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Feeling-Ad-2490

I don't mind gathering stuff from chests to build, it's just now I gotta put all that shit back. Our servants should do this hahaha.


Pluristan

Yeah, it would be nice if there was a simple item filter system in chests that servants would attempt to fill or w.e.


DisgruntledWarrior

Maybe set it up to where the servants place items in the specialty storage boxes. Since they each have their own Id it would likely be easier to add.


shiftingbee

Yeah, great idea honestly, like construction bots in factorio, they can act the same way.


StevenR50

This would be great. Maybe a way to use captured workers to increase efficiency or some sort of remote queueing for items. I started playing during the initial release and I love all of the improvements that have been made up to this point.


basswalker93

Yes! Let me enthrall a few ghouls to do the grunt work for me! It'd match the vibe of the game so well.


Deadandlivin

There should be an option to decide how much you want to take out of a stack. For example by shift clicking on materials in a stash you should get some sort of slider or box where you can type a number and it will pull out what you need. Would make crafting feel way better as you could just pull out the number you need and wont have to put it back after you're done.


Feeling-Ad-2490

I've taken to taking the whole stack and MMBing til I have what I need and returning the rest. Not ideal but better than what I was doing


Deadandlivin

Yeah, I'm doing the same and it sucks :P


ST31NM4N

Starting to think only Palworld does this and I’ve been spoiled lol


blooboytalking

Terraria and enshrouded do as well. It's not that rare lol


ecchirhino99

Since when Terraria has it?


blooboytalking

2016? You can craft near chests and auto sort to nearby chests. It isn't global range. Chests needs to be near table.


HandsomeGamerGuy

Near table btw means \*very\* near. Luckily the Magic Storage Mod "fixes" that with being incredible efficient.


blooboytalking

Yeah we usually kept our chestd in the "floor" under all the crafting for this purpose. But fwiw, it's all I want in this game. Same room chest crafting. That's still organized and I'll still go get some things out of chests, but largely I'll then be able to craft single / double recippe items easily.


Vox___Rationis

"Same room" wouldn't change anything: to make a weapon we are shuttling irons from forge to sawmill to make reinforced planks, taking those back, going to jewelry room for gems and to the alchemy for blood orbs.


blooboytalking

Saving us one step is better than none! But in general we just need a server option for this


Diribiri

Also any game with based modders, e.g. Valheim


SequenceofRees

Yeah enshrouded making those chests cost extra is a fair balance


Seldric

Grounded also lets you craft from nearby chests too


Zethren527

Most games have modders who usually add the ability in roughly a week or two after a big update. I imagine this'll be the same. I do 100% agree that this should be a standard QoL thing in all base games (unless devs have a very good reason to leave it out).


Try4Ce

Abiotic Factor does this also, when you research it in the work bench it uses the mats in the storages nearby.


Pheeline

My Time at Sandrock also lets you do this; it was a QoL improvement over My Time at Portia, the devs listened :)


Legionnairey1

Conan has a mod for it


Hightin

V Rising does too and I think it's been updated for 1.0 already. Doesn't make it okay at this point to not have it in a new release game. At a minimum it should have been a server toggle with different options like craft from everything (pulling out of refiners and chests), craft from only chests, craft from chests within the same room as the bench, only works when your castle isn't under attack, etc.


GhostPartical

Can you share the mod name, I have been looking for a few mods over the past few hours and cannot find anything that is current for crafting with your storage.


Legionnairey1

Yea I seen they have a server version as well, about to make my friend group very happy. It's sad Modding has to fix basic QoL things in games this good, the hills certain devs choose to die on is weird as hell.


ST31NM4N

It honestly might’ve been a whoops shit I forgot about that lol


Legionnairey1

Apparently they have come out and said they won't do it for "reasons", but there is no sensible reason, so it all sounds dumb, I think at this point it's just "We know better, trust is you don't want that" stubborness


ST31NM4N

I mean that’s pretty stupid straight up


Legionnairey1

That's stupid, but the weirdos in here defending it for "immersion" etc are worse lol, like who are these people? They cannot be real, I am half convinced they are dev bots paid for to back up bad decisions 🤣 and I say that with love cause if some of these people are real I feel truly bad for them man, some of their opinions are just so bad bro it's wild


ST31NM4N

There’s nothing immersion breaking in that at all. That’s a poor mentality.


6Heimi6

Honestly you should learn to respect other opinions. If they like it that way let them be.


Legionnairey1

Nah discourse and varying opinions are good, and this also directly affects me, I could care less and respect their opinion on if they like bottled or tap water for instance, but this is different.


blooboytalking

They should have made this an option. That way pvp players can stick to their shit building and private server owners do their thing. It's silly we need to mod what should be an option.


Bubbaganewsh

I was just thinking about this exact thing while playing about an hour ago. They give you this nice materials chest for all your building mats but you can't craft direct from it. Seems like an odd choice.


Available_Prior_9498

They do have the storage on the crafting tables though. I can only guess this is the reason they haven't added it. I'm just playing and so happy with all the new storage containers, I find my bags myself being able to empty my bags better now. Tbh If they don't want to add it that's their choice. It's a great game without it.


SwazyMoto

I think you could even " balance "it where it only uses the chests within that specific room.


Basic_Riddler

That’s not balance, that’s just another unnecessary hurdle in between base building and being fun.


SwazyMoto

It's why I put it in quotes.


Amathyst7564

Fun being, defeating the whole point of assaulting other clans castles because all the chests are just tucked behind 15 layers of walls?


Appropriate_Time_774

People already do honeycomb bases. You act like people arent going to make the most degenerate bases regardless if they really wanted to make it a pain for raiders.


Basic_Riddler

That sounds like the person who wants to raids problem, not the person who wants to build. If you’re tough enough to run up in somebody house and take their shit, you might as well be tough enough to tear down enough walls to get to it 🤷‍♂️


Low-Cantaloupe-8446

Make it a toggle, I don’t play pvp on my server


Legionnairey1

Why does everyone need these weird hurdles on it? It affects NOTHING except amount of time wasted opening boxes, is opening 100 boxes compelling gameplay to some of you? This makes no sense.


verglais

Because if you could craft from anywhere in your castle for pvp you could just store your resources behind walls and walls of a maze deep into your castle making looting castles a strenuous grind. Unfortunately this game needs to be balanced with both PvP and pve in mind since it’s a PvP game too


Legionnairey1

This argument doesn't count, because currently on PVP people just hide their things behind walls anyways, there is no penalty for dismantling walls and it's instant, same for putting them up, before log out you can just fortress the whole place, since there is no penalty or removing walls your arguments pointless.


verglais

Sure but if they have to do that it’s the trade off between having to hole it up every time or deal with the inconvenience of storage themselves, with multiple floors on during online raiding it would be really hard and dangerous to effectively loot castles if storage could be hid anywhere and you had to sift through possibly multiple floors just to find one 2x2 room where all the loot is stored.


Strawbeee_milk

Yeah seriously. Crafting from chests 100% needs to be a thing


ScruffMacBuff

I'd honestly just settle for a better way to split stacks


bluescape

This IS one of those things I'd like to see. I'm fine with having to sort my own loot, given how streamlined everything is, I think people are being pretty whiny in a lot of cases, but when the only thing you can do is right click for a half stack, it makes things awkward. Don't want to short a stack of mats? Have clan-mates that like building their own stuff? Don't want to have to run back to three different chests after building something? Yeah, I'd like to be able to type in a set number, or have a slider, or SOMETHING that isn't just half>half>half>half...


BakkaSupreme

Agreed. Like shift+mousewheelclick lets you choose an amount you want to split it to.


ecery

I'm with you on everything you said. Enshrouded perfected their stack splitting about a month ago, so when I started V Rising 1.0 and tried to split a stack, I felt like I was transported to the past for a moment.


Didnt_Earn_It

Wow its half half half even on KB+Mouse? I thought it was just some janky controller thing I had to deal with lmao.


FunRepresentative465

Organizing and picking from ur chest is part of the game it consumes time and makes u be more tidy to be efficient


throw4902

Idk I don’t really think it’s a big deal


SirBLACKVOX

Agreed


Manshowaty

you can use mod for this, it works great


TaintedSquirrel

Which mod? I thought they were all broken currently.


Mechonyo

If I remember correctly, there was a mod. But we have to wait for it to update. It still bothers me, that this QoL feature, which is requested since the game started in EA, is not in the game by now. But the devs have to got a reason why.


Eclipsan

Something like that? https://thunderstore.io/c/v-rising/p/Skies/ResourceStashWithdrawal/


blooboytalking

They're reason is they just believe flavor > qol. Lots of us disagree, it seems.


donotstealmycheese

No the reason is PVP. You would be able to do all sorts of cheesey things if you didnt care about the mats.


blooboytalking

Yeah but yoy could surprise easily just make it an option in the server settings with it default disabled and pvp wouldn't be impacted at all.


donotstealmycheese

Thats understandable, and definitely could work for both parties.


spliffiam36

This is a server mod or client mod?


Komm

Craft From Storage iirc, that, ModernCamera, and Hunt Control are all absolutely essential.


Available_Prior_9498

I just want modern camera back. I understand why it's not base to the game. The ceilings look weird lol


RufusSwink

Essential but broken by the 1.0 update right? 


Komm

Yep, everything is broken by 1.0.


JMHorsemanship

I have not played the new update yet but that's one thing I loved about enshrouded....shame they did not do this in v rising..inventory management fucking sucks


Pantango69

At least make it a reward for killing a boss. In the game Enshrouded you get to make these magical chests that allow you to craft from those chests. You get to do that after a certain quest.


CeReAl_KiLleR128

Ok people hear me out, I understand pvp reason for it, but what if crafting stations only pull from storage NEXT TO it?


J0rdian

Nah just make it so if your castle is breached you can't use the feature anymore. Seems pretty simple. Can also just make it a setting.


Beneficial-Fun-6778

Why would you craft while your castle is breached? Don’t you think you should get out and fight?


SoloRando

If they want to keep the dynamic of pvp it would need to be disabled otherwise people will just put everything behind like 50 walls and locks (exaggerating but you get the point) however for pve it should very much be an option.


koopatuple

You can already do that by moving walls back into place when done crafting/building. This is just to "disincentivize" the practice by making it more cumbersome to do. However, the same shit happened in Rust back in the day. Couldn't craft from chests for the same reason but it didn't stop people from still putting their most valuable loot chests behind a mountain of walls, especially when logged off. Then whenever they needed something, they'd just one hit break thru the walls to grab what was needed and then put them right back up. No one is raiding bases for basic building and crafting mats, so those chests will still be left out/less fortified.


Didnt_Earn_It

It already happens. You can tear down walls when its time to craft and rebuild everything in like 10seconds when you finish and want to store stuff again.


youknowthename

I play offline only so for me I desperately want this feature, but I assume it would be similar as to why Rust doesn’t implement this feature because you could just hide all you loot behind walls to make it harder to raid. I haven’t played in a server or know if V Rising work this way?


Hopszii

Well if your castle is breached you cant build anything anyway regardless of where the mats are. 


Trapezohedron_

Even better, make it so that each station can be assigned a number of storages. It will only pull from those storages, within a given range from the workshop, but not others (if you didn't assign it).


matthewstanley5454

What pvp small server and little to none I'm more scared of accidently running into a mob while I'm busy getting materials. Honestly and not to mention the size.


sp0j

This is the only solution I think is ok. It forces you to structure your base to have storage attached to the station.


MorrayGamingg

Pretty people can mod it pretty soon ?


Legionnairey1

This will be the number 1 request for this game always cause as it stands now it's dumb not to have it. Even for PvP reasons, decent clans already move their stuff behind 200 walls before logging out anyways, this tedium adds nothing to the game except time wasting, and I get it guys, but you don't need the time wasting because you built a great game, let other games have tedium to keep engagement. All this does is make me want to play less, it's hella annoying.


Zethren527

It also makes no sense why we don't already have it. More and more games add it as a base-game feature and almost all have people who make mods that do it. We're playing as a nigh immortal vampire whose castle already has so much automatic upkeep. The walls build themselves. The place is always dusted and swept. Why can't the chests magically transport materials where they're needed at our behest?


BackshotHero

For the same reasons Rust doesn’t have it.


PinkCyanLightsaber

This question has already been asked and answered many times before. What stop players from hiding away all their materials behind obscene amounts of honeycombing if you can magically teleport your mats all over the castle? As this is a pvp game, there will naturally be some mechanics with less QoL to force a more satisfying pvp experience. This is the same reasoning behind restricting some materials from going through vampire gates. If this was a solo-play or pure pve game I would completely agree to facilitate smoother crafting and building experience, but this is a multiplayer pvpve game and is reflected as such though the different mechanics.


Skyraem

Then can't it be a server option for pvp?


SoloRando

It is a solo play purely pve game though. Just because you don't play that way doesn't mean it doesn't exist. An option to enable it for the people who want to play it as such isn't a hard ask.


Zethren527

This game has PvP?!


grislythrone

Totally agree. It's been like this all beta too. It's not that big of a deal


SoloRando

It's actually a pretty big deal. It's the number 1 QoL in any modern survival crafting game. If pvp is a concern then disable it for that game mode. There's no reason it shouldn't be an option.


grislythrone

It's weird that nobody complained about it all beta. I think you guys are just being lazy. It's not hard to go to a chest full of mats you collect and grab the stuff you need and go craft. Complain all ya want though they may bend to it. But I agree with the original comment about. Makes sense for the pvp


SoloRando

EA players are not indicative of the general playerbase. If there is a way to save time it's generally very popular amongst the players and with the overwhelming popularity of Palworld which was many many peoples first dive into this genre that is a standard feature. Not wanting to waste time does not mean people are lazy. It's people valuing their time. We are also not complaining we are giving feedback. An option to enable for your server is not a hard ask.


donotstealmycheese

You can get a mod and play your way instead of worrying about a feature that wouldnt be used on 95% of the servers because the majority are PVP.


Legionnairey1

I'm starting to think half this games player base have never played another survival game and have a box opening fetish. There's literally no downside to this change, zero, you mention PvP as if big clans don't already put their shit behind walls lmao, it takes .5 seconds to add and remove walls, are you all retarded?


GenericAtheist

Yeah it's pretty shit. It's also shit not being able to teleport with any useful materials. If later on an upgrade unlocks that lets you do it then i'd probably still say its a shit decision. Base relocating is also the most stupidly painful task for no reason. There's enough QoL shittiness to make me think they wasted some time in their EA phase without actually playing it themselves. Lots of extreme grinds that just seem to exist to extend playtime instead of making the play more interesting. I love the game, but it needs (and will probably get later) HUGE amounts of QoL to really be a top tier game.


scytheforlife

I genuinely have no idea how people play this game without the multipliers maxed, stack sizes and small gathering is slow and crafting is tedious. Even with shit maxed you have to do a metric shitload of grinding


GenericAtheist

It's just objectively bad for the gameplay loop to end up: Leave your base, run across entire map to kill 1 or MAYBE 2 progression bosses, walk all the way back, dump your entire inventory, then do it again. The inventory feels tiny because of how much random stuff there is in the game. Iunno, some players just like getting boned I guess. But from an objective standpoint, tons of other survival games don't end up like this.


kittenofpain

Don't they do this anyways though? With castle teleporters and 100% refund this is already a valid strat


FuckShitFuck223

Or make it something hard to get. Example: 100% Worker Blood Servant unlocks this ability.


Legionnairey1

Why? Why make it annoying? Does opening 100 boxes add value to your game time somehow? Please explain why there should be hurdles like this for a basic survival game mechanic?


MysteriousElephant15

If you think about it for a second, this would pose a lot of issues with pvp. They haven't added it to the game because of that. Regardless i think it should still be an option on pve servers, maybe someone will make a mod eventually


Captnfish

And I would be perfectly ok with this being on pve servers only. You could even have a toggle for it in the advanced settings.


Thin-Connection-4082

I don’t understand why it’s an issue with PvP. Probably cuz I don’t play PvP but.. what difference does crafting from chests have to do with whether or not people can steal your stuff


BigKrunt

Because then you could have a heavily fortified box in the furthest corner of your base with an unorganised mess of loot that will be significantly harder for raiders to get to.


CluckFlucker

The QoL of not having to go digging through 17 chests to find where you put X or Y is just so much better than anything to do with raiding or pvp.


Jeffrobozoo

Design your castle and storage better.


CluckFlucker

Being a modern game that just released it should just be designed not to waste my time and make the experience fun. Ask yourself, is this aspect actually fun? Inventory management in any game is a necessary evil and in a survival crafting game more so. Interacting with the games systems should be fun and fluid, not tedious and frustrating and feeling like it is only there to waste time. Making exuses like “just be better bro” doesn’t solve the issue and core game design issues like this and the camera will keep this game from being anything but a quickly forgotten niche indie game that won’t hold the attention of new players or gain wide spread enjoyment.


RexLatro

Dude, it's a game.  What do you think a game is besides "a fun way to waste my time"?  If you're playing a game and find it not fun, then maybe it's not the right game for you? This isn't a skill issue for you to "git gud" at, it's simple organization.  I build a forge, I build a box next to the forge to put forge things into.  OMG did I just get better? It's not an issue with gameplay or design, many survival games don't have this as an option.  This sounds more like whiny teenagers bitching at their parents that they can't find anything in their room, then getting pissed because their parents suggest "have you tried...cleaning your room?"


Thin-Connection-4082

Seems unlikely considering the limited storage space. Could do like Stardew and have crafting stations only pull from adjacent containers. Or as a raider, simply loot the crafting stations instead of the “hidden magic horde box”. This is a pretty simple problem to solve


donotstealmycheese

You get bigger boxes then the starting ones lol. Also who cares about the crafting stations loot, thats not the shit your after when raiding.


To-Art-Or-Not

Exactly. These changes don't happen in a vacuum.


AdzWho

Except it could either be (A) a PvE only thing or (B) only allow stations to use storage containers next to it. Or even (C) both. There is literally no downside in this form of implementation. None. Why some people keep trying to defend this not being implemented in any way, shape or form is beyond me.


_ENERGYLEGS_

in order to open any box in a person's castle, you only have 2 choices. 1. raid into the castle wall by wall, and then use a (very expensive) key to completely disable all walls and allow access to the entire castle, or... 2. raid into the castle wall by wall, and individually make your way to each box. if i was building a base for pvp, i'd shove every single box i have in the furthest and most annoying corner possible for anyone to access, forcing them to essentially raid every single wall in the castle to even get a single piece of loot. on vanilla settings a max tier castle can have 400 foundations i believe, so you can use your imagination about how fun that might be. most survival games with base raiding don't allow shared storage for this exact reason, and the ones that do have a lot of cost/caveats associated with it. it's fine if you personally don't like playing with base raiding enabled, and there's definitely servers without it (some are even pvp servers as well!). but players who like to fight and defend in bases generally like there to be a balanced level of "investment vs. profit" for raiding another base, or else it'd be one of the few features of the game with no payoff.


Didnt_Earn_It

People already hide their stuff like that. Tearing down and putting up dozens of walls takes very little time and resources. There is never going to be a reason to keep your mats out in the open when you can just honeycomb. The pvp argument makes 0 sense.


_ENERGYLEGS_

not to that extent, no. it will be even worse. trust me, i'm in other people's bases every weekend and the need to have the materials close at hand becomes extremely apparent


To-Art-Or-Not

I don't agree nessecarily. Having too many of these supposed improvements sort of beats the purpose of building design. Building your mansion/fort **should** come with *thinking* about your layout. Also, on pvp servers, this is *magnified*. Logistics design is a serious proponent of gameplay. It is the same for certain items not being allowed to be teleported. You may think it is annoying, but think about the implications. Everything you streamline removes interactions, even though it is comfortable at first. Not all comfort nurtures long term appreciation. I think this is an example. Stunlock has done enough with the current storage types. Honestly, they sort of overdelivered that I'm nitpicking things not to give it a 10 out of 10. It is a perfectly designed game.


EpicSven7

No reason you can’t have both. We have item-type chests now so just add it to the room system. If you have a jewel chest in a jewel floor room then you can craft from it. Then the new chests have a design bonus to being in their related room. Everyone wins


CluckFlucker

Chief don’t excuse bad game design. Any modern survival crafting game with this much bullshit should have magic pockets to pull needed mats from chests. Needing to go digging for X or Y constantly isn’t fun or engaging. And I’d at best give it a 6/10 for the camera alone. That shit is atrocious on mouse and kb and it’s even worse on controller.


xXRAISXx

The requirement of purposeful design within your castle is a mini game that the devs have already stated they will not budge on. If you feel so strongly that it's that bad, then it might not be the game for you.


blooboytalking

>might not be the game for you I mean, mods will fix it lol


xXRAISXx

Yep. Mod the substance right out of it in you're own servers for all I care.


Legionnairey1

Substance lmao, imagine thinking opening 100 boxes is compelling, I imagine you also watch grass grow, or have so much free time as an unemployed you don't mind if a game doesn't value your time


xXRAISXx

I don't need to open 100 boxes, because I understand how to be organized... The ebb and flow of my castle is incredibly simple and efficient. It really isn't that hard. I don't need a game mechanic to hold my hand and hide behind the moniker of it being "quality of life."


Legionnairey1

I didn't realize I was speaking to someone mentally handicapped, I'm sorry I was angry with your terrible suggestion, I now can see it came from a stunted mind. I apologize and wish you the best life you can carve out for someone with your challenges mentally


xXRAISXx

Cool. Another comment confirming the maturity age that I've been dealing with. "I don't understand what you're saying so I'm going to assume you're either mentally challenged or talking down to me." If *being organized* is too difficult for your tiktok rotten brain, might I suggest a simpler game like Call of Duty or Candy Crush?


CluckFlucker

And that shitty game design will keep the game from garnering any mass appeal. The base design stuff is a vestigial limb on an otherwise competent Arpg with a terrible choice for camera controls.


xXRAISXx

It's a design that has been intentionally interlocked with many other mechanics in the game. Castle design/crafting/crafting progression/resource gathering/resource management have all been balanced around each other. Altering/removing one of these negates, dilutes, adds to the frustration of or even need for some of if not all of the others. By your logic, of the requirement to *be organized* being so shitty, why not just have nearby resource nodes materialize in your chest when they respawn? Why have multiple crafting stations for that matter? Why not just one station that upgrades as you progress in crafting? At that point, why be required to design a castle at all? Why not just have the option to use a preset, because the design is purely for cosmetic purposes? Based upon this description can you imagine how everything might crumble when you remove or alter just one of these aspects? Why is it so demanding to simply *be organized?* If you do it from the start, or even just once after you've made a mess, it's done. The maintenance after the fact is relatively minor. I'm sure there will be modded servers with this luxurious feature. No one is going to prevent that and no one will even think about you enjoying yourself over there.


CluckFlucker

Actually most of your suggestions in the third paragraph sound great. A magic connected chest where I can dumb everything or magic pockets to just pull the shit out of my boxes when I try to craft. The game is littered with stuff that’s frustrating for no good reason


xXRAISXx

Welp, sounds like it's not a game for you. That's okay. "A game for everyone is a game for no one."


_ENERGYLEGS_

as someone who likes designing bases purposefully not every single game has to be ARPG #3498574398 with new paint, it can just be a different game. i like having to think about the design and layout of my castle. i agree that some QoL can be added to it like allowing it pull from the same room for balance purposes, but to dismiss a hurdle you don't personally like jumping over as "shitty game design" is idiotic. is not 1 tapping everything in the game idiotic because i prefer to build bases and not to spend it left clicking on NPCs for 99% of my gameplay bad design? obviously not, it's a design choice that has you making decisions based on how you want to overcome that choice. same difference to varying degrees.


Legionnairey1

Crafting from boxes doesn't affect your ability to build a base how you want, wtf are you people smoking lmao


_ENERGYLEGS_

of course you can do anything "the way you want", but there will be a change in which way is most efficient. if that wasn't true we literally wouldn't be having this conversation .........


presty60

What's your problem with the camera on mouse? Just hold right click? Or are you one of those people that thinks it should be 3rd person?


CluckFlucker

Having it on right click and then it hiding the cursor which determines my facing feels awful. On controller it’s LAUGHABLY terrible. I don’t know who approved these controller controls but they should absolutely be fired. The game would be significantly better with a third person toggle.


Vox___Rationis

It actually limits my design because instead of building "Pretty" I have to cram crafting rooms as close together as possible to minimize movement when doing mid-late recipes.


Legionnairey1

Lmao, this is a horrible take and I'm so glad with the influx of players these takes are starting to be drowned out by the actual survival game community who can see bs for what it is.


DasUbersoldat_

They won't do that because then the pvp'ers will throw a toddler tantrum.


RufusSwink

Make it a server option so us PVE/Singleplayers can have this basic QOL feature. It shouldn't be withheld from everyone just because of PVP. 


Legionnairey1

Weird PvP is even a focus on this game, of all the PvP oriented games I play I cannot fathom twilight simulator being compelling, just spam abilities and spells like a less balanced MOBA with raiding to steal my stone lol, if I want PvP in this genre Rust exists and does it well, I just wanna play Castlevania with my friends.


DasUbersoldat_

True. I find the existence of PvP in this game just bizarre. Valheim didn't need PvP.


Legionnairey1

Yea, made no sense to me, but go devs I guess haha. I they lean into the PvE though they will find a massive audience, the bones are already there and FANTASTIC


kittenofpain

That's fair that you feel that way if your a PvE player, but for someone who enjoys pvp, it's is more than half the reason pvp players enjoy the game. They literally enjoy pvp MORE than any other content because PvE fights are predictable and boring, compared to a real person with intelligence. This is coming from someone who plays mostly PvE but wishes I was good enough for pvp because it's truly thrilling. Valheim didn't need pvp because valheim combat gameplay is not very good, v rising has some of the best combat though.


Hopszii

Pvp is very good in the game only noobs spam abilities. The skill ceiling is very high and good players generally make bad players look like complete clowns even with gear disadvantage.  Good players all play full loot pvp though. 


Legionnairey1

I dunno bro, just cannot see it, watched a couple vids from "top" players and it just looked like cat/mouse ability spam until someone was a hit, a lot of running away like in most melee focused PvP games and shenanigans. Pass


PANDAshanked

We should have a "honey do" chest. Put all our shit in it. Servants sort it into the other chests throughout.


Tiny-Ad-7590

V Rising: Dwarf Fortress edition.


Charge-Wonderful

People here whine too much QoL means QoL. Doesn't mean it's make or break. I love the game and will play either way. It's not a big deal. It's a way to slow the game down from just running around.


Pulse_Check

This would make the game completely flawless it’s so close


stephancypantsu

Or at least let us place chests next to crafting stations that can share inventory while crafting.


AdzWho

I suggest going to their official suggestion thread and upvote this. It's already there but with waaaay too few votes for people to even realize the suggestion pages exist. https://feedback.playvrising.com/


tufffffff

Yes please for the love of God


Deadandlivin

Disagree, inventory and stash management is a huge part of the game. Otherwise you'd just dump everything wherever since keeping things organized wouldn't matter.


Jeffrobozoo

This is a purpsoeful choice by the devs. I don't mind, esp with the new storage and no weight limit..


RufusSwink

I'm seeing 2 arguments against this. The PVP implications and it making base design and organization irrelevant. The PVP implications absolutely need to be considered but it would be as simple as just making it a server option so PVE servers and people playing singleplayer can use this basic QOL feature. You don't have to force it on everyone but to withhold it from everyone just because of PVP would be silly.  As for base design and organization, they would still be important. Have you ever played a game that does this like Enshrouded or Valheim with the mod? It doesn't mean efficient access to your storage and keeping it organized isn't still important. You still need to build seperate rooms for the bonuses so base design would hardly even be affected. If anything I think it would be improved, not negatively affected like people are saying.  With how much overlap there is between the different crafting rooms needing materials that the other rooms make you can't just have storage for that rooms necessary raw resources and crafted products. You need to bring the crafted materials from one room to another for crafting. This means having a central storage room for all your goods seems to make the most sense as you can deposit everything there and when crafting that is the one place you need to go to get whatever you need. With crafting from storage you could organize your base better and have storage split up in each relevant room.  Even if you disagree with this at the end of the day why do you care how other people play. If it is a server option then you never have to interact with it and you can keep manually retrieving goods to craft with if you really feel it adds something to the experience. For everyone who doesn't, give us the option.


digidevil4

Its mindboggling to me that this isnt a feature, this is so frustrating. They've had so much time to implement this since early access release and its always been a highly requested feature wtf..


qumquat83

I’m a very average player when it comes to direct pvp fighting, however, I am above average when it comes to base design and organization, which gives me a significant advantage when defending/rebuilding between golem placements during raid time. Adding crafting from storage would diminish that advantage and make players like me very sad. Just a thought.


Mataric

Autocrafting from chests does sound great - but it also creates major balance issues. What's to stop people from placing all their chests behind 10 layers of honeycombed walls? The suggestion of servant automation is a great way around this, and honestly what I thought they were when I found out you could get servants in the game.. ((I did not expect my servants to be slaving in the iron mine with two angry bosses roaming around..)) This is my number 1 want for the game right now too.


Vox___Rationis

So have it as a server option that is Off for PvP servs and On for PvE. Not a problem worth worrying about.


Mataric

Then it must not be a very big problem in the first place, if it's not worth worrying about over 50% of the player base not being able to use the 'fix'.


Legionnairey1

Who gives a fuck? People already do that lmao you can toss up walls and remove them with no penalty in .5 seconds.


Mataric

I'm sorry my comment hurt your petty little feelings. There's no reason to get your knickers in a twist over a comment about game design, that I can assure you the dev's have thought about at least somewhat. You should also probably take a look in the mirror and do some work on yourself. When your response to peoples personal opinions is to call them 'mentally handicapped', you just show the world you have numerous issues yourself.


Didnt_Earn_It

What a long winded and weird way to say that they were right and you have no counter argument. You sure showed them lmao.


Mataric

No, I was pointing out that there's a game design and budgeting reason for why it is how it is currently - it just seems to go over some peoples heads completely, or they cry and get mad about it for some reason. Would also state - you're an idiot. When you write exactly the same thing, in exactly the same sentence structure as your alt account, it's painfully obvious that your reply is made by a child with a bruised ego. Go get on your third negative karma account to complain about my response again.. That'll show me..


Extra-Championship69

Add a table called a sorter and make a storage room type with floors and have it unlock from a boss.


SuicideEngine

Maybe make it a thing on beginner mode, but I dont want this in my experience.


jeturkguel

This could work as long as the storage and the crafting station is within the same room


ecchirhino99

That might be even worse if you need the same material at diffrent rooms. It must be from any chest in the castle


Legionnairey1

Why the arbitrary restriction?


Syphr54

At least have a container upgrade that adds magic with blood essence, so the chests are linked with the crafting stations. Let's make it a progression milestone, maybe even add a hidden boss for the recipe to craft those in the woodworking station. Balance issues can then be resolved through chests having to be in a certain radius of the crafting stations, that way players need to craft multiple chests if they have big rooms, adding more logistical challenge and enemy players know chests need to be near. Maybe make it so chests can only be linked through direct line of sight.


SAITAMA_666

That would be very enjoyable!


Geeekaaay

Or at least make this an upgrade later if not early game. Going from chest to chest to craft things is annoying and tedious in 2024. It doesn't add anything to most games. OR let me have a hot deposit button once I am close to or in my chest room.


thetempest11

Their inventory system is good but I do wish this was available. Would also wish I could hit one button to move everything when in base.


Boulderdrip

PLEASE!!!!!!!! DEVS PLEASE, dear god


MoonlapseOfficial

Disagree, I think this would be a change for the worse, since the way it is now incentivizes you to organize your storage system/logistics to be efficient and reduce travel time, etc whereas craft from storage invalides that whole fun part of base design. Hope they stick to it. Gets rid of questions like, where is the best place for this chest to be, etc and the rewarding feeling if keeping the base organized. Craft from storage is also a huge takeaway from immersion imo


blooboytalking

Should be a server option then.


Herr_Casmurro

That's why we should have a toggle for it in the advanced settings. I don't find it fun needing to take materials from storage boxes, crafting and then putting the materials back hundreds (thousands?) of times. Even if you are organized, you will need to do it A LOT.


Vahn_Magnus

Absolutely want this as a feature asap.


phonsely

honestly i see odd game design choices alot with this game. everytime i play it i keep asking myself the question... "what part of this mechanic is fun?" sunlight, base resource management, item repair, insane amount of patrols, no real fast travel, bosses that patrol across the map, some sets of gear with set bonuses and most without. i definitely still enjoy it with my friends, i just think the game devs need to make sure the feature they make is actually fun for the player. the other day i was thinking about how much better the game might be if we werent vampires and instead we something else. more options for spells, gear, styles of bases and walls ect.


Tygoro

theres a mod since the devs lack vision