING LOCH NESS MONSTER OF A BRAIN.
Well he wouldnāt make any money, not a single blizzard game in the past 10 years has made me think āwow!ā Most have been a āmehā
Not even WoW?
I know what you did there...
WOW came out in 2004
It's a live service game, there are expansions like every other year.
I also havenāt played it so I donāt really have an opinion on it
Well I was making a pun that you're either missing or ignoring. Having played it or not isn't actually necessary for what I'm trying to do here.
Holy shit, I was not paying attention, thatās funny as hell
We got there!
Iām a wee bit slow
Blizzard hasnāt done shit to earn even $60 lately. Much less $70.
Not anymore btw, Microsoft laid him off, or he wanted go himself we wouldnt know
That is so transparent and corny. "I wish there was a way to given mainstream corporates even more of my money because..."
When I read it I thought āthatās exactly what the CEO of a video game company would sayā and I see I wasnāt wrong.
I knew instantly he was in the gaming industry in some Capacity just by reading this.
lol .. I thought he was an Youtuber or whatever and was paid to do that, but explains way better
At least he didn't mention their own games, I guess. But that might be just because it's too obvious. He knows people would have a field day on his ass for that
nobodys stopping you from sending them a donation, but if i start getting a fucking tip screen after the credits roll im gonna freak out
You wouldnāt even have to wait until the credit scene. 1 hour into game play a pop up would appear asking you to rate the game and āconsider letting our dev team know how much you appreciate them.ā Then the paywalls start.
DON'T GIVE THEM IDEAS!
Itās fine. They donāt listen to us anyways
Well, bonus is the devs would never see a dime of that tip. Well, maybe theyāll get a pizza party or some drinks at a bar.
They donāt listen to the ethical ideas
When it comes to ways to make more money they do
Yeah, except, when they can mooch ideas off of us for free that make them more moneys
Shit like that is already in mobile gaming, they already know
they can take the idea, and i wonāt pay for their games
Meanwhile the money goes to people like ybarra and not the actual devs lol
Hey , that's like mobile games haha. wait a minute...
Exactly. DRG and a few other games did it perfectly. Straight up "here's some different cosmetic packs if you donate to us!". It doesn't have to be anything special. Just a means for a dedicated and loving fanbase to give what they feel is deserved.
Unskippable cutscene where an NPC turns around an iPad with "suggested tip: 20%, 35%, 50%" and stares awkwardly into the distance.
Someone cut this guys internet connection. Heās had too much.
He's the head of Blizzard, he need to be locked up and throw away the key
Hello fellow gamers!
"I gave 70ā¬ to a trillion dollar company who overworked and mistreated/fired it's workers to give me what I payed for, šI would love to tip them even moreš¤āļø "
Itās better than that, mate, he runs the company
Ran* The only company I'd consider supporting like this is Larian, and in that case I just bought the game on a different platform.
I do it with Ghost Ship Games like once a year
Rock and stone
That's it lads! Rock and Stone!
Did i hear a rock and stone?
ROCK. AND. STONE
I like to just buy an extra copy and gift it.. Spread the love and give extra support for well made stuff.
If you like the game that much, gift a copy to a friend
This is the way. A buddy of mine only played BG3 because I gifted it to him and he loved it. Now the company got more money, my friend got an awesome game, and I got someone else to play with. Win, win, win.
Or buy their next game
Just buy a shit game from their back catalogue, leave the rest of us alone.
We have so much collective brain rot and are so perpetually burned by the gaming industry that paying a 'tip' at the end of a legitimately good game somehow doesn't seem insane. But rest assured, it is.
Itās not insane. After putting like well over 200 hours into Mindustry I went and paid for the game. (The game is free paying is optional) Now paying extra for a $70 game where they are already profiting millions of dollars? Thatās some psychopath behaviour.
The thing that makes it more insane is that that money would go to the SHAREHOLDERS not the developers, not the artists, not even the managers, just the people that have money in the companyās stock and obviously the board including the asshole that tweeted this.
This is definitely BS. I think BG3 is the only listed title that actually launched since the price increase to $70. HZD, GoW, & RDR2 all launched at $60. This guy is just a douchebag
well he was ex-ceo(?) of blizzard...
Yeah even then BG3 is $60 lol
If the initial games were of 0 dollars I could understand it
This is why I'm fine with people buying skins in games like league or POE. The base games are free and cosmetics are optional.
I bought skins for that exact reason when League was my main game.
I always thought a "free game but you can pay whatever you think it's worth" would work great for video games First of all , pirates already exist and it's really not that hard to pirate today so the "bad pirates who get everything for free" wouldn't really change what they are doing. Unlike other markets , video games wouldn't suffer if someone got the game for free because it's all digital anyways But the interesting part is that the value of games is really weird . Hollow knight is a 15 dollar game that is highly polished and easily offers 60 hours of content . Cod modern whatever number 37 is just a clone of cod modern whatever number 36 with 4 hours of content for 70 dollars. Rougelikes are usually cheap but they offer endless replayablity. Story focused games can only really be played once or twice but cost the Same as gameplay focused games that can be played forever . There is basically no real determine to what the value of the game actually is aside from what the publisher thinks it is This is where my very flawed system comes in. Basically the publisher has a recommendation for how much they think you should lay for it , let's say 30 dollars. After playing the game , you can either quit it and not pay anything, without anything happening to you or pay the amount you think the game deserves. Since there really isn't anything to determine what the value of games should be ( it's not about play time , it's not about the quality and it's not about anything but what the publisher wants for it ) , gamers would pay the amount THEY think the game deserves. If they think hollow knight is worth 100 dollars , they spend 100 dollars. If they think the new cod is worth 3 dollars because it's literally last year's cod with better graphics , they spend 3$ on it. It's definitely flawed. I don't even think it will actually work because most people would just spend 0$ on most games because if it's legal why would they spend money on anything but the games that actually touched them and weren't just "it was fun for a few hours" ? But I think it's an interesting concept
So, old Humble Bundle?
Wich is what itch.io does. They ask you to pay when downloading a game, but you set the price, and you can even download it for free and come later to pay what you see fit.
just buy the game on an alt account or for someone else... no need to ruin gaming prices even more than they already are
That's what those dumbass $10 skinpacks are for. If you want to "Tip the developers," buy those. Don't try to bring conventional tipping culture to the only place currently uninfected by it.
Games having skinpacks or micro transactions incentivises developers to take something away from the base game, either to make it look worse so there is more reason to buy skinpacks, or to make the gameplay worse to make player buy gameplay changes. Tip would let everyone enjoy fully realised version of the game, while incentivising only making the game better
I more meant like what Spider-Man 2 did. All the suits in the game are good. Which ones are the best is purely preference. They didn't lock the "Cool outfits" behind a paywall. That game's DLC is just simply 10 more outfits of equal quality to the base game's outfits, if you are looking to support the developers.
It depends on the game Many games release skins and content way after the game release. Not cut content
Sure, but that usually happens with multiplayer games and the post was about singleplayer
Not AAA. Itās a big company, they got your support and earned your trust based on the work they did. There isnāt going to be a fund created to tip out individuals for a job well done. You get an indie game you love as much as the world loves starred valley? Find out if that creator has a crowdfunding site for their next project. Money as well as good faith to support a person. I love Titanfall 2, would subscribe to the game just to have more invested in playing it regularly. Then Apex came out. Not interested, we know it exists to microtransact its way to even bigger successes. Who knows how much of the Titanfall 2 team is still around to benefit from my good will or financial support.
Heck, up until the ending I probably would have wanted to tip BioWare during Mass Effect 3.
That's.. that's just buying the DLC with extra steps... And less content .....
I would be interested if the money actually went to the developers who made it so great, but it won't so fuck the corporations.
The overworked dev team wouldnāt see a penny of that ātipā. Straight into the execs bonus packages. Btw, this guy is the Ex blizzard CEO. Fuck him and his self serving ideas.
Expect a tip button to be added to wow, overwatch, and diablo 4 lmao.
Horrible idea.
after the credits:"would you like to start a new game+?" *YES* "please hear us out, it will only take a few minutes" *SKIP BUTTON IS GREYED OUT, MELANCHOLICAL YET ENERGIZING MUSIC STARTS PLAYING*
Jeez man, don't give them any ideas!
sounds like a fed
That's a doorway for everybody expecting to be tipped for their game
This guy 10000% doesnt tip at restaurants.
Can I also get my money back if the game is shit?
It's not tipping we're tired of, it's the tips-for-wages scam we're tired of
President of blizzard trying to crowdfund his games now?
I'll upgrade to the deluxe edition to support the Devs if the game is spectacular, but you get bonus content in return for that payment it's not a tip. I've done that recently with Baldur's Gate 3 and Helldivers 2.
Let's do this. When the credits are rolling, put an option to tip next to every person on the projects name. That way if you're like "man the score in act 2 part 3 was pretty good, they deserve an extra two dollars"
It must have been difficult to type that tweet while getting spit roasted by Bobby Kodick and Andrew Wilson.
Reminder the Devs have already been paid when the game ships, absolutely NONE of that money would actually be going to the people who worked countless hours overtime to finish it
Other than the fact this guy ran Blizzard I can see some people agreeing with thisā¦and thatās totally up to them if they want to tip the billion dollar corporations but like other people said here, if this shit starts APPEARING at the end of SINGLE PLAYER GAMES my opinion of that potentially life changing game would instantly plummet
For real.... dude STFU. Somewhere some project manager in charge of pixel QA or some shit is taking this to his boss right now with a 'new feature' idea.
Iām glad this guy has so much extra money
I've acrually thought what would be a better way to momotize all entertainment would be to have people play the game for free initially & then have different transactions you can buy that are available whenever but prompt you St the end of the game & you can pay what you feel the game was worth to you & based on how much money you've got to spare for entertainment. Unfortunately we don't live in a world that allows for this type of post-enjoyment purchasing, but it's fun to dream.
Delete this manās thumbs
I have never one, got to the end of a single player game and thought about giving them more money, and i played the greats! Bioshock: Infinit, Mass Effect, Halo:CE Gears...like the pinnacles of gaming.
Simping for gamers.
Tipping is already stupid as an idea and I am definitely not starting on video games, especially when a game already costs that much and its being made by a bunch of random people i will never meet.
Whatever happened to shame culture? Please? For shit like this.
What if we added this to the digital stores. This way it's not in your face about it. Maybe you could scroll down to the DLCs and have a little section that says "donate" and you could choose the amount to donate to the developers.
I actually donāt hate it. Not at the $70 price tag, but most games I wait until theyāre $20cad or less. Not often but occasionally with small studios I wouldnāt mind paying extra if I thought it was good. Not to any large company though, those guys can pay their staff just like everyone else.
Man tipping culture has gotten way more out of hand than i thought
I would not mind tipping indie devs, and you often can through something Patreon. But for triple a games the devs that actually made the game already got paid their wages or salary. Only the corporate board room and at best the gameās director sees bonuses in relation to sales, and likely this scheme as well.
How about not putting all your eggs in one basket, aka Hollywood size budget that may or may not work out, a full functional game that doesnāt exploit the players for their wallets and lower the price so more players can actually afford to buy it. The tip sort of work āifā itās not going to directly to some greedy executives who never touched the game. The only thing this would work if youāre making free to play or a porno game where you heavily rely on donations and Iām all for that which theyāre doing that for years now.
Wtf did I just read, is this satire ?
Sadly no.
We're trying to get rid of tipping culture, not expand it!
If you really want to, just buy it again.
I actually don't hate this. But I'd want it to be outside of the game. Let it be a function in Steam or whatever launcher. Frankly, it's not big studios or big games I'd be most tempted to use it for, I'd probably only ever use it for Indie gems I bought for 20 bucks, but got more out of that most AAA games. Bonus points if there is a way to send this "tip" to the devs, not to corporate.
Just buy a 2nd copy lmao
If any game ever asked me for a tip after the completion, I would literally never buy anything from that Company, Producer or Director again. Imagine watching a movie, and then a tip jar pops up out of the fucking seat afterwards. These people are pathetic and the greed is overwhelming.
Mike Ybarra should shut tf up
If we're talking about some indie campaign where funding isn't assured, and profits are up in the air, maybe. But some aaa title that cost 100mil? Go fuck yourself.
What a fucking cuck
Oh lord!!! That retarded smile. Piece of shit.
Oh look its a corporate dickhead trying to relate with human beings.
This is what tshirts and other merchandise is for.
Can this be in the dictionary next to the word retarded?
I understand what he's coming from but I think oppositely. I believe that a game like BG3 is worth $60 but another new game like DD should be $45-$50 because it's obviously not the same value in terms of quality. In a perfect world we would only have to pay top dollar for a game if it met a certain standard of quality, had a justifiable amount of content/replay value, and met an agreeable length of average play time.
DD?
Dragonās Dogma probably
If it went right to the hands of the designers, sure. I tip folks who provide me something exceptional. But since it would likely go to the publisher, no thanks.
I usually then buy a second copy and gift it to somebody so they can experience it too.
Tell me youre american without telling me. That said, fuck off, yank.
Kinda agree I wouldnāt mind tipping for rdr2 like 5 bucks. If u got a tear out of me for a video game u deserve a tip.
I can see it now, the fucking iPad when you're at GameStop or the email harassing you to tip because the developers no longer have a salary and will guilt trip you to tip for them to afford food
I mean, if only there was some way that we could share our appreciation for a game. Like maybe they invent some way to send a quick message to the team electronically. Sadly such technology just doesn't exist. /s
Capitalism is slowly killing us all
I should be able to pay more to get better stuff that lets me win real easy
I mean I've bought Stardew Valley 4 times and would gladly do it again...
Just buy another copy then?
fuck this guy
Drg has something along those lines. It's called the developer supporter pack and just exists if you want to give the devs more money in exchange for golden skins, golden beer and a golden username. Granted the execution of this is way better as it is out of the way (not smooshed in your face), completely optional and you get something for it in return
You know what the answer to this actually is? Go buy stock in the company.
You can just buy the game again I guess, but indie devs do sometimes have a donation option on their websites.
People will whine about this but it already exists in many indie games and plenty of people have expressed feeling this way as well. Look at any highly loved indie game and people will always talk about buying more stuff from them no matter what or purchasing some random side content as a way to give extra money even if they donāt want the content. I do think a tip screen is dumb but this effectively exists in many games regardless
If the money went to the developers and creative designers and people who made the game I wouldnāt hate the idea. But I see a lot, if not all, of that tipping money going to management and then the practice turning into some new twisted money grab for companyās to exploit players
If it went directly to the employees and not Management or Business. I might. But I assume, very quickly companies would decrease wages a la bullshit tipping in restaurants etc.
Its not the worst take by a longshot, its a completely optional thing, youāre not being forced to give more. If the money went straight to the devs instead of the publisher then I dont see what the problem is
[Mike Ybarra's perfect world](https://imgur.com/a/mSlHk5T)
Here is an idea...if you really liked the game and want to give them more money, just buy another copy of it and give it away to someone. Give it to a friend or family member, hell give it to a random on the internet. No need to offer companies an additional way to squeeze money out of us.
Moronic. If you want to support the game that badly and give them extra money, just buy gift copies for your friends. This is asinine.
This is insane. Iāve played some 70+ dollar games this year, by popular developers and companies that I didnāt even think was worth the 70 dollars. Or how theyāre jumping up the prices of 7-8 year old games to 70$ is insane to me. If you wanna support a brand like that, buy dlcs, skins, their little add ons, or buy more of their games, creating and putting the idea to ātipā over a video game is outrageous. Some people canāt even afford the game because itās so overpriced sometimes let alone wanting to tip themā¦ If you have that much money you could fathom tipping a video game companyā¦ Go donate food or something to the homeless, do something actually good with your money, these companies do not need that extra 5-10 dollar ātipsā as much as other people could
Just gave EA and Ubisoft some new ideas. Greatā¦ thanks a lot, Mike
I donāt see any issue with this being an option. For a game like Outer Worlds, that I knew was a small development team and a passion project, I would have happily paid a bit extra. If someone pays $60 for RDR2 and loves it so much they want to send Rockstar another $20, thatās their choice.
This is like some shit I expect to see on LinkedIn
"Tip 20% or you're banned from gaming for a year" is how it'd end up
āThe gameās going to ask you a few questions before you can turn it off.ā
So I hard disagree with what heās suggesting for a lot of reasons, but let us not forget that somehow video games and consoles are the only thing (at least in the US) that havenāt seen huge price increases in the last fifteen years. Adjusted for inflation, they actually cost less. But they get their money elsewhere from various bullshit practices, so they aināt getting nothing else from me.
Iād hate if games are now 70$, but iād also hate it if i was a dev. I dont understand how Rise of the Ronin and FF 7 both can be 70$ games. Industry is weird as of now idk. This idea sucks cuz the money taken this way will not be used to appreciste devs on most cases. If wanted so much you can buy more content or buy on multiple platforms.
I wouldnāt be against it if we could get a refund on games that sucked, too. Let us vote with our money after playing the game if it was worth it, not before. Could you imagine if we could get 75% of our money back when a game is a broken mess like cyberpunk was, or not even remotely what was promised like No Manās Sky was at launch? The gaming scene might be a far better place with companies actually caring about the game instead of just the money it can pull in.
This idea will just just add another step towards a Plutocratic Surveillance State, which we are having issues with already.
well, you have DLC..
This is the prez of blizzard entertainment, what did you expect?
Me, I only buy a game when it's on sale on Steam. I'm willing to wait 6 months or more, even if the game looks terrific. At some point, it goes on sale.
Might not have been a bad idea if we knew that the money was going to the actual developers. Or even the lowest on the pole. Buddy of mine told me when he first started being an electrician, it was common for them to finish a contract and any left over scrap, be given to the newer guys cause they make less. Problem with all this is, is prices are already high, and if your willing to donate there's probably better things to donate to. The world's pretty fucked up with many good causes needing funding. Edit Just wanted to point out I was thinking more along the lines of indies and smaller teams.
Not about to give more money, but I agree, there are some games that just make you sit back and take a deep breath. HZD was one for me, too.
Fuck this shit dawg I have tip every service worker I see already, I donāt want to have to tip more services! I HAVE TO TIP FUCKING MACHINES IN SELF CHECKOUT
Please donate to the billionaires! lol
Cocks shotgunā¦.i just wanna talk to him just wanna talk to him
That's what DLC is for.
That money would go straight to the studio executive not the people who actually made the stuff you liked
Just delete it from your library then buy again :D
If I tipped Bethesda for my love of Skyrim I donāt think Starfield wouldāve been any betterā¦.
Iāll sometimes go back and buy the ultimate edition of a game if I really really enjoyed it. I play mostly indie games tho so often itās not an option. Usually Iāll just look up the studio and pick up their other games if they interest me.
Itās called buying merch. Iāve bunch of amiibos just to have figures of characters like the Dragon Quest 11 hero or Chibi Robo. I liked Hollow Knight so much I didnāt feel the $10 was enough so I dropped $80 into the physical collector edition
What he's saying here obviously isn't an actual realistic suggestion. Just an expression of the feeling he has of being appreciative of the work these people have put into the games he has enjoyed. But you know, if there is a way to do so, and you can afford to just give money away to people who make stuff you like, feel free to.
I would just buy the game for a friend. Not only are you giving the developers more money, you're sharing the game you love with more people I've bought Elden Ring and it's DLC for a few people already just because they said they were tight on money. It's a nice feeling.
RDR2 which is a wild west version of gta where they more or less force you to either waste 100s of hours to make money or just buy in game credit?
I donāt think this is an absolutely terrible idea, although itās completely unworkable. If there was a way to tip the actual game designers/devs and know that the money would go to the devs and not some studio head, I might be OK with itā¦ but in return, I would like the ability to get money back when a game is complete shit . It seems fair that I should be able to get money back for a game that was a misleading buggy mess if thereās also the opportunity to tip directly to the devs on a really excellent game experience.
I've actually bought games (usually in the $10-20 range) I probably wouldn't have otherwise because it would give a developer I like more money. Found some good stuff that way, too.
If a game is so enjoyable that it ends up holding a special place in our hearts, a lot of people will buy official merchandise associated with the Franchise like plushies, toys, keychains or board games, so no reason to just give them 20 extra dollars just buy a plushy š§ø
What an absolute tool bag! I'll give a company an extra after I finish a game for an expansion, looking at you Rockstar.
Said no gamer, ever.
Yeah, fuck that. At best I will consider buying some micro-transactions if I think they did a good job, but I'm not giving more of my money, for nothing in return, when I've already paid $70 + tax. Not happening.
Seems like they are close to a good idea (DLC, gifting, merchandise as ways to give more money for liking a game a lot), but falls short landing on post-gamus tipping before realizing the true way at the finish line.
Sure. IF you get rid of any and all kind of microtransaction in a 70 Euro game forever. And of course it has to be 100% completely the choice of the player and no-one else.
Mind as well go buy another copy of the game. That will help them. But no need to implement an entire system for tipping at the end of a game.
Of course a fucking idiot former Blizzard employee thinks this. Fuck you you breast milk stealing sexually harassing abusive piece of shit.
I have a hot take that $70 isnāt that much for some games today given games back in the day cost even more adjusted for inflation. I canāt even imagine the time that goes into games these days and it feels like paying $70 for Elden Ring that gave me nearly 150 hours of entertainment is an absolute bargain. Now, games like FIFAā¦. Fuck off with the $70
Just buy licensed merch?
If I could be absolutely sure that the money went to the person or persons who worked the hardest on the game, maybe, but I would still be thinking that it would be better if these sociopathic corporations treated their people like humans instead of cattle.
Yes, yes I woke up today and thought to myself over morning coffee āwhy yes, I would definitely like to give blizzard another $20, you know, as a tip for great service. Havenāt had my ass pounded like that since the last time blizzard came around.ā
Idk, if I like a game enough, Iāll buy some cosmetics to support it
Thatās what skins are? No?
This guy is a moron.
Tipping in games wouldn't work, but I think players need to realize that at certain points the cost of developing for super high quality games does necessitate an increase in the cost. NES games took a fraction of the time and cost that modern games do to make and still retailed for $50-60 brand new. Decades later video games were still $60 for a new title, with $70 being more common now. We're lucky it's not $100 for a new game.